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Author Topic: What's your RPG Maker strong point?  (Read 8620 times)

Offline Prpl_Mage

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« Reply #15 on: December 25, 2007, 10:01:08 PM »
Well, I'm a pretty good spriter if I may say so myself... I usually do most graphics on my own although my backgrounds and chipsets usually lack awsomeness and my battleanimations can look a bit stale...

I can't compose mucis, I can sit right here and make up a song with everything but I can't tell when what is going to happen or what instrument it is....

And I'm usually able to make really good stories with no real vilain, since they are just people as well... I'm able to crank all my thoughts, ideology and ethics into the game before I even start it.

But I more or less suck at the programming. I need some kind of help to get started since I know pretty much what I can do but there is this one thing I can't figure out.
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Shady Ultima

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« Reply #16 on: December 26, 2007, 04:32:35 PM »
Quote
Originally posted by aboutasoandthis
Quote
Originally posted by coasterkrazy
Quote
Originally posted by Bluhman
And did the Chain game really die?!


I was hoping AFL was just taking his time, but I haven't seen him around. :|[/B]


I think Shady is talking about the Community game, the other game that's supposed to be made.[/B]


Aye, this is what I was talkin about. Nobody really was interested, and when Aboutaso had to drop out, I lost my programmer, and no one could complete the programming, I tried to find people, but I've given up.
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline Linkforce

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« Reply #17 on: December 26, 2007, 06:02:05 PM »
Hmm....probably character development and and confusing the hell out of people with mysterious stuff.  Lol.  But it's usually just enough to still keep you understanding what's going on without knowing everything.  I think that's why it's my strong point.   :domosai:
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Offline A Forgotten Legend

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« Reply #18 on: December 29, 2007, 01:25:01 PM »
Chain is not dead.  I just kinda had no time.   :(

I finished a mini-chapter at least.

On-topic, I'd say in this order:

Music
Story
.......
And then everything else is tied in suckiness. :|
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Offline Djanki

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« Reply #19 on: December 31, 2007, 01:29:12 AM »
Well, I guess I'm best at storyline. I'm naturally good at writing, but...that's it. If I made a game, it'd be like Xenosaga, only the graphics suck, and there's Final Fantasy VI and Sailor Moon music everywhere...

Still, put me with a good map-maker, and we could probably plan a nice game. I have too little patience to make good maps, and too little programming talent. If only I put more effort into it...
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Quote from: _JeT_ on September 12, 2008, 06:02:24 PM
The Chinese knock off of Meiscol 2.0 - Iamcool! Teaches kids good sentence structure, and how to share!

Offline Linkizcool

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« Reply #20 on: December 31, 2007, 02:36:59 AM »
I'm best at coding new, innovative stuff, but to be honest I haven't touched programming hardcore stuff in a long time. I was gonna get really, really into a new RPG (some of you remember Area 19), but then I decided it would fit better in a book, because I realised i could make the main character much, much deeper in written format. So now I'm writing a book that I hope will get published eventually.

Other then that I compose flamenco pieces and write rock operas.
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Offline Tomi

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« Reply #21 on: December 31, 2007, 03:03:12 PM »
I'm best at knowing how to code something.. I used to be pretty good at spriting too.  But I haven't really touched any of that in like 3 years..
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Offline Ben

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« Reply #22 on: December 31, 2007, 06:09:54 PM »
spriting and chipsets....picture files...

ive been working on getting my mind around programming.


im the only person i know of personally who makes chipsets from scratch, so im gonna say that is my strong ploint
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Offline A Forgotten Legend

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« Reply #23 on: January 01, 2008, 07:11:29 PM »
Quote
Originally posted by Tomi
But I haven't really touched any of that in like 3 years..


:o
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Offline carrionmarksman

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« Reply #24 on: January 01, 2008, 09:54:10 PM »
I suppose I'm good at mapping and setting up character stats, battles etc.
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Offline zuhane1

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« Reply #25 on: January 03, 2008, 10:09:00 AM »
Yeah I'm kinda like Nintendo, I don't do anything mainstream. Why have a hospital or inn when you could have a magical crystal that you mine for special cells you put in your body to regain health? Why have bracelets and necklaces when you can have SD cards that you put in your weapons? Why have a human as a main character? Why not have a lizard who wears an open tracksuit top and has long spiky red hair? Why have a normal person as a side-kick? Why not have a giant bear in a spacesuit with a lasergun?
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Nether-
A game featuring more extras and minigames than anything. Endorse in hours of fun without even doing the storyline. A game with so many features it's just not right.

Offline Razor

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« Reply #26 on: January 03, 2008, 11:26:10 AM »
I dare say at least some aspects of those ideas are just as mainstream as hospitals and inns.

But I would totally play a game as a laser gun toting bear astronaut
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Always right.

Offline Fortet

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« Reply #27 on: January 03, 2008, 03:05:19 PM »
Quote
Originally posted by gemini
im the only person i know of personally who makes chipsets from scratch


*coughcough*
I do that, too. Just not for XP
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Offline Tomi

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« Reply #28 on: January 06, 2008, 03:28:20 AM »
Quote
Originally posted by A Forgotten Legend
Quote
Originally posted by Tomi
But I haven't really touched any of that in like 3 years..


:o[/B]

Haha yeah :P  Yet I've stuck around here.. fascinating, isn't it?  :domosai:
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Offline Option A

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« Reply #29 on: January 06, 2008, 10:07:42 AM »
Quote
Originally posted by Tomi
Quote
Originally posted by A Forgotten Legend
Quote
Originally posted by Tomi
But I haven't really touched any of that in like 3 years..


:o[/B]

Haha yeah :P  Yet I've stuck around here.. fascinating, isn't it?  :domosai: [/B]


The charas has you, Neo. (Had to <.< )

My strong point, besides quiting ongoing projects? Well, as far as I know, my games has always delivered better visually than technical. And yet I've never really liked mapping, gets boring after only a few minutes, and my maps tend to take some time making. v_v

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