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Author Topic: I die right away!  (Read 2729 times)

Offline Linkforce

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I die right away!
« on: June 28, 2007, 09:57:39 PM »
Ok, so I have a problem.  I have the first event attached to show you what happens.  When the scene is done, the cave shakes, and a timer is supposed to start.  But when you gain control, you automatically die.  Why does this happen?
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Offline Bluhman

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« Reply #1 on: June 28, 2007, 09:59:26 PM »
If this is after being defeated by an enemy, then you'll be left with 0 HP. Because of this, certain actions will cause you to die and Game Overize.

Yeah. That's the only thing I can think of.
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Offline Linkforce

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« Reply #2 on: June 28, 2007, 09:59:30 PM »
Here, this is the other event.

I'd appreciate the help.  :)
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Offline Linkforce

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« Reply #3 on: June 28, 2007, 10:01:53 PM »
Quote
Originally posted by Bluhman
If this is after being defeated by an enemy, then you'll be left with 0 HP. Because of this, certain actions will cause you to die and Game Overize.

Yeah. That's the only thing I can think of.


That might be it, but I tested it starting as a new game.  Thats why the first screen has no Switch trigger.  And its not the switch cause I've tried it while actually playing through the game.
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Offline Dragonium

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« Reply #4 on: June 28, 2007, 10:11:11 PM »
Two things I can think of:

1) It's a HP issue. If Trance is the only character left alive after a previous battle, then when you remove him, you'll get Game Over after that event. I recommend putting in a "Full Heal" command somewhere in the first event, just in case.

2) There's an issue with your timer that's causing it to skip to the "Death" event as soon as the countdown starts, rather than 15 seconds after it starts. I'd recommend not using the built-in timer, and setting up your own timer with a Parallel process that decreases a "Seconds" variable by 1 every second, starting it at 15, and then starting the "Death" event at 0. The only disadvantage is that you'd have to make a numerical display for it yourself, but on the plus side it'd be more reliable and easier to use.

However, I don't use the built-in timers, so it may be better to wait until someone who knows what they're on about posts. xD
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Offline Linkforce

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« Reply #5 on: June 28, 2007, 10:15:11 PM »
Well, its not an HP issue, I can 100% assure you.  Ive gotten to that part with all characters alive so it isnt that.

And the other idea sounds good, but way too much work for something as small as this.  I'm sure there's a solution so I'll wait for some more posts.

Thanks for trying though!  :D
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Offline aboutasoandthis

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« Reply #6 on: June 28, 2007, 10:26:05 PM »
I'll put in the timer, unless someone manages to solve you're problem. I'm good at displaying numbers so don't worry about it.
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Offline Linkforce

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« Reply #7 on: June 28, 2007, 10:46:35 PM »
Quote
Originally posted by lucas_irineu
Change party member: Trance remove
I think that this may be the problem... There are other member in the party? If yes, forget everything I just said. :D


Yes, there are two others.

And aboutaso, thanks.  If I have to resort to that, I'll let you know.
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Offline Linkforce

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« Reply #8 on: June 29, 2007, 05:33:43 AM »
Well, I talked to Meiscool, and he figured it out in one try, lol.  Apparently, you just have to activate the switch (Rubble) after the timer is set.  Lol. problem solved!  Thanks to everyone who tried.  :D
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