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Author Topic: How does a comp work?  (Read 2421 times)

Offline Prpl_Mage

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How does a comp work?
« on: November 16, 2006, 04:35:45 PM »
Well, this is the case, I got to find out how the crap a computer works till tomorrow...

Should have done this work some time ago but... Just nah.

Well it´s more or less aimed at the hardware of the computer, so I donno the proccessor, RAM anything you know could help me out.  

So any information or sites that could help me would be greatly appreciatet.

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Cool RPGM Project!
Sprite till you die

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Offline Razor

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« Reply #1 on: November 16, 2006, 09:52:32 PM »
 Hopefully this link should answer all your questions.
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Offline RuneBlade

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« Reply #2 on: November 16, 2006, 11:47:13 PM »
Oh ho, that site helped saved my grades a few years back
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Religions, science, theories. Screw em all, I believe in Metal

Offline Archem

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« Reply #3 on: November 16, 2006, 11:55:26 PM »
Computers are easy. And that site looks like a great way to [doesn't finish sentence out of a loss of interest].
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Offline MrMister

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« Reply #4 on: November 17, 2006, 12:17:23 AM »
1. Hard drive
2. CD-ROM
3. ???
4. Profit
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Offline Prpl_Mage

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« Reply #5 on: November 17, 2006, 08:07:05 PM »
Thanks alot guys, you really saved my day.

I got Razors link 7.03 in the morning and finished the work at 8.00 aprox. I think my teacher liked it, not sure.

But it´s just one thing that always will bugg me... How can a picture be stored in a binary code in the RAM memory or harddrive and then opened just like that?

Well any mod who feels like it could close this thread now, the work is done and all anyway.
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Offline Osmose

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« Reply #6 on: November 18, 2006, 02:42:48 AM »
Pictures are stored many different ways. The basic un-compressed formats, like BMP, simply store the amount of red, green, and blue in each pixel. This means huge file sizes.

PNGs and the such compress the filesize - I'm not entirely sure how, sadly. I do know how JPGs compress, though - the JPG, depending on the level of compression, splits an image up into blocks and then stores the blocks. The advantage of this is that these blocks are built using common color patterns, meaning the same block can be used more than once. There's a bit more to it, but those are the basics.

Pictures are numbers too. :P
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Hrm.

Offline Razor

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« Reply #7 on: November 18, 2006, 04:15:16 AM »
It does confuse me how information can stay on the computer where it is virtually electricity and lasers or something. Oh well. I say witchcraft and be done with it.
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Offline Prpl_Mage

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« Reply #8 on: November 18, 2006, 09:32:45 AM »
So storing something in a RAM memo is more or less like storing something in a variable?
Like if a vehicle is on special cordinates and the map change the rpgmaker loads the variable and put the vehicle on the same cordinates but the new map? Because a variable store information in itself..

But in a save file then? Is it that you store your progress in a file and when you load it every trigger you have activated and all that crap is loaded and then the chracter information and crap?

Well if I´ve understood this correctly then I´d say "Thanks Moose, you made me realise how exectly things get stored in a computers memory."

Ah what the crap...

Thanks Moose, you made me realise how things get stored in a computers memory!
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Sprite till you die

Oh my god, this was ...10 years ago...

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