Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

New forum theme up and running!



  • Charas-Project »
  • Game Creation »
  • Requests »
  • RPG Maker Programming »
  • Custom Battling
« previous next »
  • Print
Pages: [1]

Author Topic: Custom Battling  (Read 2081 times)

Offline MammonMachine

  • Member
  • Initiate
  • *
  • Posts: 60
Custom Battling
« on: August 25, 2005, 10:22:07 PM »
So I decided to start making a Custom Battle system today, and I was wondering if there was a way to get an Event's Coordinates in order to show a picture at those coordinates?

I want to make sure it's easy as possible for me to change battles and add monsters or whatever. I figure the best way to do it would be to drop in invisible events that spawn the monster locations when the battle is started, but I can't seem to do this.
Logged

Offline WarxePB

  • Action Sue
  • Royal
  • *
  • Posts: 3,601
  • What killed the dinosaurs?
    • The Gigaverse
(No subject)
« Reply #1 on: August 25, 2005, 10:50:41 PM »
Variable Operation > Sprite > Event you want > Use the "Screen-relative X/Y" coordinates.
Logged
Blog: The Gigaverse
Twitter: Initial Chaos

Offline MammonMachine

  • Member
  • Initiate
  • *
  • Posts: 60
(No subject)
« Reply #2 on: August 28, 2005, 04:24:33 PM »
This method keeps putting the picture in the top left corner of the screen.
Logged

Offline MammonMachine

  • Member
  • Initiate
  • *
  • Posts: 60
(No subject)
« Reply #3 on: August 29, 2005, 02:18:52 PM »
.
Logged

Offline Linkizcool

  • Doesn't exist for official purposes.
  • Exemplar
  • *
  • Posts: 1,290
  • I am Canadian.
(No subject)
« Reply #4 on: September 03, 2005, 03:57:12 AM »
change the x/y variables to the coordinates on the screen. it should work
Logged

  • Print
Pages: [1]
« previous next »
  • Charas-Project »
  • Game Creation »
  • Requests »
  • RPG Maker Programming »
  • Custom Battling
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum