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Author Topic: Lookin For Help With Leveling Up System  (Read 1797 times)

Offline InsaneJP

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Lookin For Help With Leveling Up System
« on: November 29, 2006, 03:03:00 AM »
So basically i would like to my characters to increase stats not by level but by how much to perform certain acts like the more they attack the more their attack goes up and what not.

Im thinking i can have them still level up by EXP but have only their HP and MP go up with their level.

I want to have their stats to go up as followed:

Attack- Attack so many times then it goes up so many

Defense- Defend so many times then it goes up so many

Int- Use Magic so many times then it goes up so many

Agility- Get attacked so many times then it goes up so many

If someone could help me that would be great or at least point me some direction because i really want to use this in my game because i want to get this system done and complete before i redo the events and other stuff like maps. ThanxXx
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Offline SaiKar

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« Reply #1 on: November 29, 2006, 03:37:43 AM »
Well I can't think of a way to do it in 2000, but in 2003 it seems simple enough. In the monster groups section of the database, you can make events trigger when characters use certain commands in battle.

Then in the body of the event you'd put a variable function that adds 1 to a variable that counts how many times a hero uses that command.


So something like...

Trigger: [Sai'Kar] uses the [Attack] battle command.

Variable operation: [###:SaiKarAttacks] + 1


Then outside the event you'd have a global event that checks to see how big that SaiKarAttacks variable is, and if it's over, say, 10 attacks then Sai learns a new attack move. Or whatever you want to do.

The big problem is that you'd need a seperate event for every hero and command you want to track...

[Sai'Kar] uses the [Attack] battle command.
[Sai'Kar] uses the [Defend] battle command.
[Bob] uses the [Attack] battle command.
[Bob] uses the [Defend] battle command.

And so on and so forth... and you'd have to put all of those events in every monster group. Big hassle, but it would work and I can't really think of an easier way to make that sort of system function.
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Offline InsaneJP

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« Reply #2 on: November 29, 2006, 03:53:02 AM »
ahhhhh i seee ok well that seems easy enough thanxXx Saikar i appreciate it
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Offline FHZebedee

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« Reply #3 on: November 30, 2006, 03:30:06 PM »
Is there some way to impose a maximum for each character? I REALLY like the concept behind the system (one of my favorite leveling options), but it may be risking players being capable of going up to 999 in their stats if you just set it to increase a stat by a certain ammount every X number of times that they attack.
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