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Author Topic: Monster/Enemy AI  (Read 5360 times)

Offline Meiscool-2

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« Reply #15 on: May 13, 2006, 11:45:21 PM »
Well, I just thought of this, but any easy strategy battle is this:

Three Enemies:

Healer
Reflect Caster
Mage that can only be damaged by magic.

The healer will be the first to go, then the Reflector, then the Caster.

The Healer Heals

The Reflector casts reflect on the Mage, then on himself.

The Mage casts magic on himself, hence, there's no way to reflect it.

Really, it's just ment to be a long and annoying battle.
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Offline Desimodontidae

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« Reply #16 on: May 14, 2006, 12:57:45 AM »
Quote
Originally posted by Meiscool
Well, I just thought of this, but any easy strategy battle is this:

Three Enemies:

Healer
Reflect Caster
Mage that can only be damaged by magic.

The healer will be the first to go, then the Reflector, then the Caster.

The Healer Heals

The Reflector casts reflect on the Mage, then on himself.

The Mage casts magic on himself, hence, there's no way to reflect it.

Really, it's just ment to be a long and annoying battle.


Ehh. I'd prefer a stronger enemy with two small subordinates who keep him in check. And those subordinates can only be attacked with a certain kind of magic. Kind of like that guy in FF8 with the orbs... slightly different though.
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Offline Razor

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« Reply #17 on: May 14, 2006, 01:11:50 AM »
Or that undead guy in Cosmo Canyon, FF7. You know the one.
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Offline Linkizcool

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« Reply #18 on: May 14, 2006, 04:18:29 AM »
I also like enemies that use combo attacks, like i.e. a guy uses a skill that lowers resistance to fire, then shoots a fire arrow the next turn. Stuff that makes the enemy seem like he has a strategy.
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Offline Prpl_Mage

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« Reply #19 on: May 14, 2006, 06:23:00 AM »
Well, basicly the smarter ones should work in group and attack a target untill itīs dead.
And use status problem skills early in the battle. And the 'Weakness' spells should be cast at a strong hero or someone that got buffed. And healing spells should be very timed and the self-destruct as well.All weakness spells should be used when needed, and magic-types that the hero have resistance against should not be used.

And i think you should try to put in a "Aggro system" kind of, If a person heals/use potion the monsters is more lilky to attack those heroes because they are the biggest threat.
And if they have a big high-attack hero standing there and hitting them they shouldnīt try to attack your sneaky character that for the moment is only using 'Steal'. Magics should  get the monsters to attack you, unless the high-attack hero is inflicting more damage or something.

Low AI monsters should just attack random, at least...Lest say an elephant, they are big and neutral, in other words not predators. This should result in a lower AI.
The elephant who is not that used to battle  will mainly try to hit whoever is hitting him. But the zombie is agresive and will eat you for your flesh, but because the most parts of the brain is rotten the AI is low here too. The zombie will attack the character with lowest HP just to finish them of. Thus I doubt a zombie would try to eat a fit-for-fight boxer imstead of a wounded rogue.

And the higher ones(and some between) should be able to do 'combos', one does a 'ice ress down' and the other one use 'icebolt', one use haste the other one slow.
And if your battle system will differ where the characters stand(,Hero1 is in the back and next to him is Hero2 but a bit away from them in the front is Hero3. The monsters are all standing in a line). If they do, a spell should be able to hit your Hero1 & 2, and your 'fire-breath' should be able to burn all of the monsters standing in the line-like formation.

I hope that I was clear enough.
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Offline Drace

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« Reply #20 on: May 14, 2006, 08:08:31 AM »
An agro-system. Like in WoW? The mobs (enemies) there attack the ones that have the most agro. You raise your agro by doing the most damage, most critical hits, healing, powerfull spells etc.

It's a nice system.
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Offline Prpl_Mage

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« Reply #21 on: May 14, 2006, 10:16:37 AM »
Quote
Originally posted by Drace
An agro-system. Like in WoW? The mobs (enemies) there attack the ones that have the most agro. You raise your agro by doing the most damage, most critical hits, healing, powerfull spells etc.

It's a nice system.


Yeah, thatīs pretty much what I had in mind.
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Offline Almeidaboo

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« Reply #22 on: May 14, 2006, 12:29:36 PM »
Easy games suck, but impossible hard games suck even more. So make it "normal" level, otherwise itīll suck.
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Offline Desimodontidae

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« Reply #23 on: May 14, 2006, 12:49:01 PM »
Quote
Originally posted by Almeidaboo
Easy games suck, but impossible hard games suck even more. So make it "normal" level, otherwise itīll suck.


DMC 3
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Offline Almeidaboo

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« Reply #24 on: May 14, 2006, 01:39:38 PM »
Quote
Originally posted by Desimodontidae
quote:
Originally posted by Almeidaboo
Easy games suck, but impossible hard games suck even more. So make it "normal" level, otherwise itīll suck.


DMC 3


Itīs too easy, too hard or in the right measure?
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Offline Desimodontidae

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« Reply #25 on: May 14, 2006, 01:55:45 PM »
Quote
Originally posted by Almeidaboo
quote:
Originally posted by Desimodontidae
quote:
Originally posted by Almeidaboo
Easy games suck, but impossible hard games suck even more. So make it "normal" level, otherwise itīll suck.


DMC 3


Itīs too easy, too hard or in the right measure?


Its insanely hard on normal for the first few levels. Its almost impossible on any other difficulty levels (for me, anyways). I have a friend who beat the "Kill Dante" mode or whatever it was, who thought that normal and hard were easy.
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Offline Drace

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« Reply #26 on: May 14, 2006, 03:23:19 PM »
Quote
Originally posted by Desimodontidae
quote:
Originally posted by Almeidaboo
quote:
Originally posted by Desimodontidae
quote:
Originally posted by Almeidaboo
Easy games suck, but impossible hard games suck even more. So make it "normal" level, otherwise itīll suck.


DMC 3


Itīs too easy, too hard or in the right measure?


Its insanely hard on normal for the first few levels. Its almost impossible on any other difficulty levels (for me, anyways). I have a friend who beat the "Kill Dante" mode or whatever it was, who thought that normal and hard were easy.


So basicly, you suck in DMC 3?
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Offline Desimodontidae

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« Reply #27 on: May 14, 2006, 04:32:05 PM »
Quote
Originally posted by Drace
quote:
Originally posted by Desimodontidae
quote:
Originally posted by Almeidaboo
quote:
Originally posted by Desimodontidae
quote:
Originally posted by Almeidaboo
Easy games suck, but impossible hard games suck even more. So make it "normal" level, otherwise itīll suck.


DMC 3


Itīs too easy, too hard or in the right measure?


Its insanely hard on normal for the first few levels. Its almost impossible on any other difficulty levels (for me, anyways). I have a friend who beat the "Kill Dante" mode or whatever it was, who thought that normal and hard were easy.


So basicly, you suck in DMC 3?


Yep, thats about it.
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Offline Archem

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« Reply #28 on: May 14, 2006, 05:07:31 PM »
I never played DMC, but I don't really like the kind of game it is. My friend says it's hard, but it looks like he just sucks. Actually, it looks like one of those games that you can just jump around and shoot all the time, and never have to really do anything.
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Offline Drace

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« Reply #29 on: May 14, 2006, 05:10:36 PM »
Quote
Originally posted by Archem2
I never played DMC, but I don't really like the kind of game it is. My friend says it's hard, but it looks like he just sucks. Actually, it looks like one of those games that you can just jump around and shoot all the time, and never have to really do anything.


How did you know that if you didn't play it?
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