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Charas-Project
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summon monsters
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Topic: summon monsters (Read 2795 times)
Rainith
Initiate
Posts: 4
summon monsters
«
on:
November 16, 2008, 08:30:47 PM »
I am trying to create a system where i can summon monsters simmilar to FFXII. Any advice would be welcomed.
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Prpl_Mage
Administrator
Sage
Posts: 7,645
The Administrator Mage
Re: summon monsters
«
Reply #1 on:
November 16, 2008, 09:22:39 PM »
summon monsters? Are you talking bout them espers?
Check for summoning tutorials, I'm pretty sure we got a couple.
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Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
Rainith
Initiate
Posts: 4
Re: summon monsters
«
Reply #2 on:
November 16, 2008, 10:07:31 PM »
I did. Nothing I saw Was quite what I needed or couldnt help past where I have gotten on my own. Forgot to mention that Im using rpgm2k3.
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Prpl_Mage
Administrator
Sage
Posts: 7,645
The Administrator Mage
Re: summon monsters
«
Reply #3 on:
November 16, 2008, 11:11:26 PM »
SO, you want to replace all your party members with one party member who is the summon/esper?
Just add a battle command that removes all the party members and add that new meber who actually is the summon.
Then increase a variable or something for everytime the summon uses an action and have the party members return again when that varaible reach the value you want( value= 6 if you only want it for 6 turns for example).
What about explaining the issue a bit more if this doesn't help?
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Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
Rainith
Initiate
Posts: 4
Re: summon monsters
«
Reply #4 on:
November 16, 2008, 11:28:36 PM »
What Im trying to do is Just add the summon tho the party. Im only gonna have three people in my party at a time and the summon take up the fourth slot. I have worked it out where i can summon the monster and everything works fine. The issue Im having is that if the summon dies, the next battle he will still be dead. i have tried using common events to bring him back after the batlle, but nothing has worked yet.
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Prpl_Mage
Administrator
Sage
Posts: 7,645
The Administrator Mage
Re: summon monsters
«
Reply #5 on:
November 16, 2008, 11:55:46 PM »
Hmm, have you tried to sneakily add him to the party and do a "Complete heal" on him and then remove him?
Just after the battle or when he dies.
Or at the beginning of a battle. It should work. A quick event with "add party member: Summon" Complete healing : summons", "remove party member: summon".
And I think that a common event would work as long as it's a parallel process.
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Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
Rainith
Initiate
Posts: 4
Re: summon monsters
«
Reply #6 on:
November 17, 2008, 06:40:52 PM »
It works now. Thanks. I really appreciate all your help. The complete heal worked, i just did it as he was summoned. The only issue i have now is that when i re-summon him in the next battle, he still is in the death pose. He is still alive and everything, just looks funny till he gets hit.
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summon monsters