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battle aniamations
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Topic: battle aniamations (Read 2135 times)
neb87
Zealot
Posts: 627
battle aniamations
«
on:
May 08, 2006, 04:20:00 AM »
i have a event where it is parral process and it has battle aniamations in it ,
there is 6 people and and i have a battle aniamation for each one, now how do i make those battle aniamations to continue while other events are happing
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WarxePB
Action Sue
Royal
Posts: 3,601
What killed the dinosaurs?
(No subject)
«
Reply #1 on:
May 08, 2006, 11:34:19 AM »
....huh?
Well, first thing, you can't have more than 1 battle anim showing at once. And using the Parallel Process trigger makes the event run independently of other events. I'm not really sure what you're asking, so please rephrase your question.
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neb87
Zealot
Posts: 627
(No subject)
«
Reply #2 on:
May 08, 2006, 01:50:27 PM »
i have 6 battle aniamations that are all happeing(one after each other)and i want them to keep going when the event is doing the rest of the programing(talking and other things)
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Sephiroth rocks
Acolyte
Posts: 479
(No subject)
«
Reply #3 on:
May 08, 2006, 02:50:35 PM »
Just uncheck the "halt other processes" checkbox.
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Arcanagirl
Game Designer!
Zealot
Posts: 514
I love games, creating things my way...RPGmaker lover!
(No subject)
«
Reply #4 on:
May 10, 2006, 08:47:39 PM »
Should be a parallel process that uses the animations with halt other process off. then repeat it for each animation and that should work. Just like they said.
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neb87
Zealot
Posts: 627
(No subject)
«
Reply #5 on:
May 14, 2006, 06:13:54 AM »
fixed it thanks for everybodies help
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Charas-Project
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battle aniamations