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Author Topic: Condition battle animations.  (Read 2334 times)

Offline zuhane1

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Condition battle animations.
« on: October 09, 2007, 07:25:09 AM »
Is it possible to have different condition animations? I use battle animations for my current game you see and one condition is frozen, the other is acidic. I don't really want the same animation for both conditions. Is there a way to use seperate ones?
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Nether-
A game featuring more extras and minigames than anything. Endorse in hours of fun without even doing the storyline. A game with so many features it's just not right.

Offline Prpl_Mage

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« Reply #1 on: October 09, 2007, 10:23:56 AM »
Well, pretty much fill in an empty Animation-thingy with your pose and then entter the condition window and change the "status pose" to the same number...

I'll just post this yso You'll get it.
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Offline zuhane1

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« Reply #2 on: October 09, 2007, 12:10:04 PM »
That's very good but the problem is that I'm using battle-animations. How could I do it with them?

EDIT: Ah, nevermind. Just figured it out, used battlecharsets for characters when they have conditions. I'll keep you updated to tell you if it works okay or not, thanks a lot! :D

EDIT 2: I messed about even more and ound out you CAN use battle animations for this sort of thing! Thanks for giving me hope! You rock, and now, my game will too!
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Nether-
A game featuring more extras and minigames than anything. Endorse in hours of fun without even doing the storyline. A game with so many features it's just not right.

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