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Author Topic: I made a new maker - makes games like Baldur's Gate 1  (Read 19122 times)

Offline Darvex767

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« Reply #45 on: August 26, 2005, 03:40:09 PM »
Hi everyone...

kodakumi, the system is not d&d, it is a system i designed, I would never take this system for my game, for 3 reasons : it's way too complex (too much feats, magic, etc.), I love to create systems on my own, and I dont have a licence (and dont want one) of D&D. What I wanted to say, misunderstood again :p was that the gameplay ressembles to Baldur's Gate. The quests, the way the game is played, the capacities of the editor makes the games ressemble to baldur's gate and offers almost the same possibilities, I even found something that isn't in baldur's gate, interaction between party characters.

X_marks_the_ed: you must download DirectX 9.0 to use my game. But i'm happy to say that I will translate my game into Playbasic, and this programming language is a LOT less demanding with computers (P 300 is enough) so my game will run faster on computers. Anyway... the error you tell me is because of DirectX I already had someone having this problem.

And moosetroop11 if you tell me what were the pages of crap maybe I could help you with that. If it still don't work there is another place where my game is but another old version:

http://members.lycos.co.uk/drs/
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Offline kodakumi

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« Reply #46 on: August 26, 2005, 04:11:32 PM »
okay, call it something else then.

like i donno, some kind of instant abs type battle system.

sounds awesome.
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Offline blackskullwarlock

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« Reply #47 on: August 26, 2005, 04:12:24 PM »
The game's display is similar-ish to Baldur's Gate but that's it.
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Offline Darvex767

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« Reply #48 on: August 26, 2005, 06:22:22 PM »
"The game's display is similar-ish to Baldur's Gate but that's it." (dont know how to quote)

blackskull... you dont even know what you are talking about. first, did you try my editor? And with the lots of experience you have you can tell me that the only thing similar is display? You know what? There are two major differecnce between my editor and baldur's gate. First, DISPLAY. Second, the system.

OK then, tell me what can be done in baldur's gate that cannot in my editor. Let's see if you can be objective and talk intelligently, and dont talk about details. If you cannot, then, just... DONT TALK.

"okay, call it something else then."

No. The system is only ONE part of a game. I pretend that my game can make games like buldur's gate because IT CAN. I talk about stories, linearity and scenaries, the gameplay in general. And for the system, mine a little simple because i want to sell a better version of it because i know it can be sold, because it can do games like baldur's gate. And d&d system is a system that was made for paper roleplaying game. not computer.

And another thing. RPG maker makes games like Final Fantasy, isn't it?? Then why does it pretend to if it don't use the same system?? Because System is only there to make the STORY and GAMEPLAY better. RPG maker can make games like Final fantasy, it can create stories the same way. The system is only a TOOL.
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Offline Pythis

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« Reply #49 on: August 27, 2005, 04:33:34 AM »
Okay that was just a test game. If you want I can make a game for you to put on your web so others can play it and see what it can do. The only thing I dont get is the event commands system.
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Offline ivan mage

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« Reply #50 on: August 27, 2005, 05:14:18 AM »
I tried your editor, and its awesome! I think I like it better than rpg maker! Mostly because its legal.
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Offline blackskullwarlock

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« Reply #51 on: August 27, 2005, 01:25:54 PM »
Quote
There are two major differecnce between my editor and baldur's gate. First, DISPLAY. Second, the system.


You know, the display and the system is the core of a game. If they are different from Baldur's Gate then that kills the similarities.

Quote
OK then, tell me what can be done in baldur's gate that cannot in my editor.

=Play Online
=Custom AI scripts
=Using great graphics

 
Quote
I talk about stories, linearity and scenaries, the gameplay in general.

You do realise that RpgMaker can do that too? Baldur's Gate has been programmed using NearInfinity engine which works with the IF-THEN commands.
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Offline Darvex767

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« Reply #52 on: August 27, 2005, 01:43:52 PM »
ivan mage, thanks it's good to hear something like this :) yeah... rpg maker is not even legal, it costs something... even if everybody have it for free. It's unfair...  _veryangry_  :p hard to compete with something made by a developement team for the market when they all get the version free.

Pythis, the command system is easy. First click on scenes. then the first scene choose (by example) a character to make him speak with "conditions". Then you have a list of numbers on the left, thet are the commands lines. you click on a line and it makes a small cursor appear down the screen. you type your commands here. You must press enter when you have finished with a line.

for example, you can make a merchant this way:

#S15 Hi, I sell the best weapons in the region! Do you want to see them?

This line will make the character talk, S15 is his number on the screen. # is the "command" that makes a dialog. for every line of dialog, use # and the number of the character or monster (with S) or P if it's a party member.

The second line will be a choice here.

choice #1 Yes #2 No

This line gives you many choices. In this case there are 2 choices but you can make up to 5 possibilities. the # in this case say that a new choice is proposed. and the number is the label of the line. Labels are hidden if they equal 0, but click just right to the line number and a label will appear. Give it the label number i'll tell later.

Next line

stop

Makes the program stop and go back to game.

then label the next line "1" and type this:

merchant 130 40 w12 w15 w17 w20 w21 w22

this will make a merchant screen open in the game. and weapons sold by him with the numbers indicated on the line. Weapons sold should exist in your list of weapon. w is for weapons, a for armor, s for spell. In this case 6 weapons are sold, at a prine of 130% of the real price (100% is the average) and buying at 40%. In this case this merchant is quite expansive.

the next line is what he says after trading with you:

#S15 Thanks!

Simply.

Next line is:

stop

Then label a line (2) and write this:

#S15 Ok then... come back later!

and then:

stop

That's all. Click on "Name of the Scene", give it a name and press enter.

this gives a merchant. Personnaly I only make a merchant command for them so it's faster in the game to buy things. For long and complicated dialogs, use a lot of # and choice lines. If something important happens in the game, use v lines (variables) and if or on to detect their value and direct the program at the good place. If you want to see many examples, load the game "Rexar" in the editor and check "scenes", it'll help you understand how it works, and play the game from beginning to end to see the commands "in action".

If there is a specific point that is unclear, just ask.
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Offline Darvex767

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« Reply #53 on: August 27, 2005, 02:34:44 PM »
Quote

You know, the display and the system is the core of a game. If they are different from Baldur's Gate then that kills the similarities."


..........

For you, if the display and system is different, it means that all is different. "it kills the similarities..." 90% similar, 10% different, 10% kills 90%. They are the core of a game, indeed, but my game makes much of the things that BG can do in the system, and with a further version I cannot give ($...) there will be much more possibilities than the AD&D. Anyway personnaly I hate 2nd edition of D&D. This system is way too... excessive. Add four pointsin strenght at 10 and it does absolutely nothing. add 1 at 17 and it makes you 2 times stronger. Only extreme stats are useful, INT and WIS are absolutely useless if you are not wizard or cleric, CHA is almost always useless, I would never use such a poor system in my games. Strength is a stat that can boost a character way too much compared to other stats. If the only things to you in a game is system and graphics, i don't even know why i'm talking to you. I even wonder why I am.

=Play Online = Will make it on the next version, and possible MMORPG possibilities. There is a problem with speed for a MMORPG, but small scale MMORPG will probably be possible.

=Custom AI scripts = Ha... they almost all act the same way with small differences. and my editor has some way to customize AI. The next version will have a custom AI.

=Using great graphics = DISPALAY, and charas graphics. I am not a graphist, If I had such "great graphics" (BG's graphics are not so great...) I would use them with pleasure, "great" graphics are easy to program, but not easy to make. Guess why i use charas graphics. But I personnaly prefer charas graphics to these BG graphics, a matter of taste I guess.

That's all? HA! Good work.... 3 small differences. If it is enough for you to say that it's completely different to baldur's gate, ok, but for me it takes major differences.

Quote
You do realise that RpgMaker can do that too?


The game PLAYS like Baldur's gate: A party of 1 to 6 characters that move around, explore and fight in REAL-TIME like BG, the same way to act with the environment, the same possibilities for scenarios, but programmed easily, you see only see what's near you, enemies see you the same way, like in BG, the characters and monsters reacts automatically to enemy presence, the GAMEPLAY is similar. (of course, you didn't see that, you see the rather obvious "multiplayer" things... i even wonder if you can make an RPG). Can do that in RPG maker???

Quote
Baldur's Gate has been programmed using NearInfinity engine which works with the IF-THEN commands.


Mmmm... ok? So what? Congrats to them! If then... I also have that in my editor!

I see that you cannot be objective, you didn't even really tried my editor and are obviously frustrated that I think my editor can make games like baldur's gate. I played 3 hours of BG yesterday, and I found only small things that i could not do in my editor, you could easily script anything of the story, the things that could not be done exactly the same way could be made in different ways, and make it very similar. If YOUR opinion is that you find it's totally different for small things, so be it, but keep those for yourself. I want people to try my editor.
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Offline blackskullwarlock

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« Reply #54 on: August 27, 2005, 03:09:01 PM »
Such a big speech for such small things -.-

I'm not saying that people shouldn't try your maker, I'm just saying that comparing it to Baldur's Gate is just wrong in my book. The gameplay, as you say, is similar to Baldur's Gate but from what you've told me, that is it. Graphics, system and everything else is different. Besides, you said it yourself, you hate the D&D edition and Baldur's Gate was created during that edition. Live with it. If you hate the edition so much, why are you comparing your maker to it? According to you, Neverwinter Nights would have been a much better choice.

Intelligence is handy to fighters because of Illithids and many dialogues in the game take your intelligence/wisdom in consideration for the various options you get from the various NPCs. Charisma affects anything quest/npc related. The lower, the crappyer your reward and the worst your reaction roll will be. If you think strength is power, you are so damn wrong.

Baldur's Gate is infinite. There's nothing you can't do with it unless it's affecting the battle system. What I mean by that is that you can't change it to a side-view system. It's real-time battle using the AD&D rules. That's the only thing you cannot change. The rest can be modifyed.

Before I go any further, I've been thinking. Are you comparing your game to Baldur's Gate 1 or Baldur's Gate 2: Shadows of Amn? Because if you are comparing it to the first one then yes, your maker is way better.

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Offline Darvex767

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« Reply #55 on: August 27, 2005, 03:40:04 PM »
Quote
Such a big speech for such small things -.-


Ok... I am such a fast tempered person (don't know if expression is good, english 2nd language...) and I worked so hard on my editor, so someone talking of it, like saying "no you're wrong" so easily like you did makes me very argumentative... and I always talk a lot anyway :p

Ok...

I think we just do not give the same sense to "like Baldur's Gate". It's sure that you cannot make the BG game. But you can make somtehing with the same story, in the same way to play, you explore the same way, fight almost the same way (with less spells I know... for free version). It is not BG, but something that would be very similar with other graphics and system. But it's true that my games dialogs cannot respond to stats. But I think it's in BG2...

I compare my game to BG 1. If I had compared to BG 2, i would have said BG 2. I almost didn't play to BG2. So I don't really know what it can do. I was really talking about BG1.

Quote
Before I go any further, I've been thinking. Are you comparing your game to Baldur's Gate 1 or Baldur's Gate 2: Shadows of Amn? Because if you are comparing it to the first one then yes, your maker is way better.


... cool... thanks? After all I said against you... but still, our conversation gave me a good idea (stats for dialog), so it'll not be lost :)

And now I'll aim for games like BG2 :p
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Offline maxine

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« Reply #56 on: August 27, 2005, 03:41:37 PM »
i think he will say it was the first one now -.-'... The program is pretty nice for being made by just someone. Keep it up
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Offline Darvex767

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« Reply #57 on: August 27, 2005, 04:30:59 PM »
"According to you, Neverwinter Nights would have been a much better choice. "

The gameplay is too different. One character, 3D Graphics, and this one can really do many things mine cannot do, like crafting objects. I cannot compare to it. But I would say one thing, I tried to make games with NWN and abandoned, it's way too hard. The only thing I succeeded doing is a map with enemies. You have to know to program C like language to make games like this, and I don't want to program every merchant and every event in C like language.
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Offline Dragonium

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« Reply #58 on: August 27, 2005, 04:47:20 PM »
I have to say, this is pretty good. I like the system, and although the graphics are not great, I can still add my own if I want, which is useful. I think I'll give this a whirl and see what's the best I can come up with. ;)

It's a shame that the battle animation is somewhat limited, like you said, but it doesn't take anything away. Perhaps there is a way, somehow.

Good work. ;)
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Offline Darvex767

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« Reply #59 on: August 27, 2005, 05:11:28 PM »
Thanks Dragonium,

Quote
It's a shame that the battle animation is somewhat limited, like you said, but it doesn't take anything away. Perhaps there is a way, somehow.


Indeed... i'ts really hard to make battle animations for charas character sets. I tried to, but it... suck. I prefer no battle animation than what i've done before. I'm still thinking of a way to make battle animations of quality, but I wanna keep it for the not-free version.
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