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Author Topic: Stick World  (Read 13605 times)

Offline coasterkrazy

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KICK
« Reply #30 on: November 06, 2005, 03:25:06 AM »
Mainly, I just want to say that I haven't quit with this game, I'm still working on it. I did what I kept telling myself not to do though - opened this thread a bit too early. The world map chipset is near complete and I was attempting to make the world map, but I can't get it exactly how I want it. I'm trying to make it feel big, but at the same time be able to fit in the 1/8 view. I made it as big as possible to fit that view, but I can't seem to get the right feel for making that map. Any ideas about this? Should I just make it bigger than what can be viewed at one time? I'm really a poor world map maker.  :|
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Offline MrMister

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« Reply #31 on: November 06, 2005, 04:37:15 PM »
Quote
Originally posted by coasterkrazy
opened this thread a bit too early.

Ah you pulled a Kingdom Hearts II.
Looks real good though.
Simple Katamari Damashii type graphics.
Pastel colours!!!
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you look like an orphan

Offline coasterkrazy

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« Reply #32 on: November 16, 2005, 02:45:01 AM »
Well, just to keep this updated, I've been working on the field ability system and a trailer - yes, a trailer even though I haven't started the actual game yet. Bcharas are coming along nicely as well - oh yeah, sorry I forgot to mention I will end up using the DBS, but I will customize it and I still do plan on using Meiscool's idea for the TBS. Here's a screenie of an example of the field ability system, which will sort of be like Golden Sun:

http://i3.photobucket.com/albums/y55/coasterfreak291/FASExample.png

Yes, that is fully animated and yes, so far my friend has only done a remake of the rtp chipset, but we will incorporate its parts in to completely custom chipsets. I can only work with what I have so far. Let me know what you think. :)

EDIT: Yeah, also forgive the blankness of that map. As I said, I don't have that much to work with at the moment, but rest assured the real game's maps will be filled and eye-appealing.
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Offline coasterkrazy

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No this hasn't died
« Reply #33 on: December 22, 2005, 09:54:11 PM »
Well, just to update. I'm sick right now, but I'm still getting things done. I have some people who are helping mainly with chipsets and also some other things, but they aren't on break yet and apparently have little time. I'm nearly ready to finally get started on this, I know it's ridiculous how long, but when you're making all of your resources from scratch, it can tend to take a while, even for stick figures...

The TBS idea is looking less and less like a possibilty, but I have some other ideas that I can do that I'm throwing in.

Well, I posted this screen on my website, but had forgotten to add a level display, which I found a convenient spot for. Not sure about money right now, but I'll figure it out. I would like some feedback on my CMS so far - any critiques are welcome!
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Offline Meiscool-2

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« Reply #34 on: December 22, 2005, 10:39:00 PM »
Looks good. The faces creep me out though. You should put in a chara of them instead in my opinion.

Whats the FAS?
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Offline coasterkrazy

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« Reply #35 on: December 23, 2005, 12:42:32 AM »
I mentioned the FAS in my first post, but my first post was pretty long so maybe you didn't see it:

FAS (Field Ability System) - Each character has their own special skills that can be used in the field to start with. Up to 10 field abilities can be learned (including mandatory field abilities).

That last line is definitely subject to change.

About the faces. I guess I could put a chara, but I dunno I've always kind of favored faces. I see what you mean though. Would they still creep you out in message boxes?
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Offline drenrin2120

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« Reply #36 on: December 23, 2005, 02:56:14 AM »
Wow... Stick world's a real game? I thought it was jsut a joke! lol, wow, that's awesome. I'm actually interested in this. I'll keep tabs on it.

and BTW: I think adding faces would be kinda off with the type of style you're goin' for. The facesets aren't creepy, just differently and a little odd.



Goodluck, CK

PS: I actually liek the storyline. I'm guessing you're gonna be changing things to make it more dramatic. But it's definitely more original than most ppl's stories.
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Offline coasterkrazy

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« Reply #37 on: December 23, 2005, 03:30:54 PM »
Thanks Dren. Yeah, I guess I'll change the faces. I know what you mean.

Haha yes about the storyline, I know so many people make these already overused final fantasy storylines, and I figured I wanted to go for something more like the Earthbound style, that takes place in a modern world, rather than medieval times. There will be lots of twists in the storyline throughout the game, but what I posted is where it all starts. Once again, the main thing holding me back from working on this more is chipsets. I may just make some unfinished ones that have what I need but aren't full just so I can get started.
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Offline Kjkjkj168

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« Reply #38 on: December 24, 2005, 01:31:18 AM »
Glad to see that chipset i made is being used well.  i also made a supersprite, and right now im working on another chipset for the town
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Offline Meiscool-2

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« Reply #39 on: December 24, 2005, 02:39:44 AM »
Quote
Originally posted by Kjkjkj168
Glad to see that chipset i made is being used well.  i also made a supersprite, and right now im working on another chipset for the town


..... a supersprite of a stick figure....... HOW'D YOU THINK OF THAT ONE!? OMGZORS TEH 1337 ANIMATOR!

Seriously, as easy as it is, I never would've thought of it.
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Offline coasterkrazy

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« Reply #40 on: December 24, 2005, 02:54:29 AM »
Quote
Originally posted by Meiscool
quote:
Originally posted by Kjkjkj168
Glad to see that chipset i made is being used well.  i also made a supersprite, and right now im working on another chipset for the town


..... a supersprite of a stick figure....... HOW'D YOU THINK OF THAT ONE!? OMGZORS TEH 1337 ANIMATOR!

Seriously, as easy as it is, I never would've thought of it.


Haha, yeah it's really not hard to do obviously. He did it pretty well though if that makes any sense. We are making them for our trailer, which is making... some progress.
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Offline coasterkrazy

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Update with screens!
« Reply #41 on: January 21, 2006, 04:42:32 AM »
Ok, first off I want to mention that I'm pretty much canning the trailer... at least for now. I should be getting work done on the game than something advertising the game.

Ok, so in terms of help and getting things done, things are coming along. My friend is still doing chipsets, though he's always busy, so I probably will need to do some. I now have someone who is doing custom sound effects and possibly chipsets as well AND I started on the battle animation and have plenty of the CMS coded, thanks to DragonBlaze!

So anyway, I have some battle screens. The one with Azure attacking doesn't have the custom slash animation visible because I didn't take the screenshot right, sorry. And about the BG, that is the plain world map one so don't ask me to make it look nicer, sorry. The clouds move, though. :p Now, then:

Azure Attacking
http://i3.photobucket.com/albums/y55/coasterfreak291/SWBattleShot1.png

Rose Attacking
http://i3.photobucket.com/albums/y55/coasterfreak291/SWBattleShot2.png

Yeah, sorry about the fact that I don't have THAT much to show you. Just figured I'd update and say that there are things going on lately.
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Offline drenrin2120

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« Reply #42 on: January 21, 2006, 04:49:49 AM »
Is that a CBS?
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Offline coasterkrazy

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« Reply #43 on: January 21, 2006, 04:55:53 AM »
Nope, it's the DBS. :)
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Offline drenrin2120

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« Reply #44 on: January 21, 2006, 04:57:10 AM »
Hm... nice, coulda fooled me. But how'd you get the clouds to move?
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