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Author Topic: Furious Angels  (Read 10297 times)

Offline Trevlac


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« Reply #30 on: January 31, 2007, 05:25:18 AM »
Sprite of the Mr.Mister boss created.

http://img.photobucket.com/albums/v410/trevlac/MrMister.png

I will do the other poses later. It's a from-scratch sprite so It'll take a long time.
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Friends: MrMister, Dragonium, Shady Ultima, Tomi, Meiscool, BlackSkullWarlock, Ace of Spades, Smokey_Locs, Robotam, Blue_Strife, Apex

Offline ZeroKirbyX

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« Reply #31 on: January 31, 2007, 05:59:46 AM »
Needs to be more metal.
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Offline Trevlac


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« Reply #32 on: January 31, 2007, 06:12:02 AM »
It's metal enough. MrMister will cut your head off for such blasphemy.
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Friends: MrMister, Dragonium, Shady Ultima, Tomi, Meiscool, BlackSkullWarlock, Ace of Spades, Smokey_Locs, Robotam, Blue_Strife, Apex

Offline ZeroKirbyX

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« Reply #33 on: January 31, 2007, 06:12:50 AM »
I dunno... Maaayybeeee.
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Offline Blue_Strife

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« Reply #34 on: January 31, 2007, 06:16:23 AM »
I have the distinct urge to reply the demo now... Damn you. >.<
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Offline Trevlac


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« Reply #35 on: January 31, 2007, 06:21:03 AM »
Is it really that awesome? Why the hell havn't you deleted it yet?
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Friends: MrMister, Dragonium, Shady Ultima, Tomi, Meiscool, BlackSkullWarlock, Ace of Spades, Smokey_Locs, Robotam, Blue_Strife, Apex

Offline MrMister

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« Reply #36 on: January 31, 2007, 06:53:08 AM »
Quote
Originally posted by Trevlac
Is it really that awesome? Why the hell havn't you deleted it yet?

Ves .
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Offline Trevlac


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« Reply #37 on: February 03, 2007, 02:21:42 AM »
I'm practicly remodelling the entire game from the first demo.

* Save bug semi-fixed. The game still crashes at save but will load without crashing.

* Scary atmosphere and better music.

* Added party member.

* Added ability to defend from monster attacks.

* Fixed magic. It is now usable. However, materia still doesn't work 100%.

* Difficulty system added. Nooblet/Cakewalk/Normal/Bring it on/Nightmare. Nightmare is unlockable - not selectable.

* Monsters are stronger. Bosses are harder and now use magic.

*Storyline added. Including introduction with voice.

*Most metal feature of the entire game: Dynamic shadows. I'm posting 2 screenshots for it:
Moonlight Screenshot
Dynamic Windowlight

* Battle HUD is cooler and less retarded looking.

* Changed font so it looks less gay. Also, text is letter-by-letter for a dramatic feel.

* Enemies now have an "intelligence" factor. Some are so stupid (like ghosts and zombies) you can walk up behind them unnoticed. Others (like bees) will notice you from 5 squares away regardless of your direction. Also, some enemies chase you ruthlessly while others have low attention spans.

* Puzzle rooms. (These are no ordinary puzzle rooms, usually there's a catch like a powerful set of enemies are chasing you as you try to move boulders the right way. So puzzles mixed with anxiety attacks.)

* More Triple Triad players

* NPC's say different things when you talk to them. Instead of the same old "The king waits for you in the throne room" bullsheiza. Also, different dialogues can happen with NPC's depending on who is in the party.

Will be adding more soon for the next demo. I expect a new demo to be ready within a week.
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Friends: MrMister, Dragonium, Shady Ultima, Tomi, Meiscool, BlackSkullWarlock, Ace of Spades, Smokey_Locs, Robotam, Blue_Strife, Apex

Offline MrMister

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« Reply #38 on: February 04, 2007, 04:14:29 AM »
Looking good.
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Offline Dominicy

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« Reply #39 on: February 04, 2007, 06:19:36 AM »
from what I played in the review, it was very fun.  has alot of potential, I just suggest changing the intro text. every other word was **** or damn.  :dry:   that was my biggest prob so far, well, that and saving and loading xD
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Offline ZeroKirbyX

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« Reply #40 on: February 04, 2007, 06:35:43 AM »
Dude. That's so awesomely metal. My only advice is to make the shadows more blurry.
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Offline Trevlac


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« Reply #41 on: February 04, 2007, 10:25:26 PM »
Quote
Originally posted by Dominicy
from what I played in the review, it was very fun.  has alot of potential, I just suggest changing the intro text. every other word was **** or damn.  :dry:   that was my biggest prob so far, well, that and saving and loading xD

I already changed it. Not because I give a cheese noodle what you think about the words I used; because it didn't flow with the atmosphere of the game. These are real words that are used in the real world and I'm not sheltering my players from it. Thanks for the feedback ^_^

Quote
Originally posted by ZeroKirbyX
Dude. That's so awesomely metal. My only advice is to make the shadows more blurry.


Not possible. The shadows are scripted. They're just semitransparent versions of the sprites. RMXP and Ruby have no "blur" method.
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Friends: MrMister, Dragonium, Shady Ultima, Tomi, Meiscool, BlackSkullWarlock, Ace of Spades, Smokey_Locs, Robotam, Blue_Strife, Apex

Offline Krynth

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« Reply #42 on: February 05, 2007, 01:19:00 AM »
Quote
Originally posted by Trevlac
There's already a game with an insanely awesome ABS. It's called Furious Angels.


I'm not able to play it though from what I've seen would really want to...

The whole **** and damn thing....it brings more meaning...I'm all for the no cenesorship...some npc getting all pissed off because the pc called it a butthead (or some other subsitution) doesnt have the same effect...but yea I'd understand if it doesnt go with the game's atmosphere as well...
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Signature done by: Gamerman4

Offline ZeroKirbyX

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« Reply #43 on: February 05, 2007, 03:09:04 AM »
 
Quote
Not possible. The shadows are scripted. They're just semitransparent versions of the sprites. RMXP and Ruby have no "blur" method.


Yeah, I knew they were scripted but I figured they were separate images which you could blur. Awesome system anyways.
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Offline MrMister

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« Reply #44 on: February 05, 2007, 03:56:41 AM »
Quote
Originally posted by ZeroKirbyX
Quote
Not possible. The shadows are scripted. They're just semitransparent versions of the sprites. RMXP and Ruby have no "blur" method.


Yeah, I knew they were scripted but I figured they were separate images which you could blur. Awesome system anyways.[/B]

It is possible.


Instead of using the lightsource setup,

sxxx
xxxx
xxxx

s = source
x = empty space

Use

ssxx
sxxx
xxxx

or

sssx
ssxx
sxxx

It works really well.
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