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Originally posted by ZONIC.ok i copyd.... if i say it like this ow and DB ur credits will be in my game whenebver u help me code or not cuz i want to use ur dragon sprites if its ok?B]
Originally posted by ZONIC.hmm and by the way... im gonna test having voices to every person in the game!mmm where can i find voice actors?
Originally posted by Dragoniumquote:Originally posted by ZONIC.hmm and by the way... im gonna test having voices to every person in the game!mmm where can i find voice actors?Here's a hint: Voice-actors are strictly for experienced RMers. I don't mean that as an insult - I don't consider myself good enough for voice-overs yet.If you want to make your game more unique, first work on your plot. Keep tweaking little bits of it until it gets to perfection. Don't worry about a cliche or two. Good games have to have cliche, just not too much. Like food with salt. A little here and there in the right places works wonders, but too much can ruin the whole thing.Then, go on to looking at some simple quirks. Something like a simple CMS or some nice custom sprites can make your game very popular. Only do them if you know you're ready; nothing looks worse than a half-finished, crippled Menu where most of the features are "disabled" because you have no idea how to make them. A hint for mapping: Get some good chipsets, and use the same style for the whole game. Mix-and-matched styles of map look awful. If you like Mack-and-Blue, stick with it for the whole thing. When actually mapping, take your time to finish maps. I tend to take around 30 minutes upwards to finish an important map, and 20-30 minutes for a less important one. Be proud! If you like a map, post a screenshot, so everyone else can enjoy it too! (By the way, good name. Nice and memorable, but mysterious all the same. Good choice. )
Originally posted by ZONIC.ending? u mean last dungeon and last battle and film before credits?
hmm and by the way... im gonna test having voices to every person in the game!mmm where can i find voice actors?
Originally posted by ZONIC.ive made many games but this is my first game that must have ABS. ive gone thru totorials and stuff but coding isent my thing... im not sitting here to listen how low skilled i am im here asking for help and awansering questions...the endning: after a long way thru the Damon lands and forst u will finally find Hernadez castle. inside are his worst troops and some mini bosses... it a tower (cliched i know) high up and on the top u meet hernadez, with the power of all the orbs in your sword u point the sword to his face and say ''its over'' Hernadez smiles and calles his troops.. but noone comes.. they look out of the window and c how the army of the species u helped are battleing thousends of his demons... then ur battle begins... after you defeated him he says ''u will die with me!'' and push a button and the tower is about to collaps (WAAAY cliched i know) then u have to get out as fast as u can... *** ur out u will c the leaders of each races talk some stuff about unuting them again and blah blah.. during the credits u will c thir big freedom party in the human capital city Kalvika, and then somepictures from all the placs u been in... thats it!
Hah hah hah! Any person who has any respect for their own game wouldn't just blurt out the ending!
Originally posted by DragonBlaze quote:Hah hah hah! Any person who has any respect for their own game wouldn't just blurt out the ending! Dude, thats a pretty lame statement. By telling the ending, he can get feedback on it. Feedback is good for a game. So actually, he cares enough about his game to give out the ending in order to make it better.Besides, its not like he just told everyone, you pushed for him to tell you. The least you can do is give him feedback and constructive critisism on it.