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Author Topic: [Demo] TripTrip (New demo!)  (Read 9196 times)

Offline coasterkrazy

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[Demo] TripTrip (New demo!)
« on: January 21, 2008, 04:00:59 AM »
I've been working on this GM6 game for a little while, but never got around to completing a demo. I wanted to include the first boss stage in the demo release, but I'm still trying to figure out what to do for that and I don't want to delay revealing this any longer, especially since I've had all the gameplay mechanics down for a long time now.

Basically, you're a ball traveling along a path and always forced to move forward, but you can (and must) speed up, slow down and move left and right with the arrow keys. Different colors will appear on the path and you must change the ball color to the correct color to avoid losing a life. You'll start at the last stage beginning or checkpoint when losing a life, start at the last stage beginning when losing all of your lives and continuing, and you'll start at the beginning of a world when using a password. Obviously, there are no passwords yet since there is only currently one world.

I'm being pretty brief with this post because there isn't really much to explain. There's no story. Screenshots really wouldn't demonstrate much at all. It's all just a reaction-based action game that takes on an NES feel (everything from graphics to music to sounds). The only difference is that there are more buttons than an NES game would have.

So, without further ado, I give you the instructions and the demo link. The instructions can be accessed in the game at any time by pressing F1. Also note there's really no need to change the ball color to gray.

TRIP TRIP

In-Game Controls
Enter - Confirm/Select/Pause
Directional keys - Move
Z - Change ball color to gray
x - Change ball color to red
c - Change ball color to blue
v - Change ball color to yellow
b - Change ball color to green
Space - Jump (only with jump ball)
F2 - Return to title screen
P - Bring up password screen (on title screen only)

Other Controls
F1 - Access this screen
Esc - Close game
F4 - Toggle full-screen/window

Objective
Simply reach the end of each stage. There's really nothing more to say. Be wary of surprises!

Tips
-Remember you can be any color on colorless land
-Keep in mind that you have some leeway in changing time when you hit a different color

GOOD LUCK!

NOTE: EVERYTHING in this game is made by me. Therefore, no credit is due except to Mark Overmars for making GameMaker and whoever made the Joystix font on 1001fonts.com. Oh, and the people who made Tetris for the NES a long time ago I guess because I used those types of letters on the title screen. Talk to me if you want any of the music or sounds (I can't imagine you would want or need any of the sprites).

----------------------------------------------------------------------
February 18th, 2008
DEMO RERELEASE - OFFICIAL DEMO

Changes from previous version:
-Two versions, original proportional-to-screen ratio (harder), long-style ratio (easier)
-World 1 Boss completed
-Clouds in tutorial
-J icon in corner to indicate when you have a jump available
-Fixed missing room boundary in tutorial
-Minor changes in tutorial dialogue (namely a few things I forgot to mention)
-Extremely minor changes in 1-1 and 1-3

TripTrip Official Demo (Proportional Ratio Version)
TripTrip Official Demo (Long Ratio Version)
----------------------------------------------------------------------
May 23rd, 2008
NEW DEMO

New stuff:
-New worlds complete (play for yourself to see which/how many!)
-Sorry, no long ratio for this demo unless demand is high, and right now I have zero requests for it
-Pause only unpauses when you press enter instead of any key
-Passwords
-Now compatible with Windows Vista
-Possible other things I'm forgetting

Known bugs:
-One of the bosses has a slight possibility of a glitch that will make it easier; I don't know how to fix this and probably won't since it isn't that big of a deal

Demo link:
TripTrip Demo v2
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Offline Moosetroop11

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« Reply #1 on: January 21, 2008, 08:50:35 PM »
You rule. Everything about you excretes awesome.




The game sounds like it could be okay too. I'm in the middle of downloading it now.

EDIT: Okay. The music and graphics are awesome. The comment boxes remind me of my old gamemaker attempts before I gave up ^.^

I thought it'd be annoying remembering which colour is which key but it's quite easy to remember after a while. And I agree that having the first letter of the colour as the activation key would have been a pain.

I haven't got past the first level yet XD but the tutorial was damn cool.

Negative points... I'll come to after I've played it a bit more.

EDIT EDIT: Okay, One downside is that at points it's more like a memory game because the screen is so small that some of the twists are just too damn difficult to avoid if you don't know they're coming.
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Offline coasterkrazy

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« Reply #2 on: January 21, 2008, 09:06:21 PM »
Thanks! :) Haha yeah I forgot to mention the rather tough and unforgiving difficulty. But I think it gets slightly easier once you get used to it.

As far as the comment boxes go, I forgot to mention that I plan on changing those to custom text boxes for the final release. I'm just way too lazy to do it right now.

EDIT: Just noticed your EDIT EDIT. Yeah I've gotten that before... Hmm... I think what I'll do is make the screen longer vertically, so you can see more ahead of you. I didn't like the idea at first because of the odd ratio, but I think now that the game really needs it. I'll do that for the re-release. Perhaps I'll have two different versions just for the sake of keeping that ratio because I like it haha.
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Offline Moosetroop11

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« Reply #3 on: January 21, 2008, 09:15:28 PM »
You're right, I'm getting better quickly.

You might want to have a 'J' icon that appears in the corner when you have the J power, that'd be cool. Like you're using up an item.

Also, you gravely need a metal slug-esque voice going "LEVEL ONE. START!" at the beginning of the level. He could introduce the world too XD

Just suggestions.
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Offline coasterkrazy

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« Reply #4 on: January 21, 2008, 10:37:22 PM »
Quote
Originally posted by Moosetroop11
You might want to have a 'J' icon that appears in the corner when you have the J power, that'd be cool. Like you're using up an item.


Funny you should say that because actually, I have that programmed in. It just didn't work and I never bothered debugging the problem because I didn't care that much. :p I'll revisit it at some point though.

Hmm... voices... I don't know. I hate the way my recorded voice sounds, even NES-ified. :p

EDIT: Oops. I just noticed I forgot to put a boundary around the view in the tutorial. It's a quick fix and won't matter too much, so I'll fix it in the re-release.
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Offline aboutasoandthis

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« Reply #5 on: January 21, 2008, 11:12:47 PM »
I hate my slow computer. Whenever I try to run the game I get a pop-up saying my graphics card sucks.  _veryangry_

I'll play this on my fast computer later and tell you what I think.
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Offline Moosetroop11

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« Reply #6 on: January 22, 2008, 03:27:04 PM »
Quote
Originally posted by coasterkrazy
Hmm... voices... I don't know. I hate the way my recorded voice sounds, even NES-ified. :p

If you do want to put them in at any point, I could try and do it.
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Offline ZeroKirbyX

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« Reply #7 on: January 22, 2008, 07:01:03 PM »
Dude, that was amazing. Although I got too busy jammin' to the music to play the game XD
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Offline HobomasterXXX

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« Reply #8 on: January 23, 2008, 12:16:54 AM »
GM6... my old nemesis... seriously though, GM6 hates me. about 70% of GM6 games i open crash immediately. i had to go back to gm5.
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Offline coasterkrazy

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The demo rerelease is here! (Finally)
« Reply #9 on: February 18, 2008, 10:19:10 PM »
Sorry it took so long, but I'm finally finished making the rerelease of the demo!

Changes from previous version:
-Two versions, original proportional-to-screen ratio (harder), long-style ratio (easier)
-World 1 Boss completed
-Clouds in tutorial
-J icon in corner to indicate when you have a jump available
-Fixed missing room boundary in tutorial
-Minor changes in tutorial dialogue (namely a few things I forgot to mention)
-Extremely minor changes in 1-1 and 1-3

And I think that's all. I'll post the links here and in the first post.

TripTrip Official Demo (Proportional Ratio Version)
TripTrip Official Demo (Long Ratio Version)
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Offline coasterkrazy

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« Reply #10 on: February 20, 2008, 11:49:01 PM »
I'd really hate to this but... bump...? Anyone? I know I got a few comments from some of you before, but I just released an update fixing some things you wanted to see fixed, and also what will probably be the only demo until the game is complete.

I know I made the game's difficulty level so that it isn't for the faint of heart, but I'm sure someone has something else to say. I somehow feel like a lot of people might have missed this here... or if not, that's cool too. I have other places to post it.

EDIT: I also realize it's only been 2 days, but I think this has slid pretty far down the games forum...
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Offline Moosetroop11

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« Reply #11 on: February 21, 2008, 12:53:13 AM »
Oops, I just didn't notice this.

I was sad when I got to the end of the last one, so I'll download this and tell you what you think... But not right now. I'm just postponing going to sleep right now so I don't want to start something.

If I don't post in the next few days, PM me! I will have forgotten. XD
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Offline Moosetroop11

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« Reply #12 on: February 26, 2008, 12:19:38 AM »
Right, downloaded! XD

I shall play it tomorrow. I have to get up on time in the morning. Sucks...

EDIT: Alright, I downloaded the proportional one since I'd prefer to play it as the maker intended. I got to the boss and it's a really cool idea; really in keeping with the rest of the game!

I managed to hit it three times once, I think, but I never managed to beat it :( Damn cool though. And the fact that it's made up of the colours you've encountered so far... You kinda start imagining later bosses with the full compliment of colours.
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Offline coasterkrazy

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« Reply #13 on: February 26, 2008, 09:35:03 PM »
Huh? That's weird, since it only takes three hits to kill... haha. I tested a lot of times too. Sure you counted right? :P

I'm glad you like it. :) And yes... later bosses... we'll see... mwahahahaHAHAHAHAHA... *ahem* >.>

Wow, lots of emotes for me today.

Oh, and I feel it is important to note that I have definitely decided now that I'm not releasing anything else until the full game. I want to keep surprises at a maximum, ya know?
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Offline Moosetroop11

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« Reply #14 on: February 26, 2008, 11:40:44 PM »
It could have easily been two. It goes back up to full health when you die and I kept losing track of whether I'd hit it in that life or the previous one.
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Maaaaaaaaaaaaaaaaaaaaaaaaaaan I missed this place.

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Maaaaaaaaaaaaaaaaaaan I missed you.

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