Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

Click here to join us on IRC (#charas on irc.freenode.net)!



  • Charas-Project »
  • Game Creation »
  • Requests »
  • RPG Maker Programming »
  • Move Event and Move Picture
« previous next »
  • Print
Pages: [1]

Author Topic: Move Event and Move Picture  (Read 1844 times)

Offline Robotam

  • Member
  • Exemplar
  • *
  • Posts: 1,346
Move Event and Move Picture
« on: July 03, 2006, 07:22:02 AM »
All right, so my move event system is all but normal.
I'll tell you why, here's the info on how it looks:

Event Name: This event
Frequency: 8
Repeat pattern: No
Ignore impossible move: No

My move:
<>Phasing Mode ON
<>Move Right
<>Wait
<>Move Left
<> Phasing Mode OFF

It's move:
<>Phasing Mode ON
<>Move Right
<>Move Right
<>Move Right
<>Move Right
<>Move Right
<>Move Right
<>Move Right ect.
<> Phasing Mode OFF

Then I tried something different, now with three different move events. This is the event:

<>Move Event
<>Halt All Movements
<>Wait 0.10
<>Move Event
<>Halt All Movements
<>Wait 0.10
<>Move Event
<>Wait 0.10

My first move:
<>Phasing Mode ON
<>Move Right
<>Move Right
<>Phasing Mode OFF

My second move:
<>Phasing Mode ON
<>Move Left
<>Move Left
<>Move Left
<>Move Left
<>Phasing Mode OFF

My third move:
<>Phasing Mode ON
<>Move Right
<>Move Right
<>Phasing Mode OFF

It's moves:
<>Phasing Mode ON
<>Move Left
<>Move Left
<>Move Right
<>Phasing Mode OFF

Wierd huh?

As for my pictures, they just won't move or do anything at all but stand there. If anyone knows what the hell is going on please tell me. :p
Logged
Whoo, whoo, whoo, whoo!
http://i3.photobucket.com/albums/y90/Giga_Illusion/NewGetbackers1.gif

Offline Bluhman

  • Global Moderator
  • Royal
  • *
  • Posts: 4,977
(No subject)
« Reply #1 on: July 03, 2006, 03:26:08 PM »
Yeah... Robotam? You're forgetting to insert waiting times before those commands finish. In other words, they're pretty much overlapping eachother.

See, the thing to do is to use a nifty little graph I found that can give you the exact ammount of seconds you should wait for each movement.

1 = 8x Slower = 1.08
2 = 4x Slower = 0.54
3 = 2x Slower = 0.27
4 = Normal = 0.13
5 = 2x Faster = 0.06
6 = 4x Faster = 0.03

Get your speed value, enter it into a calculator, and then multiply, and you've got a more than exact second value for how long you should wait. This method has never failed me.
Logged

Offline Meiscool-2

  • Sage
  • *
  • Posts: 7,030
  • If you support n00bs, you support communism.
(No subject)
« Reply #2 on: July 03, 2006, 03:28:50 PM »
Yeah, and even though phasing mode is on, it's a good idea to have "ignore impossible moves" checked as well.

As for pictures, you have to put wait times between them as well. However, unless you use varibles, picture movement always has the chance in looking somewhat screwy.
Logged
Most Recent:

________________________
Old Stuff:

Offline Robotam

  • Member
  • Exemplar
  • *
  • Posts: 1,346
(No subject)
« Reply #3 on: July 03, 2006, 03:34:57 PM »
But I never had to do that before.
Logged
Whoo, whoo, whoo, whoo!
http://i3.photobucket.com/albums/y90/Giga_Illusion/NewGetbackers1.gif

  • Print
Pages: [1]
« previous next »
  • Charas-Project »
  • Game Creation »
  • Requests »
  • RPG Maker Programming »
  • Move Event and Move Picture
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum