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Author Topic: RPG Maker questions for noobies xP  (Read 2710 times)

Offline paprmastr232

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RPG Maker questions for noobies xP
« on: June 10, 2007, 01:28:09 AM »
i'm a noobie in RPG maker 2003 and i need help BAD ;_;"

I created an event on this map, and i also put the "Erase Event" option. I tested the game and the even activated and it was doing well. I went back to the panel (while on the same map) and it didn't activate anymore. BUT! when i went to a different map and went back to the map before; i went to the same panel where the event was and it repeated. Can someone help me make the event like.... It starts the event, then its permanently gone?

UPDATE: changed it since i'm going to have questions on how to do stuff to complete my RPG i'm making >.<"
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Offline Daetyrnis

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« Reply #1 on: June 10, 2007, 01:44:12 AM »
Erase event only disables an event until you re-enter the map, so that was what should have happened.

Instead, you will want to use switches.  Switches are things in your game that you can turn ON and OFF (they all start in the OFF-mode).  You can check if a switch is ON (as well as OFF), and do something accordingly.

So here, at the end of the event's commands, turn a switch ON (you can name them too, which helps keep everything organized and under control).  Then, make a new page in the event, and look to the left of the event window.

You should see a bunch of things that are greyed out now, but you can enable by checking boxes.  Enable a SWITCH condition (either one works, but just use the top one for now), and choose the switch that you turned on earlier.

Now, when you run your game, the event will do its thing.  Then, since the switch is ON, it won't do it a second time!  This is because RPG Maker only uses the page of an event with the HIGHEST number that has all of its conditions met.

First, it accessed page 1.  It couldn't access the higher page 2 because the required switch wasn't ON.  However, after you turn that switch on, it'll access page 2, page 1 won't be run ever again!!  That is of course, unless you turn the switch OFF. ;)

As long as page 2 doesn't have any commands, when the switch is ON, it will never do anything.
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Offline paprmastr232

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« Reply #2 on: June 10, 2007, 02:04:53 AM »
OMG thank you so much :D!!! now i can finish that stupid event Dx thank you :D!!!!!!
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Offline paprmastr232

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« Reply #3 on: June 10, 2007, 02:06:57 AM »
okies now on to my next question.... How can you make an event activate right after you press "New Game" on the Main Menu Screen? like... After you press New Game, an event starts o.o"
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Offline A Forgotten Legend

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« Reply #4 on: June 10, 2007, 02:33:33 AM »
1) Set the beginning hero party to no one
2) create a blank map
3) place the hero start on this map
4) Make your event an auto start
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Offline Daetyrnis

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« Reply #5 on: June 10, 2007, 03:34:55 AM »
Just adding onto what AFL posted...

There are two ways to make an event activate immediately, and you should know the differences.  The first is Auto Start, the second, Parallel Process.

Now, Auto Start starts up as soon as the hero enters the map, this includes when they start the game on the map.  An event set to Auto Start will pause everything else.  The hero and other events cannot move, things like that.  Once all the commands have been performed, the event loops back to the top of the commands.  This means that an Auto Start event will keep on running forever, until you disable it (preferable with switches!).

Parallel Process events are slightly more friendly.  Unlike Auto Start events, they are performed parallel to other events.  Nothing is paused, events can move, life goes on.  Just like Auto Start events, these loop back to the beginning as well.

For an introduction, you may not even need a switch.  If you have an Auto Start event do all the fancy stuff, and then teleport the player to another map, the event will of course not be executed.  That is of course, if the player never goes back to that map.
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Offline paprmastr232

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« Reply #6 on: June 10, 2007, 06:04:58 AM »
sorry for the questions ;_;" but i have another one >.<" er.... how can you uh... how should i explain this.... Like make anotehr character be on the event? O.o? i knwo how to do the auto starts and switches (thanks to you guys :3) but i don't know how to add a character or monster on a map D: (like the character sets, the one that moves around in the map)
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Offline Prpl_Mage

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« Reply #7 on: June 10, 2007, 06:38:02 AM »
The NPC(non-player characters), the monsters and villigers just waiting for their deathts are events as well.
Just change the even graphic to a villiger then on the event put a face set and then a messege, it will now look like the nps is talking to you.

Ading a probably helpful pic... I think
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Offline paprmastr232

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« Reply #8 on: June 11, 2007, 12:21:27 AM »
okies, now i'm up to the er.... the scene where i meet Noah (a character in my game).... problem is... i don't know how to make the Character Sprite, and the Monster sprite appear at the same time while still continuing on the event. next, i tried the switches, but the event won't stop x_X. Like.... After Noah said a message, the monster sprite appeared, and Noah kept on repeating D:. But, if i somehow accomplished that.... i don't know how to make the battle engagement
that only shows Noah battle sprite, and not my main one D:

(i think its kind of confusing... but i can't explain it any better TT__TT sorry)

NOTE: i want to make it a cutscene so i put it in AutoStart... ._."
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Offline Ezatoa

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« Reply #9 on: June 28, 2007, 02:18:00 PM »
Quote
Originally posted by paprmastr232
okies, now i'm up to the er.... the scene where i meet Noah (a character in my game).... problem is... i don't know how to make the Character Sprite, and the Monster sprite appear at the same time while still continuing on the event. next, i tried the switches, but the event won't stop x_X. Like.... After Noah said a message, the monster sprite appeared, and Noah kept on repeating D:. But, if i somehow accomplished that.... i don't know how to make the battle engagement
that only shows Noah battle sprite, and not my main one D:

(i think its kind of confusing... but i can't explain it any better TT__TT sorry)

NOTE: i want to make it a cutscene so i put it in AutoStart... ._."


Make sure the switch activates a blank page,
and if you want a battle to start you should go to event commands page 2 and select the first option (enemy encounter)
make sure the switch is activated when the cutcene SHOULD end and  make sure it leads to a Blank page which is NOT auto-start.

That should do it.

And for the battle sprite, i need more information about that question.
Do you mean how to change the default battle sprite or how to temporaly change a battle sprite?
(the difference: temporary changes a sprite in-game and changing the default in the database, just makes the sprite different in the whole game)

 

and one more thing, you shouldn't be sorry at all.
you're new to this, and you have to learn the basics, it's indeed hard to explain.
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