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Author Topic: Wolf's Gaze  (Read 28382 times)

Offline Bluhman

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Wolf's Gaze
« on: November 20, 2005, 06:35:08 PM »
Yay! We're back!

STORY:

     Osdray Ech-toroll is a hunter. He guards over the small village of Mixan, hidden in the heart of the great forest. The village was lead by a shaman, who sought to keep balance in the village.
     One day, a wolf attacks the village, nearly killing the shaman. Osdray, of course, comes in the nick of time to save the village from the wolf.
     Osdray felt sorry for not showing up soon enough to defend the shaman, so to forgive him, he came to see him.
     The shaman was pleased to see Osdray, but in Osdray, he saw a brash, stubborn man who was overconfident. He warned him not to rush into things he's not sure of. An argument between them started, and eventually, Osdray storms off, back into the forest.
     Osdray had never lost a single battle in his life, but such was about to change. The alpha wolf ambushed Osdray and nearly killed him.
     He woke up, back in the shaman's abode, wounds mended. Osdray was ashamed at how he had lost against such an easy opponent, and not even outnumbered! He was enraged at how he lost so quickly! Soon after a short lecture from the shaman about what had happened, Osdray figured it out; The shaman had deliberetley possessed the alpha wolf in order to defeat him!
    The elderly and frail shaman posed very little against Osdray's superior strength and skill, and the shaman was beaten to death with Osdray's staff.
    It wasn't before long when Osdray realized what he had just done. He had done the unforgivable; he had killed his own shaman; he was forever banned from Mixan, and he knew it. He set off north, through cold mountains, and settled on top of the highest and coldest of peaks.
     It was after a few days in the mountains, when Osdray figured it was time to start again. He would become a great warrior; he'd be remembered by all!
     Refilled with determination, he began to traverse his way down the mountain...

DOWNLOAD: (Go to PG 10 to get the updated copy.)

FEATURES: There are many interesting quirks in this game to be inserted if the game goes down okay. Already working is an Acrobatics system, a custom-made church system, and a counterattack system (which is done, but not implemented.)
     The main thing about this game, though, is freedom. After you get to a certain point in the game, you'll be completley free to do whatever you please. I plan to make many sidequests and try and make the game as balanced as possible.
     If you have any more ideas of what could be included in the game, PM me.

More later.

EDIT: Finally figured a title. Tell me if it's good or not.

EDIT2: SCREENSHOTS!!!

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Title screen. I don't paticularly like it.

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Battle screen of main character performing special attack!

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Battle screen of some other armored dude performing his special attack!

Other things-

How my version system works:
Basically; it's going to be like this:
All parts of the manditory, standard story (In other words, there's going to be a bit of a possibility to make slight story branches that ultamitley lead to either an alternate ending or further in the game with certain bonuses) will be finished by ver. 1.0. By version 2.0, I plan to have most of the major plot branches finished up. By 3.0, I plan to have a wide array of sidequests done. That's how my versions work, pretty much.
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Offline Meiscool-2

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« Reply #1 on: November 20, 2005, 06:42:53 PM »
Ok, before I even try it, is this game like you last one with the motha fuckin bat man and the tea party, or is it serious? Either way I'll try it, I just wanna know what to expect.
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Offline Bluhman

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« Reply #2 on: November 20, 2005, 06:46:14 PM »
Quote
Originally posted by Meiscool
Ok, before I even try it, is this game like you last one with the motha fuckin bat man and the tea party, or is it serious? Either way I'll try it, I just wanna know what to expect.


Hah hah hah! Don't worry, it's serious.

Expect it, as of right now... to be mediocre. Just I need SOMEBODY to play it in order to get some criticizm.
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Offline Ian-TheResourceMaker

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« Reply #3 on: November 20, 2005, 06:47:49 PM »
Downloading now...
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Offline coasterkrazy

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« Reply #4 on: November 20, 2005, 07:25:12 PM »
I'm not finished yet, but so far I think this game pretty good! It has all the elements needed to keep me interested and it hasn't been too hard or too easy. The story moves along nicely too - not too fast or too slow. Lerryndununt made me laugh. Yeah, so I think this is better than mediocre. I think of mediocre as "you need to get the four crystals!" and bad mapping and badly used rtp. Oh, yeah I recognized the midis at once and I've always liked them. As for the title, how about "Warrior"? Just a thought. So far, I'm really liking this. Good job!
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Offline Bluhman

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« Reply #5 on: November 20, 2005, 07:30:22 PM »
Quote
Originally posted by coasterkrazy
I'm not finished yet, but so far I think this game pretty good! It has all the elements needed to keep me interested and it hasn't been too hard or too easy. The story moves along nicely too - not too fast or too slow. Lerryndununt made me laugh. Yeah, so I think this is better than mediocre. I think of mediocre as "you need to get the four crystals!" and bad mapping and badly used rtp. Oh, yeah I recognized the midis at once and I've always liked them. As for the title, how about "Warrior"? Just a thought. So far, I'm really liking this. Good job!


I'm... seriously flattered.  :D
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Offline coasterkrazy

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« Reply #6 on: November 20, 2005, 08:08:08 PM »
Well, you deserved some good feedback! I mean, more than half of the games in the games section don't have anything ready (myself included) and probably about half of those games get dropped, so just having something to play is great and it's even better if it's a good game. Seriously I'm having trouble thinking of anything I haven't liked - well, maybe an end of demo sign, I got a bit confused when those dragons just kept talking. :p Also, the font's not fixed, but maybe that's just me. Other than that, I stand with what I said before. Can't wait to see more!
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Offline Meiscool-2

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« Reply #7 on: November 20, 2005, 08:14:53 PM »
Hmm... well, how do I put this nicely.... I played it untill you got to the slime problem, red-house town and stopped because I was bored.

Pros: The events and maps are good, and I love how you made small events like the carpenters and wood carriers in the town. The poses and cool, and the faces are cool too.

Cons: The faces still have that blue around them, the battles are to often and to long, there's no inn at the first town (and if you're like me and took the wrong path in the beginning, then you'll know that you can lose health very fast), and most maps are very squarish. However, you're mapping is above adverage and the squaring is minor so I wouldn't worry about it.

I mainly stopped because battle took to long and got me bored. Your events if what I would say is your high point, and battles would be your low at the moment. Just put their speed down on the map so you don't run into so many or take some out.
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Offline Bluhman

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« Reply #8 on: November 20, 2005, 08:16:18 PM »
Quote
Originally posted by Meiscool
Hmm... well, how do I put this nicely.... I played it untill you got to the slime problem, red-house town and stopped because I was bored.

Pros: The events and maps are good, and I love how you made small events like the carpenters and wood carriers in the town. The poses and cool, and the faces are cool too.

Cons: The faces still have that blue around them, the battles are to often and to long, there's no inn at the first town (and if you're like me and took the wrong path in the beginning, then you'll know that you can lose health very fast), and most maps are very squarish. However, you're mapping is above adverage and the squaring is minor so I wouldn't worry about it.

I mainly stopped because battle took to long and got me bored. Your events if what I would say is your high point, and battles would be your low at the moment. Just put their speed down on the map so you don't run into so many or take some out.


Thank you. I might want to mention you can start moving fast if you press shift. It allows you to go around quicker.
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Offline Meiscool-2

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« Reply #9 on: November 20, 2005, 08:20:52 PM »
>_< Knowing that would've been helpful.
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Offline coasterkrazy

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« Reply #10 on: November 20, 2005, 08:36:28 PM »
Quote
Originally posted by Meiscool
the battles are to often and to long,


Hmm... I didn't find them to take long at all - it was usually about two hits an enemy for me, and there were usually only 2 enemies. Eh, I knew not everyone would enjoy it as much as me.
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Offline Bluhman

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« Reply #11 on: November 20, 2005, 08:42:35 PM »
Quote
Originally posted by coasterkrazy
quote:
Originally posted by Meiscool
the battles are to often and to long,


Hmm... I didn't find them to take long at all - it was usually about two hits an enemy for me, and there were usually only 2 enemies. Eh, I knew not everyone would enjoy it as much as me.


Thing is, he accidently took the wrong path, and didn't know you could run by pressing shift. There are these slow-moving, powerful packs of wolves in the woods. He must've encountered some of those...
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Offline Meiscool-2

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« Reply #12 on: November 20, 2005, 08:49:58 PM »
Yeah, I suppose that would be it.
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Offline WarxePB

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« Reply #13 on: November 20, 2005, 11:10:06 PM »
Quote
Bluhman
Thank you. I might want to mention you can start moving fast if you press shift. It allows you to go around quicker.


On that note. After the event with the prince, my dash was only as fast as normal speed, and normal speed was super-slow. Not sure if that was a random glitch or a bug in the code, as when I checked the event, everything looked in order.
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Offline Bluhman

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« Reply #14 on: November 20, 2005, 11:11:21 PM »
Quote
Originally posted by Warxe_PhoenixBlade
quote:
Bluhman
Thank you. I might want to mention you can start moving fast if you press shift. It allows you to go around quicker.


On that note. After the event with the prince, my dash was only as fast as normal speed, and normal speed was super-slow. Not sure if that was a random glitch or a bug in the code, as when I checked the event, everything looked in order.


If you tap shift really quickly, you can end up walking really slowly, or running crazy fast. I'm not sure how to fix that though.
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