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  • [DEMO] AFTERMATH - Content Update 0.5 is here and ready for download.
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Author Topic: [DEMO] AFTERMATH - Content Update 0.5 is here and ready for download.  (Read 63957 times)

Offline Drakiyth

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Re: AFTERMATH - A post nuclear rpg - Demo - Extended Demo - More Content.
« Reply #105 on: December 10, 2008, 09:05:03 AM »
Extended Demo is up this has more content to go through and expands the rattler cave up a bit.   Tons of bug fixes and the ammo system works now.


OFFICIAL TRAILER

http://www.flektor.com/view/_1228888220_765446_73504_0_2_003_027

Youtube Version - Shitty quality.

http://www.youtube.com/watch?v=JjJzwQOBQYA
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Offline Rahl

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Re: AFTERMATH - A post nuclear rpg - Demo - OFFICIAL TRAILER LAUNCHED!
« Reply #106 on: December 10, 2008, 09:51:34 AM »
I just played the demo and it looks like a really good start. All the chipsets and just the overall atmosphere matches very well.
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Offline Drakiyth

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Re: AFTERMATH - A post nuclear rpg - Demo - EXTENDED CONTENT!! - NEW DEMO UP!
« Reply #107 on: December 10, 2008, 09:05:16 PM »
Has anybody tried the new content demo yet?  Please post your feedback so I know if there is any bugs or anything else that may need adjusting.
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Offline Prpl_Mage

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Re: AFTERMATH - A post nuclear rpg - Demo - EXTENDED CONTENT!! - NEW DEMO UP!
« Reply #108 on: December 10, 2008, 09:33:55 PM »
Where is it? I only saw the post about it, never the actual download link.
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Drakiyth

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Re: AFTERMATH - A post nuclear rpg - Demo 0.3 - Mysterious Teaser ????
« Reply #109 on: December 11, 2008, 04:50:21 AM »

The journey will indeed continue and players will find out who this mysterious woman is.





 
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Offline Prpl_Mage

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Re: AFTERMATH - A post nuclear rpg - Demo 0.3 - Mysterious Teaser ????
« Reply #110 on: December 11, 2008, 07:29:17 AM »
Awesome, I'll try to download it soon. Will be quite busy the following days though.
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Drakiyth

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Re: AFTERMATH - A post nuclear rpg - Demo 0.3 - Mysterious Teaser ????
« Reply #111 on: December 11, 2008, 11:52:25 AM »
I created a system 2 graphic from scratch.  I thought the old one was a little lame.  This has a bloody knife for a pointer and customized bars for Health, Skill Points, and Speed.  This will be available in the next content patch/demo.


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Offline Moosetroop11

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Re: AFTERMATH - A post nuclear rpg - Demo 0.3 - Mysterious Teaser ????
« Reply #112 on: December 11, 2008, 02:40:16 PM »
I like that system. Looks funky.
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Offline Drakiyth

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Re: AFTERMATH - A post nuclear rpg - Demo 0.3 - BOXES OF AMMO!
« Reply #113 on: December 12, 2008, 01:09:27 AM »
MAJOR UPDATE!

Boxes of bullets have been added to shops.  These boxes are the price of 99 of the specific ammunition and can be used in or outside of battle to reload your guns.  One of the best things about a box of ammunition is the fact it has a built in mechanic to re-equip your main hand gun in mid-combat.

This is revolutionary to the Aftermath system because players can now still have at least 1 firearm after reloading in battle.  The game will automatically equip the best gun first before the worst.


EXAMPLE:  You run out of .22 short ammunition with your .22 Sub-Machine Gun.   Both of your guns are un-equipped since they are useless without ammo.

You have a spare box of .22 short in your inventory so you take a round to reload and add 99 bullets of .22 short and equip your .22 Sub-Machine Gun in your main hand over your .22 Pistol.


This will be coming out in the next patch/demo along with all kinds of other fantastic stuff!
« Last Edit: December 12, 2008, 01:14:22 AM by Drakiyth »
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Offline Rahl

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Re: AFTERMATH - A post nuclear rpg - Demo 0.3 - NEW - BOXES OF AMMO!
« Reply #114 on: December 12, 2008, 03:03:06 AM »
Sounds really good, this is becoming more of a favorite of mine keep up the good work.
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Offline Prpl_Mage

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Re: AFTERMATH - A post nuclear rpg - Demo 0.3 - NEW - BOXES OF AMMO!
« Reply #115 on: December 12, 2008, 05:55:28 PM »
The nw ammo systems sounds great Drak. Still haven't found the tiem to play the latest demo. i will try later today.
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Drakiyth

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Re: AFTERMATH - A post nuclear rpg - Demo 0.3 - NEW - BOXES OF AMMO!
« Reply #116 on: December 12, 2008, 09:36:41 PM »
Quote from: Prpl_Mage on December 12, 2008, 05:55:28 PM
The nw ammo systems sounds great Drak. Still haven't found the tiem to play the latest demo. i will try later today.


There is a monstrous content patch coming with tons of changes.. I have a large list on my patch notes already.. I would wait to play this version because it's going to add some stuff into the game a new player would find fun.
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Offline Drakiyth

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Re: AFTERMATH - A post nuclear rpg - DEMO 0.4 is here!!!
« Reply #117 on: December 14, 2008, 07:57:27 AM »
AFTERMATH - DEMO LINK 0.4  ZIP FILE

http://www.megaupload.com/?d=CQKAZUWL



AFTERMATH - DEMO VERSION 0.4  PATCH NOTES

BUG FIXES

- Fixed the bug with Wendy which made her repeat your name twice after having
  sex with her.

- Fixed a couple dialog errors.


GAME CHANGES

- The entire story board has been changed with pictures and the blue text is gone.
  Start a new game to see all the new stuff.

- The Dark Scorpion Entertainment Logo has been fixed and looks much better.
   It's also been changed in looks.

- Toyota's map has been changed around a bit to open up easier walk
  paths and more junk piles have been added.

- It will now remain day or night for a much longer time now.

- Resting will now remove any poisons or toxic you have on you.

- The locker on the 2nd level of Toyota has had it's items changed.
  It now offers four pain killer bottles so players have some early healing to
  get them on their way.

- The price on all alcohol has been increased.  This will give the player extra
   money if they don't need any molotovs.

- The slingshot has been revamped and now does a lot more damage.

- Players that just start the game will be asked by Wendy what kind of
  dream they had. The type of dream you choose will give your character
  a one time permanant bonus to a couple of attributes. 
 
  This sadly only applies to new characters so old save games won't get the
  bonus.  However, you may want to start over to experience the game with the
  new skills and changes added.

  Special thanks to Killer Wolf on Gaming World Forums for the great idea.


- Frankie will now reward more money for each quest you turn in.

- The mantis repeatable quest will now offer the same experience as the
  empty bottles.

- Frankie will only ask for 20 bottles and 3 mantis legs now.  The beer part was
  taken out so the player could save them for molotov cocktails or some extra
  coins.

- Frankie now sells a book that teaches players how to throw a good punch.
  This will give the main character a decent attack to use with his skill points early
  in the game.  You can also get this book later on if you kill Frankie.

- Wendy now sells a first aid manual that gives the player another way to heal using
  their skill points. You can also get this book later on if you kill Wendy.

- The world map has expanded and changed.  Lots of new enemies have been
  added to give you a hard time. There is also a lot more battle backgrounds to
  change things up a bit.

- Mantis will now appear in more than 1 enemy pack and now will perform
  a double attack once in a while.

- The system battle interface has been revamped and updated.
   I took a couple hours on this custom system so I hope you enjoy it.

- Added more detail to the Rattler Caves.

- Poisonous Snake Bite will now do the damage it was intended to do.

- Added the option after making a certain item in crafting to remake that item
  without going down the list of things to make.  This will let players fassion
  molotovs of the same power level at much greater speeds.

- Added Boxes of ammo which will now let players hold 9999 rounds on them
  without having to buy ammo for a very long time. The boxes of ammo can be
  used in combat or outside of combat.  If your gun is removed in combat due to
  running out of ammunition, these boxes of ammo will equip the best gun in
  your main hand that uses that ammo type.


NEW CONTENT

-The story continues in the Rattler Caves and players should be amazed with
what they find and learn.

- Added new weapons and armor.

- Added GO! GO! DRINKS!  loaded with sugar to make you bounce off the walls!
 You can buy these drinks from Sam and other places in Arizona.

- Added adrenaline shots which will restore your skill points.

- Added some gadgets.  One is the Speed Enhancer which increases combat speed
and also increases your speed on maps.

- Players can now make molotov cocktail 3.

- New enemies await that are the most challenging yet!

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Offline Prpl_Mage

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Re: AFTERMATH - A post nuclear rpg - DEMO 0.4 is here!!!
« Reply #118 on: December 14, 2008, 08:25:58 AM »
I'm just going to assume that this is the updated demo?

*downloading*
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Drakiyth

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Re: AFTERMATH - A post nuclear rpg - DEMO 0.4 is here!!!
« Reply #119 on: December 14, 2008, 08:45:11 AM »
Quote from: Prpl_Mage on December 14, 2008, 08:25:58 AM
I'm just going to assume that this is the updated demo?

*downloading*


Yes sir. Have fun.
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