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Author Topic: How 2 do this  (Read 2287 times)

Offline Bhall

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How 2 do this
« on: March 06, 2006, 04:55:23 PM »
Yo I got a question that was maybe already asked but anyway.
I'm making a game and I'll have 10 pc's.Can I change betwen them like in other games(Baldur's Gate,Newervinter Nights,Dungeon Siege,and other rpgs that have pc's).Can that be done and is there any tutorial 4 this.
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Offline DragonBlaze

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« Reply #1 on: March 06, 2006, 07:04:53 PM »
Yeah, its easy to do. Remove one player from the party, then add another.

Though there isn't a 'menu' that does this, so you'll have to script your own, which I'm sorry to say, is very hard. Otherwise if you have an base or ship or whatever in your game, you can put all the pc's there, then when you talk to one, you'll have the choice of adding them or removing them from the party. That'll probably be the easiest way to make a system that switches party members.
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Offline Bhall

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« Reply #2 on: March 06, 2006, 07:17:14 PM »
U mean 2 make an area where all my pc's would go when i kick them out and they could wait there if i want them again.What about a tutorial.Do u know of any and where 2 get.
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Offline DragonBlaze

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« Reply #3 on: March 06, 2006, 07:39:18 PM »
I saw a few party changing tutorials at http://www.blade2k.net/writings/0/1/

I haven't tested any of them out, so I don't know how well they'll work. But it won't hurt to try them out.
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Offline Meiscool-2

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« Reply #4 on: March 06, 2006, 07:43:07 PM »
A CMS is the easiet way to do this. When you enter the CMS, it automatically removes all your members, and then you add members by moving a cursor over the character on the map.
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Offline WarxePB

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« Reply #5 on: March 06, 2006, 09:20:35 PM »
I disagree with Meiscool, as even a map-based CMS is quite difficult to code. I would recommend looking at some of the tutorials DB posted, and if those don't work for you, we can write up a quick tut.
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Offline coasterkrazy

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« Reply #6 on: March 07, 2006, 02:42:52 AM »
Quote
Originally posted by Warxe_PhoenixBlade
I disagree with Meiscool, as even a map-based CMS is quite difficult to code.


Hmm, I'm not the best coder, but even I figured out how I could use multiple events and switches to make a map-based CMS, though it does require a lot of time. I think that idea of removing all party members first would work fine and not be too difficult, unless you want to do it some other way (like without removing all members [or all except the main or whoever you wanted to be forced to stay]). In that case, I agree with Warxe that it would be hard. I'm not sure if I could come up with a way to do that.

As for the other way, I think you could either make the hero a cursor to move up and down to select characters, or do what I like to do and go the slightly harder route of turning on switches through key input processing to show the cursor at different positions. These switches, in turn, will also define who you are selecting. I hope that makes sense, I'm not so great at explaining things.
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Offline Bhall

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« Reply #7 on: March 07, 2006, 08:30:37 AM »
THX 4 help guys.I'll try the tutorials.
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