Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

Click here to join us on IRC (#charas on irc.freenode.net)!



  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Gallery »
  • My First Monsters
« previous next »
  • Print
Pages: [1] 2

Author Topic: My First Monsters  (Read 5288 times)

Offline ZeroKirbyX

  • has died of dysentery.
  • Sage
  • *
  • Posts: 6,132
  • Boop a Doop a Doop
My First Monsters
« on: March 15, 2006, 01:46:14 AM »
These are the first monsters I have made to try and match my games look.


The first and weakest monster in my games first dungeon. Cave Worm


The most powerful common enemy. Jumbo Worm


The first form of the first boss. Hades Guard


Second form of the Hades Guard.
Logged

Offline Spike21

  • Me
  • Agent
  • *
  • Posts: 862
(No subject)
« Reply #1 on: March 15, 2006, 02:06:09 AM »
they are nice for your first monsters keep on making them
Logged

Offline Darkfox

  • These spectacles do nothing
  • Staff
  • Over 9000!
  • *
  • Posts: 10,215
    • Chaos Realm - Home of the God Beasts
(No subject)
« Reply #2 on: March 15, 2006, 02:11:35 AM »
Not bad! ^_^ but honestly the worm looks metaly o.o
Logged



Offline MSlash67

  • Professional Internet Dwarf
  • Zealot
  • *
  • Posts: 502
  • Back in my day...
    • sprngr.me
(No subject)
« Reply #3 on: March 15, 2006, 02:15:16 AM »
Very nice ZKX
Logged

Offline ZeroKirbyX

  • has died of dysentery.
  • Sage
  • *
  • Posts: 6,132
  • Boop a Doop a Doop
(No subject)
« Reply #4 on: March 15, 2006, 02:28:02 AM »
Quote
Originally posted by Darkfox
Not bad! ^_^ but honestly the worm looks metaly o.o


I was trying to make it look like that weird shin yrock found in olcanoes (Its a lava cave worm) and it didn't work too well.
Logged

Offline Archem

  • One, one too many schizophrenic tendancies
  • Global Moderator
  • Over 9000!
  • *
  • Posts: 15,013
  • I made a fortune in toothpicks, but I lost it all in a fire.
(No subject)
« Reply #5 on: March 15, 2006, 02:52:01 AM »
They're aight. I mean, I've seen worse, but I won't mention any names, Archem. :vampire:
Logged

Offline Desimodontidae

  • Registered July 13, 2004, 10:41:19 AM (+1692 post counts)
  • Agent
  • *
  • Posts: 892
  • ghost host
    • perpetual massacre
(No subject)
« Reply #6 on: March 15, 2006, 03:10:24 AM »
omg its a WHATCHAMACALLIT!!!
Logged
My MGS3 main character sprites

Offline Bluhman

  • Global Moderator
  • Royal
  • *
  • Posts: 4,977
(No subject)
« Reply #7 on: March 15, 2006, 03:22:51 AM »
Nice, but you seem to use a technique called... PILLOW SHADING!!! *Dun dun duuuuun!!!*

Basically, it's where you assume that a light source is inbetween the player and the sprite, thus making it have a sort of... Tubular look to it. Among skilled spriters, it's not very pretty looking.

Other than that, You should... "Speckle" your monsters; put down random pixels of shades to give your monster a more "rough 'round the edges" look to it.
Logged

Offline ZeroKirbyX

  • has died of dysentery.
  • Sage
  • *
  • Posts: 6,132
  • Boop a Doop a Doop
(No subject)
« Reply #8 on: March 15, 2006, 03:24:57 AM »
Quote
Originally posted by Bluhman
Nice, but you seem to use a technique called... PILLOW SHADING!!! *Dun dun duuuuun!!!*

Basically, it's where you assume that a light source is inbetween the player and the sprite, thus making it have a sort of... Tubular look to it. Among skilled spriters, it's not very pretty looking.

Other than that, You should... "Speckle" your monsters; put down random pixels of shades to give your monster a more "rough 'round the edges" look to it.


Oh, I know how to do that. Its not exactly difficult. But these are made to match MY charsets. So I shadeed em like I shade charsets.
Logged

Offline Spike21

  • Me
  • Agent
  • *
  • Posts: 862
(No subject)
« Reply #9 on: March 15, 2006, 04:15:20 AM »
can we see your chara sets
Logged

Offline ZeroKirbyX

  • has died of dysentery.
  • Sage
  • *
  • Posts: 6,132
  • Boop a Doop a Doop
(No subject)
« Reply #10 on: March 15, 2006, 04:19:43 AM »
All I've got on photobucket that I wanna find.

Logged

Offline ZeroKirbyX

  • has died of dysentery.
  • Sage
  • *
  • Posts: 6,132
  • Boop a Doop a Doop
Double post, ew
« Reply #11 on: March 15, 2006, 04:23:01 AM »
Basic shaded worm. My char style is FAR different than normal XD
Logged

Offline Spike21

  • Me
  • Agent
  • *
  • Posts: 862
(No subject)
« Reply #12 on: March 15, 2006, 05:16:21 AM »
*claps*
Logged

Offline chronoman

  • Fuun na wan chan an ta natsu geemu mara ga hanran sasupensu
  • Associate
  • *
  • Posts: 190
  • Koi No Mega Lover
(No subject)
« Reply #13 on: March 15, 2006, 05:20:53 AM »
New and different is always good nowadays I personally like how they look. So good job!
Logged

Offline Bluhman

  • Global Moderator
  • Royal
  • *
  • Posts: 4,977
(No subject)
« Reply #14 on: March 15, 2006, 07:53:33 PM »
Quote
Originally posted by ZeroKirbyX
Basic shaded worm. My char style is FAR different than normal XD


Yeah, it was mainly the Jumbo worm that worried me with the Pillow Shading.

Honestly, I think the others could probably maybe work without new shading, but hey, This new style looks just fine. I'd say use it!
Logged

  • Print
Pages: [1] 2
« previous next »
  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Gallery »
  • My First Monsters
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum