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  • [DEMO] AFTERMATH - Content Update 0.5 is here and ready for download.
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Author Topic: [DEMO] AFTERMATH - Content Update 0.5 is here and ready for download.  (Read 63782 times)

Offline ThexXtremeXx

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - BLOODY VIDEO
« Reply #45 on: November 30, 2008, 05:43:03 PM »
you do know he said it was a joke right?
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Offline lilsniffs3

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - BLOODY VIDEO
« Reply #46 on: November 30, 2008, 06:11:37 PM »
Now, upload a video of the game's REAL battles.
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Offline Drakiyth

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - BLOODY VIDEO
« Reply #47 on: November 30, 2008, 09:15:05 PM »
Quote from: lilsniffs3 on November 30, 2008, 06:11:37 PM
Now, upload a video of the game's REAL battles.


In due time my friend ;)
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Offline Prpl_Mage

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - BLOODY VIDEO
« Reply #48 on: November 30, 2008, 10:01:45 PM »
I know it was a joke. But still: I was expecting a blood-fountain like a Kill Bill film and not a tidal wave.

Now keep working on this Drak. You can have my Sprite for life song if you're gonna make some psychedelic place.
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Drakiyth

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - BLOODY VIDEO
« Reply #49 on: December 01, 2008, 12:23:03 AM »
Some new screens.



Find all kinds of cool stuff like beer and other things.




This door will never open again.



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Offline Ben

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - BLOODY VIDEO
« Reply #50 on: December 01, 2008, 12:45:42 AM »
looks good man. But for the record, I would not drink post apocalyptic beer.
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Offline Drakiyth

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - BLOODY VIDEO
« Reply #51 on: December 01, 2008, 01:03:53 AM »
Quote from: gemini on December 01, 2008, 12:45:42 AM
looks good man. But for the record, I would not drink post apocalyptic beer.

I figured most beer and things would be made for cocktail bombs lol.  You never know though, some guy might say what the hell and down one.
You can't drink the beer, vodka, tequila and whiskey you find.  It's all considered a "Value" item and is used for making money.

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Offline Ben

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - BLOODY VIDEO
« Reply #52 on: December 01, 2008, 01:33:59 AM »
if i was given enough radiation infused pot, i would throw down with a radiation budweiser

Again, Im looking forward to this. Youve used your tiles and system graphics nicely.

I just hope your comp dosent eat your crap up this time. Id like to play this. Youve always been pretty ambitious with your projects here, and Id like to play a demo one day.
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Offline Drakiyth

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - RUINS OF ARIZONA
« Reply #53 on: December 02, 2008, 06:20:06 AM »
It's official for everybody wondering what part of the united states this game takes place in.  Aftermath takes place in the ruins of Arizona.


SOME PLACES OF INTEREST - These places will be in the game at launch and much more.


GRAND CANYON - After the war, sightings of terrible creatures have been reported coming out of the deep crater of the earth.
FLAGSTAFF -         Major town that's ruled by the Republic Of Sand.   More on that faction later.
WINSLOW -          Starting town of Toyota after it was renamed after the war.
SEDONA -            Rumor has it this town is controlled by Punkers and their leader Black Eyed Jones.
DEVIL'S HEAD -    North of Flagstaff in the mountains. It's reported that something extremely evil resides in the caverns opened by the war.


« Last Edit: December 02, 2008, 09:17:15 AM by Drakiyth »
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Offline Prpl_Mage

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - ARIZONA REVEALED!
« Reply #54 on: December 02, 2008, 11:04:51 AM »
Arizona eh?
I remember that pokemon Colosseum took place in a copy of that-place-where-Phoenix is.

I just hope there will be enough stuff in a blown-up Arizona for the game to have some pretty environment.
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Drakiyth

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - ARIZONA REVEALED!
« Reply #55 on: December 03, 2008, 01:06:05 AM »
Quote from: Prpl_Mage on December 02, 2008, 11:04:51 AM
Arizona eh?
I remember that pokemon Colosseum took place in a copy of that-place-where-Phoenix is.

I just hope there will be enough stuff in a blown-up Arizona for the game to have some pretty environment.


100,000 degrees can turn stone to glass..  You will notice a glassy effect on most rocks in the wasteland desert.   I can assure you this game
will be loaded with all kinds of cool stuff.  One thing I wanted to do was add some mystical stuff into my game and Arizona is one of the most
mystical areas of the world.  Do a search for grand canyon and how it was formed and also the indian factions there.   I'm going to add some
things that were released after the bombs freed them that the earth has never seen before. 

More info on the game will be launched in a couple days or so.   I've been working my *** off on this project lately.
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Offline Hirochi-Zangus

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - ARIZONA REVEALED!
« Reply #56 on: December 03, 2008, 01:32:28 AM »
I hope you do. I've been checking up on this everyday I've been on. It looks good and I hope I get to play it (chirstmas I'm getting better internet). Keep up the excelent work!  :D
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Offline Meiscool

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - ARIZONA REVEALED!
« Reply #57 on: December 03, 2008, 02:57:17 AM »
Looks pretty good. This looks like a fallout rip, so I'll give some pointers based on what I felt about that game:

Vary your areas. Fallout 3 was graphically pleasing, but every area looked so damn similar with the same destroied crates and whatnot. You should make a charaset that is filled only with broken/damaged objects and use it in places. A filled charaset will be 96 objects, which should hold more than enough difference to make your game look post-bombings yet not overusing the same broken objects.
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Offline Drakiyth

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - ARIZONA REVEALED!
« Reply #58 on: December 03, 2008, 05:07:16 AM »
Fantastic advice my good friend.   I've learned making everything black as the ace of spades with irfan view and then going over it with an airbrush will make it look really destroyed and jacked up.  I got the idea from Gemini lol.
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Offline Ben

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - ARIZONA REVEALED!
« Reply #59 on: December 03, 2008, 06:18:01 AM »
nice. glad ive inspired somebody
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