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Author Topic: Stick World  (Read 13582 times)

Offline Linkizcool

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« Reply #45 on: January 21, 2006, 05:54:16 AM »
looks good, except the DBS battle bgs look waaaaaay too plain. try adding some bushes and rocks.
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Offline Cerebus

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« Reply #46 on: January 21, 2006, 05:58:59 AM »
Quote
Originally posted by coasterkrazy
And about the BG, that is the plain world map one so don't ask me to make it look nicer, sorry.
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Offline Archem

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« Reply #47 on: January 21, 2006, 06:26:18 AM »
Quote
Originally posted by drenrin2120
how'd you get the clouds to move?


Simple: He made a battle background, with clouds, and he set it to scroll horizontally. At least, that's what I would do. I guess it's possible that he did something more... What's the word I'm looking for?... Unorthidox. That's it.
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Offline coasterkrazy

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« Reply #48 on: January 21, 2006, 04:00:16 PM »
Quote
Originally posted by Archem2
quote:
Originally posted by drenrin2120
how'd you get the clouds to move?


Simple: He made a battle background, with clouds, and he set it to scroll horizontally. At least, that's what I would do. I guess it's possible that he did something more... What's the word I'm looking for?... Unorthidox. That's it.


Nope, that isn't quite what I did; your idea would make the entire background move, but you were close. What I did was creat two backgrounds and put them in frames. For the background with the grass, I made what was above the horizon transparent. Then I set the battle BG to frame, and set the clouds as the background and the grass and the foreground. I set the cloud background to scroll horizontally and voila! Moving clouds.

EDIT: MORE SCREENS!

Part of (and a very small part of) the REAL world map! I'm going to be putting a beach town/city where the railroad and path begin.
http://i3.photobucket.com/albums/y55/coasterfreak291/RealWorldMapScreen.png

And I finished Azure's first skill, mineral blast!

Charging up.
http://i3.photobucket.com/albums/y55/coasterfreak291/MineralBlast2.png

Release!
http://i3.photobucket.com/albums/y55/coasterfreak291/OMGAzureMineralBlast.png

Well, yeah obviously those screens don't completely depict the real thing, but just giving you a glimpse of it.
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Offline drenrin2120

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« Reply #49 on: January 21, 2006, 06:35:55 PM »
lol, I know it's suppose to be Stick World and all ,but that BG could definitely use a touch up. Other than that, nice work so far, keep it up!
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Offline coasterkrazy

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« Reply #50 on: January 21, 2006, 06:44:34 PM »
Haha, yeah I guess maybe I should do something to it. I just can't think of what else to do because it's just world map plains. Maybe I'll go with Linkizcool's bushes and rocks idea. Thanks for all your comments and critiques dren.
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Offline coasterkrazy

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« Reply #51 on: January 23, 2006, 04:23:44 AM »
a new real game screen? Yes! I'm just so eager to get some screens of the actual game out, so here is the very first besides the world map. This is the very first scene of the game. What exactly is going on here? You should know if you read the story. ;)
http://i3.photobucket.com/albums/y55/coasterfreak291/GameScreen.png

All comments/critiques appreciated! Especially about my mapping and spriting (even if the spriting is simple), I'm not exactly stellar at either.
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Offline drenrin2120

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« Reply #52 on: January 23, 2006, 01:30:26 PM »
lol, nice
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Offline coasterkrazy

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« Reply #53 on: January 24, 2006, 11:40:39 PM »
Couple of random new screens to keep you interested.

Scenario Select Menu when you start the game.
http://i3.photobucket.com/albums/y55/coasterfreak291/ScenSelect.png

President's Ofiice (there's more to it below what's there)
http://i3.photobucket.com/albums/y55/coasterfreak291/PresOffice.png

Once, again I want to know if you think I should embellish these rooms more. Just say the word, I'll change it to be better if need be.
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Offline Cerebus

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« Reply #54 on: January 25, 2006, 12:15:49 AM »
Those screens are nice. In my opinion, you don't need to 'embellish' them. It may seem a bit empty, but it's not like every room you go ( in real life ) are full of stuff.
I love that 'Tech Corp. Mineral Department lab'.
Just a question... why is there blue on upper left and lower right of the grey floor? ( In other words, the first and last grey square is half blue )

EDIT for this V V V : Now that you mention it, I can see it.
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Offline coasterkrazy

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« Reply #55 on: February 12, 2006, 03:21:17 AM »
Jan. 24th:

Thanks for your comments Cerebus. To answer your question, it's just because of the way I did the autotile. If you look closely, the dark blue of the blue floor is in the lower-left corner and upper-right corner. I was trying to do a little corner effect, but the dark blue didn't work out too well in screenshots. It's more visible while playing though.

------------------------------------------------------------------------------------
Feb. 11th:

UPDATE! I did the first floor of Azure's house, which is good because I haven't been getting much done lately, except my friend doing the forest. Ok, I took an out of game screenie of Azure's house so you could see the whole thing. The event is just a door, I'm sure you could visualize it there.

Let me know what you think. I'm eager for comments/critiques. Any touch-ups you see that need to be made? Tell me.
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Offline Meiscool-2

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« Reply #56 on: February 12, 2006, 03:24:03 AM »
I love the 8-bit look of that house.
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Offline Linkforce

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« Reply #57 on: February 12, 2006, 04:09:03 AM »
For sticks, this game looks great.  I'll keeping looking into this thread.  :D
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Offline chocobomaster09

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« Reply #58 on: February 13, 2006, 06:06:43 PM »
Hehe looks very nice. I'll keep a tab on it. :D
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Offline coasterkrazy

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« Reply #59 on: February 13, 2006, 08:51:48 PM »
Thanks for the comments, guys. I got one last intro screen for you. It also shows off the upper floor of Azure's house.
http://i3.photobucket.com/albums/y55/coasterfreak291/AzureHouseIntroScreen.png
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