New forum theme up and running!
There are two major differecnce between my editor and baldur's gate. First, DISPLAY. Second, the system.
OK then, tell me what can be done in baldur's gate that cannot in my editor.
I talk about stories, linearity and scenaries, the gameplay in general.
You know, the display and the system is the core of a game. If they are different from Baldur's Gate then that kills the similarities."
You do realise that RpgMaker can do that too?
Baldur's Gate has been programmed using NearInfinity engine which works with the IF-THEN commands.
Such a big speech for such small things -.-
Before I go any further, I've been thinking. Are you comparing your game to Baldur's Gate 1 or Baldur's Gate 2: Shadows of Amn? Because if you are comparing it to the first one then yes, your maker is way better.
It's a shame that the battle animation is somewhat limited, like you said, but it doesn't take anything away. Perhaps there is a way, somehow.