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  • Warped Project thread: The foul undead Midi is dead! :D

Poll

Do want to play this game? If so how badly?

Very bad, I realy wish you'd finish it! >.O
6 (37.5%)
I'm eager to play it, but I can wait as long as it takes
5 (31.3%)
*Waits patently* I'm in no rush.
5 (31.3%)

Total Members Voted: 15

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Author Topic: Warped Project thread: The foul undead Midi is dead! :D  (Read 177626 times)

Offline Fisherson

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Re: Warped Project thread: Warped is back baby!
« Reply #270 on: April 18, 2009, 04:30:02 PM »
Here's the new ships
« Last Edit: April 18, 2009, 04:33:23 PM by Fisherson »
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Offline DedlellyDeth

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Re: Warped Project thread: Warped is back baby!
« Reply #271 on: April 18, 2009, 05:46:34 PM »
Looks great, fish. Can you put mud around the rivers? And more splashies?
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The previous post may contain rudeness. I'm just trying to help people, is all. I apologize for any damages inflicted. I just want to be friends. :flower:

Offline coreystranick

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Re: Warped Project thread: Warped is back baby!
« Reply #272 on: April 18, 2009, 06:32:25 PM »
how is this for your new ship fish?
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Offline Fisherson

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Re: Warped Project thread: Warped is back baby!
« Reply #273 on: April 18, 2009, 06:37:07 PM »
Quote from: coreystranick on April 18, 2009, 06:32:25 PM
how is this for your new ship fish?

Whoa! Now that's awesome, I love the detail on the Nesst (ship name), exelent work Corry Do you have time for another? This time it'll be a little bigger.

Quote from: DedlellyDeth on April 18, 2009, 05:46:34 PM
Looks great, fish. Can you put mud around the rivers? And more splashies?

I tcan try. I don't think it has mud banks and i'm not hat good at chipset editing, but I'll try.
« Last Edit: April 18, 2009, 06:38:47 PM by Fisherson »
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Offline coreystranick

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Re: Warped Project thread: Warped is back baby!
« Reply #274 on: April 18, 2009, 07:27:57 PM »
Yeah i can do another, what directions do you need on the ships just forward or all directions
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Offline Fisherson

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Re: Warped Project thread: Warped is back baby!
« Reply #275 on: April 18, 2009, 08:35:30 PM »
Quote from: coreystranick on April 18, 2009, 07:27:57 PM
Yeah i can do another, what directions do you need on the ships just forward or all directions

Well you could do all direction or the way Jet usually does them. Using one  pose for all directions except facing north. That okay? I'll PM you the one i need in a minute.
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Offline Rahl

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Re: Warped Project thread: Warped is back baby!
« Reply #276 on: April 18, 2009, 08:46:10 PM »
So theres gonna be alot of dog fighting in this Fish?
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Offline coreystranick

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Re: Warped Project thread: Warped is back baby!
« Reply #277 on: April 19, 2009, 03:01:41 PM »
Alright i'll get right on finishing that for you
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Offline Fisherson

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Re: Warped Project thread: Warped is back baby!
« Reply #278 on: April 19, 2009, 03:46:49 PM »
Quote from: Rahl on April 18, 2009, 08:46:10 PM
So theres gonna be alot of dog fighting in this Fish?

There will be a fair amount in missions and a lot when exploring space. There may also be a training area where you can take out space junk for high scores if you'll show me that respawning system.

Quote from: coreystranick on April 19, 2009, 03:01:41 PM
Alright i'll get right on finishing that for you

Thanks. i'd be doing some myself if my maping wasn't turning out so good. Ah speaking of which.


I added mud to the rive banks and fish, what do you think?
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Offline Rahl

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Re: Warped Project thread: Warped is back baby!
« Reply #279 on: April 19, 2009, 04:39:35 PM »
Quote from: Fisherson on April 19, 2009, 03:46:49 PM
There will be a fair amount in missions and a lot when exploring space. There may also be a training area where you can take out space junk for high scores if you'll show me that respawning system.


Which Spawning system?
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Offline Legacy of Elecrusher

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Re: Warped Project thread: Warped is back baby!
« Reply #280 on: April 19, 2009, 04:40:35 PM »
Quote from: lucas_irineu on April 19, 2009, 03:56:37 PM
Nice fish.

As in...

Nice fish, like the ones in the stream?

or

Nice fish, as in the person?

O.o

Also, looking forwards to more of this.
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Offline coreystranick

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Re: Warped Project thread: Warped is back baby!
« Reply #281 on: April 19, 2009, 04:59:03 PM »
Here ya are fish, i gave you two different movement types, plus some damaged looking one, you can edit any of them if you wish, they are yours now
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Offline Fisherson

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Re: Warped Project thread: Warped is back baby!
« Reply #282 on: April 19, 2009, 05:06:42 PM »
Quote from: Rahl on April 19, 2009, 04:39:35 PM
Which Spawning system?

The one you used for your zombie game "Survive". it could be very useful for asteriods and randow hazards. So could you PM with a way to code it?

Quote from: lucas_irineu on April 19, 2009, 04:42:53 PM
That will be up to you.

Lol Sometimes I wonder about you. Also now that I Chara of you, lucas, do think we should still do the idea we had originally with Pleasent.

Quote from: coreystranick on April 19, 2009, 04:59:03 PM
Here ya are fish, i gave you two different movement types, plus some damaged looking one, you can edit any of them if you wish, they are yours now


Wow! I love them! Could you edit some of the one's Jet made to look like that? it'd allow the player to know if they were actually doing any damage to the enemy ship or not. That'd be one awesome feature.
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Offline Valiere

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Re: Warped Project thread: Warped is back baby!
« Reply #283 on: April 19, 2009, 05:07:11 PM »
Quote from: Fisherson on April 19, 2009, 03:46:49 PM
There will be a fair amount in missions and a lot when exploring space. There may also be a training area where you can take out space junk for high scores if you'll show me that respawning system.

Thanks. i'd be doing some myself if my maping wasn't turning out so good. Ah speaking of which.


I added mud to the rive banks and fish, what do you think?


Good thinking! The mud shouldn't have a straight edge though...make it a little uneven. The fish are way cool, although the vertical-facing fish should have a vertical shadow to match.
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Offline Rahl

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Re: Warped Project thread: Warped is back baby!
« Reply #284 on: April 19, 2009, 05:17:13 PM »
Quote from: Fisherson on April 19, 2009, 05:06:42 PM
The one you used for your zombie game "Survive". it could be very useful for asteriods and randow hazards. So could you PM with a way to code it?


Sure thing, it would prolly be better if I made a small example for you in rm2k3. Would that be ok?
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