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Author Topic: Regen  (Read 2220 times)

Offline Linkforce

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Regen
« on: November 16, 2006, 05:10:25 AM »
So, I was wondering if there was a way to make it so a character can be inflicted with "Regen" during battle.

But specifically by choosing a command.  What I mean is that if a character chooses "Regen" in the battle command window, they are inflicted with Regen for the remainder of the battle.  Is this possible and how is it done?  I'd appreciate some help.  :)
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Offline ZeroKirbyX

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« Reply #1 on: November 16, 2006, 05:20:24 AM »
Regen means rain. Yeha. Long time no digital texting.

Could you maybe have a switch or... somethin.
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Offline Linkforce

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« Reply #2 on: November 16, 2006, 05:34:05 AM »
Oh...well I mean Regeneration.  Like...gaining HP slowly each turn.
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Offline Meiscool-2

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« Reply #3 on: November 16, 2006, 05:48:19 AM »
Yeah, it's possible. You would just show an animation, turn on a switch, and then make it to where after every turn, if that switch is on, you recover some health.
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Offline Linkforce

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« Reply #4 on: November 17, 2006, 04:56:07 AM »
Specifics or step by step pleath?
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Offline plightofthepureblood

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« Reply #5 on: November 17, 2006, 05:27:39 AM »
Cant you just make a regnerative status condition? Im pretty sure I tired to do that once, but I cant remember if it worked. I think it did...hazy though.

mmm... donuts.
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Offline Vorpal Hedgehog

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« Reply #6 on: November 17, 2006, 08:36:36 PM »
Quote
Originally posted by plightofthepureblood
Cant you just make a regnerative status condition? Im pretty sure I tired to do that once, but I cant remember if it worked. I think it did...hazy though.

mmm... donuts.

It does, actually.

If he wants it done all the time, he'd have to activate a swtich to do it. I dunno. There are a few ways to do regeneration and such. It just depends on how his events and conditions are set up, so they don't conflict with eachother.
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Offline Moosetroop11

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« Reply #7 on: November 17, 2006, 08:56:03 PM »
I have this very command in my game for a character, but I do it the unproffesional way and paste the event into every Monster group.

Condition: Hero1 uses 'regen'
battle animation 1, hero1
Hero1 regen afflict

Make the condition 'regen' end after battle. You can choose how much hp is recovered every turn.
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