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Author Topic: Charas Team Christmas Project  (Read 24270 times)

Offline coasterkrazy

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« Reply #120 on: December 03, 2005, 07:04:28 PM »
Sure, here -  Screen

I tried taking out the move right in the beginning and that just resulted in moving right when I hit enter and nothing else.
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Offline AsakuraHao2004


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« Reply #121 on: December 03, 2005, 07:14:54 PM »
Is phasing mode on? That might be it...
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Offline Dragonium

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« Reply #122 on: December 03, 2005, 07:16:21 PM »
Have you tried putting it as a Common Event? Take an obscure number that nobody will use. Like 148. Except not that.

Alternatively, you could try a different key.

The only other thing I can think of is, on the Key Input Processing thing, make sure you have "Wait until key pressed" checked.
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Offline coasterkrazy

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« Reply #123 on: December 03, 2005, 07:22:41 PM »
Wow... I just got it! :D
Thank you for reminding of me of that Asakura, I think that might have been it! I just have that in the beginning, then for the jump there is simply a move up-right * 3, and move down-right * 3 with a proceed with movement afterwards.

EDIT: But I just thought of something. Though this give the appearance of a jump, what if someone doesnt time a jump correctly and lands in a pit? They wouldn't just keep falling. But I have an idea of what I can do about that. Thanks for your help, everyone!

EDIT 2: Ok, now I have another problem. :( I created events over a gap that make it so when you touch them, they make you fall. However, this didn't override the continuously moving right event, so I created a switch that was activated that changes the first event to simply make you fall. Well, if I hit it from overhead, already jumping, I fall, but if I simply don't do anything and let it go right, it goes right through these events with no reaction. I don't know what I can do to get that moving right to stop. And yes I tried the event with both collision and touched by hero.
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Offline Meiscool-2

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« Reply #124 on: December 03, 2005, 09:23:58 PM »
You mean you didn't have phasing mode on!?

Oh well, as to that other one, you need to put a switch on your jumping event that makes it to where if switch FALLING is on it no longer moves you right. Also, halt movement or hero Wait Repeat should work as well.
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Offline coasterkrazy

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« Reply #125 on: December 03, 2005, 11:58:57 PM »
Ok, um. You see I already tried all of those, I thought I mentioned it. Switch FALLING on made you move down (or preferably down-right as I was going to change it), but my problem is that it didn't override the moving right. I don't know, it was like the event collision never even happened. I tried putting on the same level as the hero, but that just created a blockage that I couldn't move through.

As for the phasing mode thing, I turned it off again, and the code still works. If I had phasing mode on, the cart would always go through the track. :p

EDIT: Hmmm, it seems those events have NO effect at all because of the infinitely moving right thing. I even tried putting in a message command and got no response. It seems I would have to put something in the same parallel process event that would cause you to fall.... but what?

EDIT 2: Hm... it also seems that as long as the move right command isn't being repeated (e.g. jumping), the other events have an effect. There's gotta be a way to continuously move right while having other things take place, but the question is how?
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Offline Dragonium

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« Reply #126 on: December 05, 2005, 07:36:02 PM »
Hmm, I seem to have hit a snag. How do I manage to make gifts appear randomly, and in random amounts.

At the moment, I have a 20x100 map (The player only sees the first "screen" of it), with gifts moving down it. Which is good, but the arrangement and timing of the gifts is the same each play through. So, I'm gonna need to make something with variables and X and Y coordinates to make random numbers of gifts appear in random slots.

The playing field is 9 squares wide, and I have 4 different types of gifts. Furthermore, these different gifts are worth different numbers of points (10, 5, 2 and 1). So, I'm going to need to make three things, as far as I can see.

 - A system to make gifts move horizontally along the top of the playing field before "dropping" at a random time.

 - A system to randomly select each type of gift for each event.

 - A way to spawn gifts randomly at the top of the playing field.

Can anyone help me out on how I can do this?
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Offline Meiscool-2

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« Reply #127 on: December 05, 2005, 08:02:02 PM »
Easy as pie my friend. Make a varible or two and call them 'random present placement' Then, set that number to be a random number between 1-20. Next, put in a 'change event placement' event, and make it a varible selection. Set the Y to present Y cord, and set the X to 'random present placement' That will set it to a random X, thus meaning it could fall 20 different places.

As to the spawning, just have it to where if the Y screen cord (You know what those are right? If not, ask) hit's 360 or something close to that, the event gets teleported back up to the top somewhere.

As to the random selection, again, just use the 'random number between' option.
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Offline Moosetroop11

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« Reply #128 on: December 05, 2005, 09:13:36 PM »
I reckon that the character should have a house, which they can decorate, and winning minigames earns them money to buy new sofas, posters etc. I think someone might have already suggested this one...

Also, minigame idea: a maze thing with me at the bottom, eating the maze. The player has to collect christmas puddings as they go through the maze, but if they're not fast they'll get eaten!
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Offline coasterkrazy

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« Reply #129 on: December 05, 2005, 10:09:57 PM »
Well, I'm convinced there's no way I'm figuring out how to get my idea to work. If any of you who volunteered to help out with coding want to try to get it to work, here's the game - http://rapidshare.de/files/8684955/CKCCCC.zip.html
I took out move rights because that was my problem. I left in the jump, and the start. (The start would be different in the real thing.)

Thanks again for your help to anyone who helped me before.
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Offline Dragonium

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« Reply #130 on: December 06, 2005, 04:27:58 PM »
Thanks Meis, I get it now! With all hoping, I could have the game done soon. I have all the sets and pictures and stuff, I just need to finish...

 - Figuring out the timer (Whether I want the basic one of a custom timer)

 - Doing that gift thing.

 - Making the score meter.

And MT, I love that idea. :D

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Offline DarkFlood2

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« Reply #131 on: December 11, 2005, 03:36:55 PM »
Okay.. I have a new idea. You are Santa and have been captured by Raffles. The only way to be freed is to beat him in a footrace. However, Raffles has employed 2 fellow banned members to help tilt the odds in his favor. To race you have to hit the key shown (see screenshot) which willmove you forward. There are 3 difficulties.

-easy as pie-
VERY easy if you lose at this then you shouldn't be playing.
-difficult-
Not really normal, not really hard... but it is possible to lose.
-brutal-
Self explanitory. Unless you're really good at this or find out the impossible to fix glitch, you won't win.

I already have it coded.. I just need charsets.
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Offline DragonBlaze

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« Reply #132 on: December 11, 2005, 11:11:45 PM »
Alright, I have the menu system programed :) But err, there really nothing to it right now.

What I'll need from each member who made a minigame is a screenshot of the mini game in action, the name of the mini game, and a short description of the mini game
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Offline Tomi

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« Reply #133 on: December 12, 2005, 02:03:16 AM »
Anyone want to pick up the sled project?  I have all the needed events coded, I just need someone to make a course (chipset provided) and to copy and paste the events infront of the obsticles.  Any takers?
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Offline DarkFlood2

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« Reply #134 on: December 12, 2005, 09:02:27 PM »
Well, My minigame is already described. I call it "Race to the presents."
I just need to know if my game is go or nogo.

I could make a sled course, although, I'd need a short description on how the game runs.
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Zeex - Level 70 Undead Warlock, Burning Legion Server.

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