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Author Topic: Ember Sky: Demo Release  (Read 20369 times)

Offline A Forgotten Legend

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« Reply #30 on: June 05, 2007, 09:40:22 PM »
Quote
Originally posted by Phayre
"I know, let's leave a Potion here in this pretty chest so maybe some intrepid hero man will come along and utilize it! Ha!"
Errrrr..... no.


XD!  



...I never thought of that.  I think now, the only time I'll have a chest, is if you need it to complete the dungeon...
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Offline Phayre

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Demo Postponed
« Reply #31 on: June 06, 2007, 07:01:29 PM »
All right, guys. Due to some setbacks, Ember Sky's demo is not going to be out for a while. The earliest is probably the end of the month. I certainly hope you weren't desperately looking forward to Saturday for the demo of an RM2K3 game.... were you?
But no, I have some major pain in the *** spriting to do, and battle char tweaks, and all that. Mapping is about 70% complete. Music..... errrr...... essentially just some stuff by Vidian and the other prominent midi makers around here. Assistance with themes would be helpful, if you have some free time. Also, thanks to a little misunderstanding, I don't have a half-decent system 2 to work with. I've yet to find one that works nicely with my black system. *spaz*
In addition to all this, I (being a writer first and foremost) have finally broken a year-long writer's block. Thus, I'm gonna be writing more and programming less.
Anyway. If you were adamant about playing the demo at the end of the week..... sucks for you, get a life. No, just kidding. I have no life. Just wait a little longer so it's not rushed and ugly.

Overall progress:
Maps: 75%
Spriting: 60%
Music: Technically I have something for every place, but I have a lame main theme and no character themes. Boo hiss.
Graphics (title, game over, etc.): 70% (I made the title! Yay!)

Yeah, I definitely thought I could work faster than I can. Sorry.
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Offline A Forgotten Legend

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« Reply #32 on: June 06, 2007, 09:05:34 PM »
End of the month?  yay!  I should be back from Europe by then!  I was just hoping for a demo.  Oh well.  Feel free to use any of my midis, but, i don't know if they'd work.  Any, good luck on the game.
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Offline game_maniac

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« Reply #33 on: June 06, 2007, 11:08:09 PM »
Take your time, better to have a decent demo that took a couple more weeks to come out than a rushed demo. It's not like my life depends on it.

I think you've managed to build a good amount of hype among the community with this game, better make sure the demo is really well polished and lives up to it's hype, right?
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Um, not to sound stupid or anything but what's castration? Is it like a food or something?" -vannypegasus, Pokémon board (6/14/05)

BlackRose203: There are only 21 hours in a day. Go to school more. -_-

Offline Phayre

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« Reply #34 on: June 07, 2007, 12:33:57 AM »
Hope so. I wasn't aware there was hype going around. Other than this topic I guess. But anyway. I really don't want to do the sprites right now..... so until I feel like it I guess. ^^
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Offline A Forgotten Legend

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« Reply #35 on: June 07, 2007, 01:02:55 AM »
Yes, there are two demos I wanna try, yours and that Mario game!  Yours of course it higher on my things I wish to play.

We all get a bit hyped up when there's a demo involved.
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Offline Phayre

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« Reply #36 on: June 07, 2007, 01:22:08 AM »
.....*dramatic bow*
....*hand everyone currently at thread a vanilla coke and a big stack of peanut butter cookies*
Go eat the tasties while I work. *watches as AFL tentatively reaches out, then snatches cookie and soda and scurries away into the shadows*
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Offline A Forgotten Legend

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« Reply #37 on: June 07, 2007, 04:07:11 PM »
Mm... cookie...
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Offline game_maniac

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« Reply #38 on: June 07, 2007, 07:41:10 PM »
Mmmm, vanilla coke... Wait, I don't like vanilla coke. IT'S A TRAP!
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Um, not to sound stupid or anything but what's castration? Is it like a food or something?" -vannypegasus, Pokémon board (6/14/05)

BlackRose203: There are only 21 hours in a day. Go to school more. -_-

Offline Phayre

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Demo length
« Reply #39 on: June 07, 2007, 09:08:35 PM »
......You're all spazzes. All of you. *hands GM another coke, watches as he drinks, remembers he doesn't like it, spits it out, repeats* Hehehehe...... the simple pleasures in life........
Anyway. The planned length of the demo goes kinda like this:
1. You start in Talreye, Christophe wants beer. Sidequest ensues.
2. Done with sidequest, oh look, still no beer. Damn.
3. Hey, a party member. We should leave town.
4. Oh look, a 4-screen long (or something like that) pretty forest sequence. Yay.
5. Oh look, a one room cave with a boss. Crap.
6. You get to Huinn, a busy trade ton. You can poke around, but once you prompt the storyline enough, the demo is over.

I don't know if this is an appropriate length for a demo. More needed? Less? I could cut out Huinn, but then there's little real story teaser. It would be done, though. Done like now. I'd appreciate input on this especially.
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Offline A Forgotten Legend

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« Reply #40 on: June 07, 2007, 11:36:41 PM »
NO!  WORK ON IT!  THEN I'LL HAVE SOMETHING TO LOOK FORWARD TO WHEN I COME BACK.
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Offline Phayre

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« Reply #41 on: June 08, 2007, 12:49:07 AM »
....*pats AFL on the head*
You're such a good little spaz.
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Offline game_maniac

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« Reply #42 on: June 08, 2007, 06:54:52 PM »
Sounds good, the only problem is... the party goes from town-forest-cave-boss fight-another town. It's just so overused. Meh, as long as the story is interesting, and the maps are well made.
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Um, not to sound stupid or anything but what's castration? Is it like a food or something?" -vannypegasus, Pokémon board (6/14/05)

BlackRose203: There are only 21 hours in a day. Go to school more. -_-

Offline Phayre

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« Reply #43 on: June 09, 2007, 01:05:06 AM »
I guess that's how RPGS work. Oh look, a town. Forest, cave, forest, cave. Oh look, a town. Wicked long cave. Oh look..... a town.
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Offline Bluhman

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« Reply #44 on: June 09, 2007, 05:09:28 AM »
Quote
Originally posted by Phayre
I guess that's how RPGS work. Oh look, a town. Forest, cave, forest, cave. Oh look, a town. Wicked long cave. Oh look..... a town.


JRPGs. Usually, a true RPG has no pattern in where you go. You just go, and wherever you end up, there's bound to be some adventure, ranging from anything from giant rats in the cellar, to recovering treasure from the cave.
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