Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

New forum theme up and running!



  • Charas-Project »
  • Game Creation »
  • Requests »
  • RPG Maker Programming »
  • Shooting system in rm2k
« previous next »
  • Print
Pages: [1] 2

Author Topic: Shooting system in rm2k  (Read 5853 times)

Offline benjie417234

  • Member
  • Initiate
  • *
  • Posts: 74
Shooting system in rm2k
« on: October 23, 2007, 07:55:16 AM »
Okay i want to discover how to create a shooting system in RPG maker 2000(only).I'm trying to make a action-horror game and i want to put the elements of shooting in it.Please help me.I'm the one who always ask.but next time i'll be the one to help.
Logged

Offline Moosetroop11

  • Sage
  • *
  • Posts: 7,398
(No subject)
« Reply #1 on: October 23, 2007, 09:23:59 AM »
Describe more clearly. Do you want to be able to shoot whilst walking around or do you need a cool shooting system in-battle?
Logged
Maaaaaaaaaaaaaaaaaaaaaaaaaaan I missed this place.

Quote from: drenrin2120
Maaaaaaaaaaaaaaaaaaan I missed you.

Quote from: fruckert
Maaaaaaaaaaaaaaan I missed that welcome.

Offline benjie417234

  • Member
  • Initiate
  • *
  • Posts: 74
(No subject)
« Reply #2 on: October 23, 2007, 09:52:38 AM »
oh yeah forgot about that...
I want to shoot in the field not in battle.
(I want to shoot while walking around)Thanks in advance.
Logged

Offline benjie417234

  • Member
  • Initiate
  • *
  • Posts: 74
(No subject)
« Reply #3 on: October 24, 2007, 01:39:24 AM »
no ones still replying...huh...
well i'll wait.i did found one but  i cant understand a single word in that tut.wrong spellings,even the code is not understandable...
i really need this one.desperate,eh?
Logged

Offline lilsniffs3

  • Exemplar
  • *
  • Posts: 1,573
(No subject)
« Reply #4 on: October 24, 2007, 03:10:04 AM »
In a couple months, check out gamingw.net they had a load of these things.
Logged

Offline Prpl_Mage

  • Administrator
  • Sage
  • *
  • Posts: 7,645
  • The Administrator Mage
    • Check out our itch website
(No subject)
« Reply #5 on: October 24, 2007, 04:14:02 AM »
You might have to wait a while or use our search function in order to find what you are looking for.

Some of our members are quite gone right now (I blame Halo) so it might take some time for them to reply.
But you want an ABS right? A battle system that is active while walking around in town and such? Where you press a button to shoot yer gun at zombies and such?
I'm just gonna tell you that they are quite hard to do without any kind of skills and it requires a lot of coding.
Logged
Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline benjie417234

  • Member
  • Initiate
  • *
  • Posts: 74
(No subject)
« Reply #6 on: October 24, 2007, 05:26:29 AM »
i agree...these things are kinda rare,indeed.
Logged

Offline Ben

  • Some dude
  • Staff
  • Royal
  • *
  • Posts: 4,844
  • butts
    • my portfolio
(No subject)
« Reply #7 on: October 24, 2007, 07:02:48 AM »
not rare. quite common. quite easy....if you know what youre doing.


Quite confusing if you dont.

Google i think its the rpg2003 toolkit? it has a compilation of tutorials.
try a couple of different ways. this is a good way to learn skillz.

I couldnt tell you how. but i can tell you to read tutorials. thats how i learned this noise.
Logged

Offline Dragoon de Sol

  • Common sense isn't very common
  • Agent
  • *
  • Posts: 800
(No subject)
« Reply #8 on: October 24, 2007, 03:17:02 PM »
AsakuraHao has a tutorial about making an ABS that is actually quite good. With it, I was able to make a shooting system just fine.
Logged

Offline benjie417234

  • Member
  • Initiate
  • *
  • Posts: 74
(No subject)
« Reply #9 on: October 25, 2007, 01:52:42 AM »
AsakuraHao right?Yes i have read it.But i did'nt know that it was possible for that to happen.I'll try.but how can i convert it for RPG Maker 2000?
Logged

Offline DragonBlaze

  • A Wild DB Appeared!
  • Royal
  • *
  • Posts: 3,329
(No subject)
« Reply #10 on: October 25, 2007, 03:30:59 AM »
Lol, I just made a shooting battle system last week, took two days, its not that hard. Though some ideas are complicated, so you should have a good background on rm2k/3 coding. Start off by learning how to record x and y possitions for events and triggering things when their equal.

But err, in shot. When you hit the right key, generate a shot at the heros location. Move it in the dirrection that the hero is facing. Set an x and y possition equal to the bullet, and update it every .0 or .1 seconds. If the bullet x and y possition is equal to the enemy's, deal damage to the enemy.
Logged
Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN

Offline lonewolf

  • lonewolf
  • Leader
  • *
  • Posts: 2,049
  • from the Kiowa apache tribe
DragonBlaze
« Reply #11 on: October 25, 2007, 09:41:20 AM »
DragonBlaze
sorry to jump this topic
i was going to ask for a samurai sword skills
when you on a map or a battle
you can hit a ninja by open a sword skill
then you will see some art of a sword
moving around hiting the ninja's
is there a way to do this?
Logged
A real friend is one who walks in when the rest of the world walks out

Offline benjie417234

  • Member
  • Initiate
  • *
  • Posts: 74
(No subject)
« Reply #12 on: October 25, 2007, 10:16:09 AM »
aww.great but still no code for reference for me,Dragonblaze?
i really need this.i know you said i should have a good background in coding.I learn more and more as long as i have reference.sometimes by myself.
Logged

Offline DragonBlaze

  • A Wild DB Appeared!
  • Royal
  • *
  • Posts: 3,329
(No subject)
« Reply #13 on: October 25, 2007, 01:33:43 PM »
Quote
Originally posted by benjie417234
aww.great but still no code for reference for me,Dragonblaze?
i really need this.i know you said i should have a good background in coding.I learn more and more as long as i have reference.sometimes by myself.


I'm sorry, I don't provide any code for any 'long' codes. Like I said before, I made something simular to this, and it took me two full days of work (like 8 hours a day or more). Taking the time to write all that down just isn't something I have time for right now.

But I found a code for a shooting system, it actually looks better (for what you need it to do) than my system. So take a read at this. If you can't understand it, sorry, I don't think I could explain it much better than this guy :(

http://www.blade2k.net/writings/0/1/3/writing_148

If you have any questions about one part or another, feel free to ask and I'll try to help, but I just don't have time to help you with the whole thing.

 
Quote
DragonBlaze
sorry to jump this topic
i was going to ask for a samurai sword skills
when you on a map or a battle
you can hit a ninja by open a sword skill
then you will see some art of a sword
moving around hiting the ninja's
is there a way to do this?


Yes, I'll PM you with details so that this topic can stay on this current topic.
Logged
Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN

Offline Ganocide_of_a_Kingdom

  • People's Salvation To Ignorance
  • Associate
  • *
  • Posts: 105
(No subject)
« Reply #14 on: October 25, 2007, 01:46:50 PM »
I know of a game that in my opinion has a great shooting system. It's called O-RPG. Download it if you want an example of a good one, maybe it could help.

Here's the link to it:

http://perso.gratisweb.com/dya/index_maker.html

I know it's in Spanish, but just scroll down 'til you see the ORPG Picture.

I hope it helps you out.
Logged

  • Print
Pages: [1] 2
« previous next »
  • Charas-Project »
  • Game Creation »
  • Requests »
  • RPG Maker Programming »
  • Shooting system in rm2k
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum