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Author Topic: Battle System help x_X"  (Read 3359 times)

Offline paprmastr232

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Battle System help x_X"
« on: November 09, 2007, 07:26:04 PM »
yeah... i need help on my battle system...

1. I want the overlimit system like in the tales game, just like Tales of the abyss.

2. I want to know how to make my magic deal more then one hit. Like multiple hits and deals each damage per hit.


I also want help for the hero add thing... I dont know hot to make the system add more then 4 characters. In my game there are 8 heros but... they only allow me four of them x_X" i dont know how to have 8 heros but have 4 heros in battle. O.o" i think thats a bit confusing.
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Offline Prpl_Mage

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« Reply #1 on: November 09, 2007, 09:38:11 PM »
The overlimit system, well... Do you have a CBS(custom battle system) that makes the battles like ToA? And what does it do in that game any way? All I know is that it removed the staggering from attacks and allows almost instant cast spells in ToS.
And if you are using the ordinary battle system, try to simply make another monster with the same sprite but darkar that has stronger spells and will change back after like 3 turns.

Making skills deal more than just one damage requires the use of "insert combo" battle event or making the skill activating an event that will play an animation and adding damage to the enemy.

Well, you'll probably have to use a CMS(custom meny system) in order to make it possible to access and check your characters that are in the party and yet not able to fight since the original system only keep the tabs on the four you'll use in the battle.

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Offline paprmastr232

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« Reply #2 on: November 09, 2007, 10:46:09 PM »
Quote
Originally posted by Prpl_Mage
The overlimit system, well... Do you have a CBS(custom battle system) that makes the battles like ToA? And what does it do in that game any way? All I know is that it removed the staggering from attacks and allows almost instant cast spells in ToS.
And if you are using the ordinary battle system, try to simply make another monster with the same sprite but darkar that has stronger spells and will change back after like 3 turns.

Making skills deal more than just one damage requires the use of "insert combo" battle event or making the skill activating an event that will play an animation and adding damage to the enemy.

Well, you'll probably have to use a CMS(custom meny system) in order to make it possible to access and check your characters that are in the party and yet not able to fight since the original system only keep the tabs on the four you'll use in the battle.

well in ToA The overlimit does remove staggering, but i want it so i can activate the stronger spells. O.o well their mystic artes... yeah... but i want to know how to do so O.o" How can i do the CMS and how can i do the common event for the multiple hit combo? x_X? and the over limit...
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Offline Dragoon de Sol

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« Reply #3 on: November 10, 2007, 01:53:52 AM »
If you have to ask, you'll never know.

In other words...

If you have to really ask how to do it, then you're probably not able to do it and you shouldn't be attempting to do it. For each, you need a custom system that takes weeks to code even for the best, and no one's going to do that. Explaining it in itself would take more than just a few hours.

You should be less ambitious.


I suggest these three things:

1. Look up a tutorial on the internet for making a limit break system in RM2K3. That will be close enough to Overlimit.

2. Do what Prpl said about the adding combos.

3. All I can suggest for this one is to find someone who will make a small menu for you to switch party memebers, cause there's no way for you to get eight at once.
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Offline paprmastr232

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« Reply #4 on: November 11, 2007, 12:35:16 AM »
Quote
Originally posted by Dragoon de Sol
If you have to ask, you'll never know.

In other words...

If you have to really ask how to do it, then you're probably not able to do it and you shouldn't be attempting to do it. For each, you need a custom system that takes weeks to code even for the best, and no one's going to do that. Explaining it in itself would take more than just a few hours.

You should be less ambitious.


I suggest these three things:

1. Look up a tutorial on the internet for making a limit break system in RM2K3. That will be close enough to Overlimit.

2. Do what Prpl said about the adding combos.

3. All I can suggest for this one is to find someone who will make a small menu for you to switch party memebers, cause there's no way for you to get eight at once.
hm... i see :o okies i'll try, i just don't know where to put the codes in. If i knew where i can try to make my own custom battle system...
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Offline Dragoon de Sol

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« Reply #5 on: November 11, 2007, 01:03:57 AM »
Making a custom battle system would require you to make it on a normal map.

It being custom means it has NOTHING to do with the Default Battle System.
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Offline Prpl_Mage

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« Reply #6 on: November 11, 2007, 07:11:00 AM »
Believe me, making the custom battle system is a biasch...

You'll begin to hate yourself after a couple of hours when something goes wrong and you have to dig your way through repeating coding to find the error.

Making the X-times hit magics can be done in the Default: Just as I explained above.

making the overlimit can be done in the default as well:
Make a variable increase its value everytime you/ your enemy is hurt. When the variable is "equal to or above" to the set limit then show battle animation" at "Hero 1". Chnage "Hero 1" class to "Hero 1 overlimit"(one that has the stronger spells and perhaps a different look).
Start switch/variable "Hero 1 is overlimit."
Then simply make it fade away with your hero going back to it's real class after you use one of those spells/ three turns.

The party thing:
You can have eight characters at once, the rpgmaker stores all the information about those characters that you "remove from party" so that they are just as they left when you add an event to "add partymember".
But you can't see their stats adn such.
Making the "change partymember" thing isn't that hard actually.
You just need a map (makes it easier although pictures are awesome if you know what you are doing) with charsets/ facesets for all your characters.
Use a chipset that looks like a menu and make lines and a little box in the upper left corner where you make charsets with letters forming "choose", "remove" "start over" & "back"

Choose will make your hero (looking like a menu arrow now) to be instantly teleported outside the box and next to the first charset/faceset where you can press up and down to be teleported to the other heroes.
Well, if you press the action key there will be a question whereever or not you want the character.
If you choose "yes" then he will appear at a menu-looking bar in the bottom with three other free spots. The character next to you should now start moving or jump in joy.
And so on.

Pretty much just variables here as well. If variable "hero spot1" is 1 then add Hero 1, if it is 8 then add hero 8 ect. and if you don't have a hero and tries to go back there will be an error message claiming that you need a hero to continue with the game.
Well, you could make it possible to see their stats and gear by making that option when you choose wich hero to use.


This wasn't really helpful but you get the idea right? What you have to do in order to make it. Search for some tutorials for details as I truly suck at explaining coding. But i guess I could try to explain it better.
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Dragoon de Sol

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« Reply #7 on: November 11, 2007, 07:39:50 AM »
With overlimit, it's kinda hard to raise it at seperate points, so I always raise it when the character attacks by one.
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