Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

Click here to join us on IRC (#charas on irc.freenode.net)!



  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Old Game Discussion »
  • [DEMO] AFTERMATH - Content Update 0.5 is here and ready for download.
« previous next »
  • Print
Pages: [1] 2 3 4 5 6 ... 13

Author Topic: [DEMO] AFTERMATH - Content Update 0.5 is here and ready for download.  (Read 63776 times)

Offline Drakiyth

  • Exemplar
  • *
  • Posts: 1,050
  • Hardcore RPGamer
[DEMO] AFTERMATH - Content Update 0.5 is here and ready for download.
« on: November 26, 2008, 01:17:00 AM »
IMPORTANT:  Please make sure you have something that plays .AVI files on your computer, so you can see the videos I have put in the game.  If you don't have anything that plays .AVI files you will get an error in the following areas.

 
#1 INTRODUCTION        -  Nuclear bomb explosion video.

#2 BECOMING THE SHAMAN -  Waterfall video.

#3 BECOMING THE SEER   -  Man begging for his life video.



READ THIS FIRST


Aftermath is a game that takes the elements of Final Fantasy, Fallout and Shadowrun and rolls them up into an exciting rpg filled with science, spirits and even magical things. The world never knew of these powers until the bombs fell.  This game is much different than anything you have ever played before and I hope you enjoy it!







STORY


In the year of 2032, a series of attacks were launched into the soils of the United States of America.
The communistic countries had gathered their forces to an extreme super power. The invasion from this attack was
overwhelming, and the only thing left that the U.S.A. could do was launch a nuclear attack against the homelands of
their enemies.

World War III had begun.


Mushroom clouds formed in the skies one by one and the world was covered in sheets of nuclear fire.
People that heard the sirens prepared their families and rushed to their local bomb shelters or hid in their
basements to try and avoid being killed by the explosions.  Anybody that was not buried deep under the earth
in pure steel vaults or shelters had a very bad chance of survival.

The people that were fortunate enough to hide in underground bomb shelters had a much better chance to survive.
Your family was one of the survivors that was lucky enough to have ties with the higher ranks of government which
saved your lives when the bombs were deployed.  You were born two days after the war in a shelter.  The light of day
was something you were never fortunate enough to see, but at least you were safe. 

Twelve years after the war you and your family were running out of supplies and food which ultimately made you have
to leave the shelter and head into the wasteland. While traveling in the ruins of America your mother and father were
ambushed and attacked in their sleep by evil men and women with guns and blades.  These punkers as they called
themselves captured your mom and dad and took them away from you.   Being a child at the age of twelve you felt
helpless and hid behind a rock while you saw them taken from you. Not knowing what to do and scared out your mind
you ran as fast as you could but sadly fell prey to a pit trap which ended up with you hitting your head on a rock very
hard. 

Opening your eyes hurts as the light pierces your skull like a knife.  Voices are all around and you can feel the warm
touch of somebodies fingers on your scalp...   Where are you?


The game takes place in the ruins of Arizona.




TRAILER OF CURRENT VERSION 0.5 - EXPLICIT CONTENT

http://www.youtube.com/watch?v=ifH-4D4iQ_o


UPDATED 12/23/08

SMALL FIXES FROM EARLIER RELEASE -

Frankie will now take your bottles and mantis legs again after you beat the bandit boss.

Removed the funky trap door from bandit building.



DOWNLOAD HERE

http://www.rpgmaker.net/games/867/

http://www.filefactory.com/file/affg306/n/Aftermath_0_5_zip



0.5 PATCH NOTES

AFTERMATH - CONTENT UPDATE 0.5  PATCH NOTES

WHEN IS THE END OF THE CONTENT UPDATE?

This update will not have anything indicating if you have completed it. It's got a lot
of stuff to do and find, so it honestly is up to the player when the feel they have
completed it and found everything to prepare for the next content update.

0.5 MAIN CHALLENGE:  Create a Brain Enhancer.  If you can create this object,
you have truly beat version 0.5 in bragging rights.

Aftermath in it's current state now contains at least 6+ hours of gameplay.


BUG FIXES

- Fixed a bug where the screen would remain black if you chose "Do Nothing" after
  having sex with Wendy.  Players should no longer see "Do nothing" as an option.

-Enemies were simply not using their heals when they needed them the most. The
 A.I. of enemies has been fixed which should make them more challenging.

- Fixed several bugs with the ammunition system.

- Fixed a bug that let you walk on the black ruins on the world map.

- Fixed a bug where when the main character left a cave area the game would be
  considered night time during the day.

- Using GO! GO! DRINK!, Wind Walking, or Night Stalker will now properly show their animation
  while in caves or when the flashlight is on.

- The main characters face will no longer be displayed when selecting dreams.






GAME CHANGES

- Caster armor will now grant half SP consumption. This has greatly increased the value of
  these items.  However, it makes you feel like a pure caster when you wear it since most
  skills have a pretty high cost to use.

- The music in the medical center has been changed to something more peaceful and not
  so repetitive.

- Added a reminder to save your game after Wendy is done talking to you. This will help people
  who want to explore and die on accident so they don't have to start over with the long intro.

- The dream your character has at the very start will now grant a much larger bonus to your
  beginning character build.

  Guns and War          = +25 Combat, +50 Skill Points
  Walls and Steel       = +100 Health Points, +25 Protection
  Books and Space   = +25 Mind, +50 Skill Points
  Fast Animal             = +10 Speed, +35 Combat

- GO! GO! DRINKS! will now explain what they do when you select one and they
   now last for 1 minute instead of 30 seconds.

- GO! GO! DRINKS!, Wind Walking and Night Stalker now decrease your encounter rate
  when they are activated.

- Added a save reminder to the warning messages you get.

- The price of beer has been nerfed down to 10 coins.  It used to be a very
  fast way to make money.  This change was to add some challenge into the
  game for the early levels. There is also a new zone to do in the early levels,
  so some balance needed to be done.

- Frankie will only ask for 1 mantis leg per turn in now. It's kind of rare to get
  mantis encounter with all the bandits so this had to change.

- The price on the Wind Walking and Night Stalker spells have been reduced.

- Signs and other objects have recieved a darkening effect which makes
   them look much better on the map and removes any brightness that stands
   out.

- The main intro story has recieved a revamp and new voice over.

- You will no longer see "MATURE" at the beginning.  You will now see
  a different picture that is common on labels of albums.  I did this because
  the game was never rated by a real company and it was just dumb.
  The new picture gets the point across that Aftermath is a game designed
   for mature players.

- Removed all .22 Beretta pistol drops from junk piles in the town of Toyota.
  This change was very much needed because some weapons were simply
   being passed up and the flow of money early in the game was a little to fast.

  These guns still have a chance to drop from the Rattler Caves.

- Did some sprite work on the main hero.  He now looks a little smoother and
  no longer has the shiney part in front of him while turned.  This was something
  I simply could not take anymore.

- A lot of animations have been reworked and the main character looks much

  better now. Players who tried 0.4 or below will notice the change right away.

- Many sound effects have been reworked and some ambience has been added
  to zones that did not have it before.

- Adrenaline shots now have a smaller animation that is much better suited 
  for the main character.

- Changed the battle animation of Rushing Punch.  It now looks like you're
   moving toward the enemy before punching them.

- Melee weapons have been buffed up and now offer the chance to
  cause a lot more damage. This will give players the option to be
  whatever they want in the wasteland.

- Melee weapon damage for two handers has been increased by a large
  amount.

- Single handed melee weapons have gained a +35% Critical Hit Rate.

- Two Handed melee weapons have gained a +70% Critical Hit Rate.

- The custom made slingshot now has a +55% Critical Hit Rate,
   and it's damage has been increased by a large amount.
  This is a special bonus because it's crafted and was not able to
  compete with the double SMG's.  The price on the items to create
  the slingshot have not been changed.

- Added shredded road and cement into Toyota.  It now looks like the
  roads have seen much better days.  This also gives players a slighty
  better sense of direction than before.

- Added destroyed walls of houses and buildings in most zones. You
  won't see much in the town of Toyota since it technically was not a
  town with houses. You will see a ton of damage from being close to
  ground-zero in the new town of Winslow however.

- Craters from nuclear blasts on the world map are loaded with deadly
   radiation, so watch where you walk.
 
  TIP: Make sure to stock up on Anti-Radiation and Anti-Poison kits.

- The First Aid skill will now heal for a greater amount and the details
   have been changed to "Decent" instead of "Weak".  Don't forget to
   pick this skill up right away from Wendy.

- Molotov Cocktails will now scale with combat power.  This change was
  needed so lower tiers of these fire bombs would be useful.

- Molotov Cocktails can now cause a burning effect. This is a fast working
  damage over time that can be quite lethal.

- Added a simple flash on the hero after Wind Walking, Night Stalker or
  GO! GO! DRINKS! end.



NEW CONTENT

- New players or people who start over can now experience Aftermath at an
  entire different pace. A new big quest has been added to Frankie. This
  quest was designed to give players who love to adventure a better path
  into the game then collecting bottles and mantis legs.

- Explore the new Bandit Building north of Toyota.

- The game continues in the ruins of Winslow and beyond.

- There has been some changes to the 2nd level of the Toyota Bar.
   I wonder what that could be?

- Explore very dangerous areas that will require some thinking to get passed.

- Added lock picking into the game. Players will need to figure out where
  to learn this skill.

- Added the ladies' man skill into the game. Players will need to figure out
  where to learn this skill and ultimately what they can get from it besides
  the obvious.

- Added the backstab combat skill into the game.  I will let players figure out
  where you learn this.

- Added new spells for the Shaman and Seer into the game.

- New weapons and armor have been added with new animations.

- New recipes and the Mr. Craft Volume 2 is now somewhere in the game.



To get the most out of the new update will be to start a new character.  However, old saved
games should work fine.

















SCREEN SHOTS


















FEATURES


Final Fantasy style combat system in a post-nuclear world full of radiated monsters and mystical creatures!

Huge selection of guns, knives and anything else you can get your hands on for a weapon in a ruined world.

Treat people with respect or blow their heads off it's your choice in this twisted world.

Carry around an old notepad that keeps track of your skills and quests.

Move around the ruins of the wasteland collecting junk that can be sold or constructed into items with the craft station.

Ammo system gives the player a challenge through his hardships of the wasteland.





LEARNING SYSTEM



To learn anything in real life takes practice and patience.  This is exactly how you learn skills in Aftermath.   


#1  There will be a lot of NPC's that can teach the main character different things but you have to find them.

#2  The NPC will more than likely send you on a difficult quest before you can obtain your skill.

#3  Once you have your skill you can do things on the maps that you could not before. 

#4  Skills will increase in level every time you use them on something that's worth a skill up. 

#5  To accomplish a successful skill check on difficult things you need to have a much higher skill etc.



Example: You run into a shady character late at night that's breaking into something. Through dialog you have the choice after spotting him to ask how he is so good at picking locks.  The guy explains what you need to do and sends you on a quest/mission or test to see if you're good enough.  Once you pass and learn the skill, you can start picking locks. 

You can't pick any lock with this skill only easy ones.  That's until you gain more skill and become better.







RELEASE DATE

Sometime in 2009





« Last Edit: January 03, 2009, 08:55:03 AM by Drakiyth »
Logged

Offline fruckert

  • Star-Star-Star-Star
  • Sage
  • *
  • Posts: 8,148
  • Not intended for public consumption
Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003
« Reply #1 on: November 26, 2008, 01:43:07 AM »
Sounds interesting
Even if the basis is kinda cliche
But that was kinda unavoidable with a Post Nuclear Apocalyptic RPG

Sounds good, hope you get a demo in sometime soon
Logged
Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline ThexXtremeXx

  • Hey.
  • Exemplar
  • *
  • Posts: 1,007
  • Dum.. badum.
Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003
« Reply #2 on: November 26, 2008, 01:45:55 AM »
Need help? I can design weapons and such.
Logged

Offline Drakiyth

  • Exemplar
  • *
  • Posts: 1,050
  • Hardcore RPGamer
Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003
« Reply #3 on: November 26, 2008, 01:57:06 AM »
Quote from: ThexXtremeXx on November 26, 2008, 01:45:55 AM
Need help? I can design weapons and such.



When I get to the stage of weapon design and the battle system I will inform you.  Thanks for wanting in on the AFTERMATH project.  I'm pretty sure if I do this right it will be a unique version of the game fallout but more final fantasy style which will bring the FF lovers in.


Things like super mutants and enclave are fallout and i'm going to steer away from that.   I got ideas of my own personal post-nuclear world that hopefully I can bring to life.
« Last Edit: November 26, 2008, 01:58:45 AM by Drakiyth »
Logged

Offline ThexXtremeXx

  • Hey.
  • Exemplar
  • *
  • Posts: 1,007
  • Dum.. badum.
Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003
« Reply #4 on: November 26, 2008, 02:20:02 AM »
Quote from: Drakiyth on November 26, 2008, 01:57:06 AM

When I get to the stage of weapon design and the battle system I will inform you.  Thanks for wanting in on the AFTERMATH project.  I'm pretty sure if I do this right it will be a unique version of the game fallout but more final fantasy style which will bring the FF lovers in.


Things like super mutants and enclave are fallout and i'm going to steer away from that.   I got ideas of my own personal post-nuclear world that hopefully I can bring to life.

No prob, weapons are kinda my specialty, and yeah it would make a cool 'fallout' game. I'm looking forward to it!
Logged

Offline Desimodontidae

  • Registered July 13, 2004, 10:41:19 AM (+1692 post counts)
  • Agent
  • *
  • Posts: 892
  • ghost host
    • perpetual massacre
Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003
« Reply #5 on: November 26, 2008, 03:31:34 AM »
Fallout 3 pwns. It's like Oblivion with guns. Good luck on the game, yo.
Logged
My MGS3 main character sprites

Offline Drakiyth

  • Exemplar
  • *
  • Posts: 1,050
  • Hardcore RPGamer
Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003
« Reply #6 on: November 26, 2008, 03:57:36 AM »
Quote from: Desimodontidae on November 26, 2008, 03:31:34 AM
Fallout 3 pwns. It's like Oblivion with guns. Good luck on the game, yo.


Yes it does pwn.  I beat the game with an unarmed character that uses deathclaw gauntlet hehe.   Wish I would of played through the entire time on very hard because I was 20 when I got to the very end and hardly could play around with grim reapers sprint lol.   Very Hard offers a lot more experience per kill but the monsters are tougher.
Logged

Offline HobomasterXXX

  • Your eyes. Are an ocean. Your breasts. Are also an ocean.
  • Leader
  • *
  • Posts: 2,700
Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003
« Reply #7 on: November 26, 2008, 04:49:36 AM »
Play the original series of Fallout. Best 15 dollars i ever spent.
Logged

1:24 PM - [Razor]: I think
1:24 PM - [Razor]: I almost fell off my chair
1:24 PM - [Razor]: in anticipation for DICK

Offline Drakiyth

  • Exemplar
  • *
  • Posts: 1,050
  • Hardcore RPGamer
Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003
« Reply #8 on: November 26, 2008, 05:06:56 AM »
Quote from: dudewheresmymount on November 26, 2008, 04:49:36 AM
Play the original series of Fallout. Best 15 dollars i ever spent.


Absolutely.   The original games were amazing no doubt about that.   



New screenie up of Wendy who is the girl who rescued you as a little boy from the pit trap.   You find out you have been in a coma and on life support for six years now officially making your character 18 years old.
Logged

Offline HobomasterXXX

  • Your eyes. Are an ocean. Your breasts. Are also an ocean.
  • Leader
  • *
  • Posts: 2,700
Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003
« Reply #9 on: November 26, 2008, 05:20:23 AM »
I do hope you dont put in excessively random laser weapons everywhere given your time period. I have seen quite a few game developers that think "Surely we'll have laser cannons in 20 year's time!!!" We won't. We'll probably get the next version of the desert eagle, not a ****ing STAR TREK PHASER. Anyway all im saying is use your descretion.
Logged

1:24 PM - [Razor]: I think
1:24 PM - [Razor]: I almost fell off my chair
1:24 PM - [Razor]: in anticipation for DICK

Offline Drakiyth

  • Exemplar
  • *
  • Posts: 1,050
  • Hardcore RPGamer
Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003
« Reply #10 on: November 26, 2008, 05:58:47 AM »
Quote from: dudewheresmymount on November 26, 2008, 05:20:23 AM
I do hope you dont put in excessively random laser weapons everywhere given your time period. I have seen quite a few game developers that think "Surely we'll have laser cannons in 20 year's time!!!" We won't. We'll probably get the next version of the desert eagle, not a ****ing STAR TREK PHASER. Anyway all im saying is use your descretion.


I am sticking away from the deep future weapons and being much more realistic.   Expect to see some cool weapons like two handed swords
and other things that people made after copying the medieval ages for survival.   I have a really cool idea to let the player find a replica of the
world of warcraft sword "Frostmourne" which was ordered from the blizz site.  This replica is of course 24 years old and was also customized by
the owner to have a sharp blade and reinforced steel casing making it a powerful sword.

You can find fireman axes, crowbars, lead pipes, pistols, rifles, sling shots, all kinds of stuff.
Logged

Offline Red Fox

  • All men play on ten!
  • Leader
  • *
  • Posts: 2,034
Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003
« Reply #11 on: November 26, 2008, 09:47:25 AM »
You had me at "A post nuclear rpg". I'm a post apocalyptic addict.

Looks very good.


Also off topic: Fallout 3 wasn't that good play 1 & 2 best games ever made.
Logged
Your signature was awful, too. What the hell were you thinking?

Offline Moosetroop11

  • Sage
  • *
  • Posts: 7,398
Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003
« Reply #12 on: November 26, 2008, 01:51:10 PM »
Sounds interesting. You have a habit of getting half way through projects and then giving up, though. Watch out for that.
Logged
Maaaaaaaaaaaaaaaaaaaaaaaaaaan I missed this place.

Quote from: drenrin2120
Maaaaaaaaaaaaaaaaaaan I missed you.

Quote from: fruckert
Maaaaaaaaaaaaaaan I missed that welcome.

Offline Drakiyth

  • Exemplar
  • *
  • Posts: 1,050
  • Hardcore RPGamer
Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003
« Reply #13 on: November 26, 2008, 08:27:36 PM »
Quote from: Moosetroop11 on November 26, 2008, 01:51:10 PM
Sounds interesting. You have a habit of getting half way through projects and then giving up, though. Watch out for that.


The other projects I was working on was Crystal Crazy which is the same thing over and over and it lost it's appeal so I never released 1.2.  Ruins Of Azgayle which was lost from a virus.  Aqua Teen Hunger Force..  I never even got the first map done because I lost interest.  Nothing special to be honest and I never could find what I needed for ROA XP..  This project is something i'm enjoying making which is important.  I really like the fallout games as well so I am in a huge mood to create my own post-nuclear game.   This project seems to be attracting a lot of people too where my others were meh besides Ruins Of Azgayle.


AFTERMATH has a ton of potential and I think people will enjoy this game a lot more than my previous titles that never got out to public.
Logged

Offline ThexXtremeXx

  • Hey.
  • Exemplar
  • *
  • Posts: 1,007
  • Dum.. badum.
Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003
« Reply #14 on: November 26, 2008, 08:50:30 PM »
Quote from: Drakiyth on November 26, 2008, 05:58:47 AM

I am sticking away from the deep future weapons and being much more realistic.   Expect to see some cool weapons like two handed swords
and other things that people made after copying the medieval ages for survival.   I have a really cool idea to let the player find a replica of the
world of warcraft sword "Frostmourne" which was ordered from the blizz site.  This replica is of course 24 years old and was also customized by
the owner to have a sharp blade and reinforced steel casing making it a powerful sword.

You can find fireman axes, crowbars, lead pipes, pistols, rifles, sling shots, all kinds of stuff.

Two handed swords? THAT WAS SOOOO MY IDEA! Well not really since I didnt actually draw the weapon, but cool idea anyway.
Logged

  • Print
Pages: [1] 2 3 4 5 6 ... 13
« previous next »
  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Old Game Discussion »
  • [DEMO] AFTERMATH - Content Update 0.5 is here and ready for download.
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum