Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

New forum theme up and running!



  • Charas-Project »
  • Game Creation »
  • Requests »
  • RPG Maker Programming »
  • strange problem with defeat handler
« previous next »
  • Print
Pages: [1]

Author Topic: strange problem with defeat handler  (Read 2322 times)

Offline gozmodeo

  • Member
  • Initiate
  • *
  • Posts: 16
  • Abe
strange problem with defeat handler
« on: October 27, 2006, 06:29:54 PM »
I have a decent enough grasp of how events work but for some reason when I try and create a battle that is supposed to be impossible for the player to beat, it goes to game over even with a defeat handler is set up.  The victory handler works fine but with the defeat handler it just skips it and goes straight to game over. What is wrong with my rm2k3?
-I did check the box that says execute custom handler for defeat instead of gameover.

A friend of mine who has rm2k3 and I did an experiment, on both our computers we made an event like this:

Msg: Hello
Enemy encounter: blah blah, defeat custom handler
-victory
--you win!
-defeat
--you lose!

Our events were exactly the same, and in his game the defeat handler worked.  We also made sure our database settings were exactly the same as well.

I don't know, maybe the coding of my game got messed up or something but if anyone has any insights I would be very grateful.

Thank you very much.
Logged
Greatest pickup line ever:
You must be from heaven 'cause I have an erection.
Which Final Fantasy 8 Character Are You?

You are Irvine! Comfortable whether in social settings orhome on the range, you're easygoing and have a good heart.That is one reason everyone seems to adore you. Butsometimes you feel like people don't see the real youbehind that cowboy hat.

Take the Final Fantasy 8 Test here!


Offline Bluhman

  • Global Moderator
  • Royal
  • *
  • Posts: 4,977
(No subject)
« Reply #1 on: October 27, 2006, 10:05:24 PM »
Hmm... Can you give us the complete details of what happens in the event by copying and pasting?
Logged

Offline Anubis_Soldier

  • That guy you stare at when you eat at Mcdonalds...
  • Associate
  • *
  • Posts: 118
(No subject)
« Reply #2 on: October 29, 2006, 04:50:23 PM »
Hope you dont mind, but i am having the same problem as well, and making a new topic would be wasteful

Here is how mine is set up
Logged

Offline gozmodeo

  • Member
  • Initiate
  • *
  • Posts: 16
  • Abe
(No subject)
« Reply #3 on: October 30, 2006, 10:19:31 AM »
I've attached a screenshot.  And it's good to know I'm not alone in this issue.  Fortunately, at least on a temporary basis I made a workaround involving using a status effect that has the same graphic as death.  I'd still prefer to have the defeat handler actually working though.

About the screenshot, basically everything under defeat handler is complelty ignored and it goes straight from the map to the game over screen.
Thanks again to everyone willing to help.
-Abe
Logged
Greatest pickup line ever:
You must be from heaven 'cause I have an erection.
Which Final Fantasy 8 Character Are You?

You are Irvine! Comfortable whether in social settings orhome on the range, you're easygoing and have a good heart.That is one reason everyone seems to adore you. Butsometimes you feel like people don't see the real youbehind that cowboy hat.

Take the Final Fantasy 8 Test here!


Offline Anubis_Soldier

  • That guy you stare at when you eat at Mcdonalds...
  • Associate
  • *
  • Posts: 118
I figured it out on mine atleast
« Reply #4 on: October 31, 2006, 01:40:17 AM »
All i did was first thing after defeat, was Remove Condition: Death/KO whatever you wanna call it, and make it heal them 1 health, and it worked
Logged

Offline gozmodeo

  • Member
  • Initiate
  • *
  • Posts: 16
  • Abe
(No subject)
« Reply #5 on: October 31, 2006, 04:06:24 AM »
Good to hear.  I tried that with mine, but it still goes to game over after the battle.  It seems my version won't let the party walk around with everyone KO'd.
Logged
Greatest pickup line ever:
You must be from heaven 'cause I have an erection.
Which Final Fantasy 8 Character Are You?

You are Irvine! Comfortable whether in social settings orhome on the range, you're easygoing and have a good heart.That is one reason everyone seems to adore you. Butsometimes you feel like people don't see the real youbehind that cowboy hat.

Take the Final Fantasy 8 Test here!


Offline thepsynergist

  • Kupo!
  • Associate
  • *
  • Posts: 159
  • I enjoy video game programming, as well as any and all RPG's
(No subject)
« Reply #6 on: November 02, 2006, 02:51:44 PM »
I have experienced the very same problem and I know this is wierd, but this is how I solved it.  The problem occurs when you edit a monster or character data in the database and don't update the event.

Copy the event and paste it anywhere.  Delete the original event, and then cut and paste the copied event to where the original event was.  I hope this works for you, but it worked for me.
Logged
http://i212.photobucket.com/albums/cc135/thepsynergist/JeffsTrainerCard.png
Register me in your Pal Pad in Diamond/Pearl!

  • Print
Pages: [1]
« previous next »
  • Charas-Project »
  • Game Creation »
  • Requests »
  • RPG Maker Programming »
  • strange problem with defeat handler
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum