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Author Topic: The Omega Seal  (Read 40607 times)

Offline Ace of Spades

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« Reply #150 on: January 15, 2006, 07:10:38 PM »
Quote
Originally posted by Meiscool
Well, ace told me about the battle system over MSN, and I think meh of it. It sounds like he's trying to shorten battles because he doesn't like them, but he has to remember that games don't have just plot, they need a strong source of gameplay to go with.

Actually, I was originally going to have no battles at all. Gameplay isn't just battles though.
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Offline Meiscool-2

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« Reply #151 on: January 15, 2006, 07:12:57 PM »
Quote
Originally posted by Ace of Spades
quote:
Originally posted by Meiscool
Well, ace told me about the battle system over MSN, and I think meh of it. It sounds like he's trying to shorten battles because he doesn't like them, but he has to remember that games don't have just plot, they need a strong source of gameplay to go with.

Actually, I was originally going to have no battles at all. Gameplay isn't just battles though.


Ok, what is your gameplay then, watching it like it's a movie?
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Offline Ace of Spades

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« Reply #152 on: January 15, 2006, 07:25:10 PM »
Quote
Originally posted by Meiscool
quote:
Originally posted by Ace of Spades
quote:
Originally posted by Meiscool
Well, ace told me about the battle system over MSN, and I think meh of it. It sounds like he's trying to shorten battles because he doesn't like them, but he has to remember that games don't have just plot, they need a strong source of gameplay to go with.

Actually, I was originally going to have no battles at all. Gameplay isn't just battles though.


Ok, what is your gameplay then, watching it like it's a movie?

Um, no. The actual game. Dungeons, puzzles, that kind of stuff. Games don't need battles to make it good. There's a game called Sunset over Imdahl that didn't have battles and it was a great game. But, it's not like there aren't any battles in this. Basically, non-boss battles are pointless. I mean, seriously, since when does a rabbit, bird or other animal attack you when you're just walking around in a forest? Maybe things like ghosts, wolves and bears, but most encounters are stupid. That's why we're going to focus on boss battles, because they're the only important ones.
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Offline drenrin2120

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« Reply #153 on: January 15, 2006, 07:27:53 PM »
Quote
Originally posted by Ace of Spades
quote:
Originally posted by Meiscool
quote:
Originally posted by Ace of Spades
quote:
Originally posted by Meiscool
Well, ace told me about the battle system over MSN, and I think meh of it. It sounds like he's trying to shorten battles because he doesn't like them, but he has to remember that games don't have just plot, they need a strong source of gameplay to go with.

Actually, I was originally going to have no battles at all. Gameplay isn't just battles though.


Ok, what is your gameplay then, watching it like it's a movie?

Um, no. The actual game. Dungeons, puzzles, that kind of stuff. Games don't need battles to make it good. There's a game called Sunset over Imdahl that didn't have battles and it was a great game. But, it's not like there aren't any battles in this. Basically, non-boss battles are pointless. I mean, seriously, since when does a rabbit, bird or other animal attack you when you're just walking around in a forest? Maybe things like ghosts, wolves and bears, but most encounters are stupid. That's why we're going to focus on boss battles, because they're the only important ones.


You got a point, I think you should for the ogre battle system. I played that once, it wasn't as bad as you think. It was different and fun. In this day and age of gaming, you need more than just fun, you need different.
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Offline DragonBlaze

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« Reply #154 on: January 15, 2006, 07:49:34 PM »
Quote
Um, no. The actual game. Dungeons, puzzles, that kind of stuff. Games don't need battles to make it good. There's a game called Sunset over Imdahl that didn't have battles and it was a great game. But, it's not like there aren't any battles in this. Basically, non-boss battles are pointless. I mean, seriously, since when does a rabbit, bird or other animal attack you when you're just walking around in a forest? Maybe things like ghosts, wolves and bears, but most encounters are stupid. That's why we're going to focus on boss battles, because they're the only important ones.


Hmm, well the thing about sunset over imdahl, is that the plot itself didn't have any fighting in it, so there was no need for a battle system, until the very end that is. I'm guessing you're plot will have quite a bit of fighting, so you'll need a good battle system to show that aspect of the game.

The only part in a game where you get attacked by rabits and other animals like that is in the way begining so you're not fighting demons or something right off the bat. And a lot of times you're the one hunting/attacking the animals.

 
Quote
Again, the random battle example. A lot of time is wasted in RPGs by fighting random monsters who just won't die (ie. keep respawning every 5 seconds). With this system, if you get stuck in a tough encounter, you can just attack the weakest enemy and get it over with, even if you don't get the exp and money you would get otherwise. And there are planned features that will differentiate bosses and major enemies from regular battles.


I think the differant stratagies and what not for differant enemy groups is a really good idea :) It takes away from the 'press the spacebar and win' battles that are seen too frequently in a lot of games.

If you're worried about battles taking up too much time, or battles being too frequent, that can happen with any battle system. The only way it can be solved is if you set up the enemy encounter rate and the monster stats well. And if there is a battle where you just need to get away from, attacking the weakest one doesn't make too much sence. Even if you would kill the weakest enemy, there are still one or two harder ones there fighting you. If there would be a battle that you just had to get away from, just run.

Well I stated my opinions, I'm not going to try and push them anymore :p, at least not until I see it in action. Its nice to see an original battle system and all, I'm just  worried that it could take away from a great game.

Anyway, good luck, I'll be interested on how this battle system turns out.
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Offline Ace of Spades

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« Reply #155 on: January 15, 2006, 08:00:27 PM »
 
Quote
Its nice to see an original battle system and all, I'm just  worried that it could take away from a great game.

Well, if this happens then by all means we'll most likely change it. But we won't know this until we try, so there's no sense in arguing about it now.
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Offline dark-virus

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this game
« Reply #156 on: January 15, 2006, 09:30:14 PM »
i am really looking farword to this game.
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Offline DragonBlaze

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« Reply #157 on: January 15, 2006, 10:48:26 PM »
Quote
Originally posted by Ace of Spades
quote:
Its nice to see an original battle system and all, I'm just  worried that it could take away from a great game.

Well, if this happens then by all means we'll most likely change it. But we won't know this until we try, so there's no sense in arguing about it now.


Lol, I never thought about that :p. If thats the case, go for it and see how it turns out :)

Question, have you started programming the battle system at all yet? Or is it still in the planning stages?
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Offline WarxePB

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« Reply #158 on: January 16, 2006, 12:17:10 AM »
I'm about 70% done the core system (monster AI, algorithms, techniques, etc). I still need to code in all the monsters and their AI, most of the commands, and a couple of other things. I can't get any screens yet, because I'm not on the right computer, but I'll post some as soon as I can.
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Offline Ace of Spades

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« Reply #159 on: February 11, 2006, 04:12:42 AM »
Ok, for like the past week and a half I've been mapping a very large forest. I've finally finished the forest, so now I want you guys to see it. These are just map screens, the actual game screens will come later in  a less amount. By this I mean, animals, fog effects, overlays, etc. are not in it, it's just the actual forest map. Since there are 30 screens (I could've taken plenty more, but I figured this was enough), I'm not going to post all of them, instead I zipped them up. So, if you wanna take a gander at the new Variun Forest, here's the link.  Variun: The Immortal 152 X 80 Forest
I put a lot of time and hard work into this, and I'm pretty happy with the final result. I hope you guys like it as well. Tell me what ya think. ^_^
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Offline Linkforce

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« Reply #160 on: February 11, 2006, 04:22:44 AM »
Nice forrest.  You can tell that alot time was put into it.  >_>  XD

It looks real good.  Looking forward to see it with all the events and such.  ^^
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Offline coasterkrazy

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« Reply #161 on: February 11, 2006, 04:30:23 AM »
Looks great, man. Looking forward to the demo still!
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Offline DragonBlaze

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« Reply #162 on: February 11, 2006, 05:07:09 AM »
Over 2 mbs  :o I'll take your word for it that its immortal, I don't feel like taking 15 minutes just to look at your screen, damn dial up.

Anyway.. Nice map, good job, keep it up :p
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« Reply #163 on: February 11, 2006, 06:36:38 AM »
I gotta say your a very beatiful map designer they look great.
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Offline drenrin2120

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« Reply #164 on: February 11, 2006, 03:22:10 PM »
Wow, very nice ace. It's massive.
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