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  • Charas-Project »
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  • Air ship battles
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Author Topic: Air ship battles  (Read 4608 times)

Offline DragonBlaze

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« Reply #15 on: January 04, 2007, 04:50:09 PM »
Personally, I'd just make a custom airship. Have it an event on the map, once you touch it, it changes the hero graphic to the airship, your movement speed goes up, and you enter phasing mode, the teleport events will have switches so that they won't work if you're in an airship. Then enemy encounters will be easy.

Still, getting the airship script to work right and everthing may be a bit tricky.
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Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN

Offline SilverBlade

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« Reply #16 on: January 04, 2007, 06:05:44 PM »
Quote
Originally posted by elementalhero76
thanks coaster crazy I'll look at it, if it proves tooo much for my abilities I'll just abandon this attempt at this.

FHZebedee's solution was good but too many events in the sky will slow everything down.

SilverBlade's is good but only allows for one type of enemy encounter unless I make another branch for a different set of values.


I just want to say that I didn't code that. He said he didn't understand the rm2k coding so I made a screenshot how to do it in rm2k3. I was just translating, I would code it differently.
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-------Yin Yang-Thread of Memories----
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Offline elementalhero76

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« Reply #17 on: January 04, 2007, 07:33:14 PM »
thankyou anyways it works ok.
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Retired RM2k3 user. Using VS2015 Pro.
Discord:LightWriterOfLegend2016#5786

Esgardum Legends wiki:
Dead. Need to pay $100/yr to stay open and editable. Debating if I want to or not.

Esgardum Series status:
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