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Author Topic: Moving Enemy?  (Read 5854 times)

Offline Hirochi-Zangus

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Moving Enemy?
« on: May 07, 2008, 02:18:08 AM »
I would like to know how to make a moving enemy on RPG 2k3. I know it's possible, but I just can't figure it out! Please help me!
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Offline Prpl_Mage

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« Reply #1 on: May 07, 2008, 05:40:23 AM »
And what exactly do you mean by "moving enemy"?
The monster sprites? Overworld sprites ect?
And for what purpose are they moving?
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Offline Hirochi-Zangus

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« Reply #2 on: May 07, 2008, 09:49:51 PM »
In battle they are usually stationary, I want to know if there is a way you can have an enemy that is moving instead of being in a statue like state.
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Offline Dominicy

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« Reply #3 on: May 07, 2008, 10:49:45 PM »
Find the monster's sprite sheet and paste the animations into a blank battle animation sheet.
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Offline Hirochi-Zangus

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« Reply #4 on: May 07, 2008, 10:56:45 PM »
How would that help me have a moving enemy? Please explain...
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Offline Moosetroop11

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« Reply #5 on: May 07, 2008, 10:57:35 PM »
Hmm? I thought that was supposedly impossible and then that FF7 person came along and boasted that he had animated monsters but then his friend contacted Square Enix and they had to cancel the project? Is there something I missed? I'm pretty sure you can't use battle animations as monsters...
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Offline Hirochi-Zangus

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« Reply #6 on: May 07, 2008, 11:01:48 PM »
Quote
Originally posted by Moosetroop11
Hmm? I thought that was supposedly impossible and then that FF7 person came along and boasted that he had animated monsters but then his friend contacted Square Enix and they had to cancel the project? Is there something I missed? I'm pretty sure you can't use battle animations as monsters...


I'm pretty sure you can't use them as monsters either. My friend told me that if you have the monster as a .XYZ file or whatever that it'll be a moving monster. I'm just trying to find out if that is so because I can't make a file that is a .xyz!
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Offline HobomasterXXX

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« Reply #7 on: May 07, 2008, 11:20:16 PM »
Basically, you can do animated attacks with a bit of event coding and battle anim skills, but to make fully animated foes you would need a CBS.
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Offline Hirochi-Zangus

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« Reply #8 on: May 07, 2008, 11:29:25 PM »
I hear about this CBS on all the posts... I'm still new to this as you can tell so can you please tell me what CBS means. :(
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Offline Prpl_Mage

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« Reply #9 on: May 07, 2008, 11:56:13 PM »
Custom Battle System.
You make everything yourself from scratch or using someone elses or even go after a tutorial.

DB is making one but damn, it takes a pretty long time to fix it.
You know, the AI has to be done manually and such.
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Offline Hirochi-Zangus

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« Reply #10 on: May 08, 2008, 01:29:05 AM »
Now I remember! But back to my original question... Is it possible to make an enemy (during battle) move such as the heroes move during battle, or is it a myth/impossible?
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Offline HobomasterXXX

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« Reply #11 on: May 08, 2008, 01:46:29 AM »
As i said, using a few events and some well placed battle anims you can make attacks animated but everything else is nigh impossible.
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Offline Hirochi-Zangus

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« Reply #12 on: May 08, 2008, 02:59:48 AM »
I see, but is it possible with scripting that there may be a chance at making an animated enemy? Or am I doomed to the relentless hope of trying and failing?
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Offline HobomasterXXX

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« Reply #13 on: May 08, 2008, 03:24:42 AM »
Well, if there was a chance, it would require hours of coding each enemy and monster group. Really not worth it in the long run. And anyway, trying to get an animated battler for every monster is way hard.
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Offline Prpl_Mage

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« Reply #14 on: May 08, 2008, 05:35:43 AM »
I suppose that you could code something with pictures and have monsters compeltely blank and set an event to change the picture once every 1 sec in order to make it move around.
It works on the maps but I'm not sure if it does in battles as well. I stick to frozen enemies but make my own battle animations for each attacks(See: Sprite fro life).
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