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Author Topic: Apathy of Angels - Updated 7/22/12 - Full mini update on pg1  (Read 155362 times)

Offline drenrin2120

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Apathy of Angels - Updated 7/22/12 - Full mini update on pg1
« on: June 04, 2008, 02:12:53 AM »
Apathy of Angels

UPDATE as of July 22, 2012:
So, I've been plugging away at this game slowly for a few years without much to show. The only thing keeping me going was that I genuinely enjoy what I'm doing. Nothing's really happened in the past few months except a few game plan changers. Some of you may know of Cherry's DYNRPG, well, it's awesome, but there aren't too many developers working with it. Which ends up being fine because the few patches that exist for it are pretty damn awesome. Particle effects, animated monsters, place text at any x,y, date and time... really neat stuff. I'm currently working with particles and animated monsters.

What's new? Nothing too much really, but here's an update anyway.
- I will be continuing to work with the DBS and have some ways of getting around default battle algorithms. Which leads me to...
- Combat skills! A new subset of skills which replaces the attack command. The basic idea is, instead of a normal attack, you're allotted combat skills with varying kinds of costs, anything from HP or MP, to reducing a characters DEF in order to use the combat skill. In this subsection will be custom algorithm making acquiring new weapons actually useful.
- Custom experience system is a go. Monsters give varying amounts of XP based on your level compared to theirs.
- Animated monsters! Yay, I've already got a few examples but my crappy laptop can't record video. One thing I can tell you is that, if all goes well, I want to create custom monsters with their own animations.

- One final system MAY be implemented. I'm working out the kinks but I think it'll add that last bit of variation that'll really improve gameplay. Basic concept, a class/job system that effects what techs and combat skills a character learns as well as point requirements for magic. If any of you remember, any character can learn any magic through a skill tree I already have set up. But as it is, requirements are the same for every character based on points you get in battle. The main idea is selecting a class/job for a character will reduce or raise point requirements for certain branches of the skill tree on top of affecting specific combat and tech skill.


Trailer








Credit section not up to date.

CREDITS
Music
Me, drenrin2120, aka, Lance Matos

Samson, Elliot, Aerial, Martha, and Hector sprites
[drenrin2120
Jake sprite
InsaneJP
Seren sprite
xJericho

Parry Battle Animations

InsaneJP

Timber Facesets
Emilejon
Rool Facesets
Lucas irineu

Chipsets
Mac and blue
Various SNES game rips

Other character sprites and graphics
Unknown =/

Patches
[indent]Hyper Patcher 2, NoAuto Battle, Pics in Battle, RPGMaker Ultimate 2009, Auto Entry[/indent]
by Cherry

Special Thanks
Every single members at charas-forum.net
« Last Edit: July 22, 2012, 06:44:08 PM by drenrin2120 »
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Offline drenrin2120

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Screenshot
« Reply #1 on: June 04, 2008, 02:28:44 AM »







« Last Edit: November 07, 2011, 05:06:56 PM by drenrin2120 »
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Offline Linkforce

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« Reply #2 on: June 04, 2008, 07:31:07 AM »
Wooooooooo!!!!!  Yay!!!!!!!  I'm so glad this is back!  Super great game!  Lol :D  I'll def keep checking this often.  Glad you're back dren! :)
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Offline Dragonium

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« Reply #3 on: June 04, 2008, 11:53:55 AM »
Awesome. Looks really nice. I will keep watching it.

Also, is that a custom font?
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Offline drenrin2120

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« Reply #4 on: June 04, 2008, 01:02:33 PM »
Thanks guys. Cool to see someone excited. =P As to the font, yes, I'm pretty sure I got it from Meiscool. He was using it in his game.

Also, I'm looking for one person that would like to beta test the first two chapters and maybe even post a little review or something. If anyone's interested, let me know via PM or something.
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Offline Dragonium

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« Reply #5 on: June 04, 2008, 03:04:18 PM »
How'd you manage to change the font? I've been wondering about that, and I've tried what everyone's suggested but nothing seems to work.
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Offline Brieg

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« Reply #6 on: June 04, 2008, 04:08:28 PM »
Who did you make the sprite of the dude in the robot pants!? It looks incredible, the whole game, really!
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Offline drenrin2120

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« Reply #7 on: June 04, 2008, 09:13:41 PM »
Drag: I'm pretty sure I just copy pasted the .exe file from his game system. If you're wondering, I did ask him before hand. If you want I can send it to you and you can try and see if it works. But if you want a different font, I don't know how to do it. There's downloadable patches or something.

Brieg: Um... do you mean the FF6 Magitek Armor rip? If so, that was really simple, if not, you'll have to be a little more specific. But other wise, thanks. :)
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Offline Dragonium

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« Reply #8 on: June 04, 2008, 09:27:51 PM »
I'd be real grateful if you'd send it to me. Thanks. :D

Also, out of curiosity, is Samson's battlechar the same one I knocked up for you?
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Offline drenrin2120

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« Reply #9 on: June 05, 2008, 01:11:21 AM »
Yeah, I'll send it to you and you can give it a shot, see if it works. Just let me upload it to rapidshare or something and I'll pm you with the link.

EDIT: And yes, that would probably be your sprite, I haven't changed much graphic wise, it's just gotten longer. I saw no need for graphical editing. I'm gonna be honest 100% honest here, I started this game years, and I'm not trying to make excuses, but over the years, I have utterly failed to keep track of crediting everyone's work. If anything, simply because I've gone through so many different sprites, chipsets, animations... It's really crazy the amount of resources needed.

Anyway, if anyone made me something, I'm real sorry for being a jackass about credit, just let me know, chances are, I'll remember.
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Offline Linkforce

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« Reply #10 on: June 09, 2008, 07:50:12 AM »
So how's the game coming along?
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Offline RockJohnAxe

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« Reply #11 on: June 09, 2008, 11:36:20 AM »
Looks Pretty Good man. I would love to test run it for you. Im very good at balance issues and very good at finding possible Exploits. Ive had lots of Work Reviewing/balancing games.

Keep up the Good work!!

As for the battle backgrounds... did you just screen shot a created Patch of Chipset and then make it as a Battle Background? Cause that is a Genious idea!!
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Offline drenrin2120

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« Reply #12 on: June 09, 2008, 01:02:02 PM »
Linkforce: The game's coming along nicely. In fact, I'm gonna release a demo soon. It'll be a long demo and it'll run through two chapters. I'll announce a date soon.

RockJohnAxe: Thanks, if you want to do up a review of the demo that'd be awesome, of course, if anyone wants to do up a review and post it in this thread or whatever, it would be awesome.

As to your question, yeah, that's all I do, really amazingly simple but looks just fine. =P
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Offline Moosetroop11

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« Reply #13 on: June 09, 2008, 05:46:56 PM »
Looking good. There were a lot of these 'sprite battlechars, facemaker faces and chipset backgrounds' games around at one point, but you've really exploited the style, and all the monsters and everything look great.
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Offline Crazetex

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« Reply #14 on: June 09, 2008, 10:46:01 PM »
How long are the demos? The characters seem to fit nicely into standard RPG roles, but it looks like a fun game overall.

I'll try this out pretty soon.
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