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Author Topic: maps of the town in a book  (Read 2600 times)

Offline lonewolf

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maps of the town in a book
« on: August 24, 2006, 01:17:10 PM »
hi all i need to know how this will work
i got a book aka a charaset of book
in the game im making you have 30
books to find to make your town
it will have a map in book1 and so on
but the way i like it to work when
you find all the books
you can see all the maps in the game
when you open the big book
in the game you only see one map
as you get map1 then map2 so on you
will see all the maps as you
find them in the game

but when you find book1 you can
open it to find the map
as a item to but in the big book
you go to the book shop to bo this
and you lose the map from the book1
you can give the old book to the book shop
as he need old books for his shop
one way to get some money
for find all the books

so is there a way i can do this pm
or say here

thank you for all the help



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Offline Lighting Half Dozen

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« Reply #1 on: August 24, 2006, 06:08:13 PM »
...Hm... What in the world are you talking about? I didn;'t understand that at all?
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Offline aboutasoandthis

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Huh?
« Reply #2 on: August 24, 2006, 08:28:27 PM »
Do yu mean like Winnie the Pooh from Kingdom Hearts?

Shouldn't this be in programming or something?
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Offline Ace of Spades

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« Reply #3 on: August 24, 2006, 08:30:37 PM »
Moved to RPG Maker Programming.
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Offline WarxePB

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« Reply #4 on: August 24, 2006, 08:34:27 PM »
Alright, I believe you want to do the following:

Throughout the game, you obtain books that have maps of certain places. You can open the individual books to view the maps, but there's also a full book of maps where you can view them all at once.

Is that about right?
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Offline EXO Muffin

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« Reply #5 on: August 24, 2006, 10:01:09 PM »
Quote
Well, I think he means how to use a field item to open a map. Just make the map book a switch item, and switch a Common Event's trigger on.

The Common Event should have:





 >





[and so on for each area in the game] {This makes it so that the cursor starts out on where you are}

On the map book Map, put it so the visitable areas have a below-hero, parallel-proccessed event, set off by the switch called,"{whatever the area you're in is}," that's a blinking orb.{this makes it so when you're in Grooglebop, the dot blinks}
On page 2, make the same thing, but with no switch, and make it a solid grey orb.{Makes it so if you're not in Grooglebop, the dot on Grooglebop stays still}

Also make each event record who's in your party in Hero 1, Hero, 2, Hero 3, and Hero 4 variables; then empty your party.
And if you want, you could make it so when you click the event with your hero pointer, it shows a message with the name and info of the area.

Lastly, make it so that if you press the cancel/menu button through key input proccessing/password, and making a common event that checks the Hero 1 through Hero 4 variables, and places them in your party accordingly, then references and teleports to the memorized position. {this lets you go back to your game}

This has been quoted because Charas thinks some parts are HTML.
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