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  • [DEMO] AFTERMATH - Content Update 0.5 is here and ready for download.
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Author Topic: [DEMO] AFTERMATH - Content Update 0.5 is here and ready for download.  (Read 63777 times)

Offline Rahl

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - GAME PLAY VIDEO - 12/03/08
« Reply #75 on: December 05, 2008, 01:18:11 AM »
It sounds good, just make sure you have a thing where you can check what skills you have and what level they are. It would be nice anyway. Oh and I like lockpicking and thieving it was pretty much all I ever did in Morrowind and I played that game ALOT.
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Offline Drakiyth

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - GAME PLAY VIDEO - 12/03/08
« Reply #76 on: December 05, 2008, 02:10:45 AM »
Flashlight added into the game.  There will be a lot of dark caves in the ruins of Arizona and I wanted to make it interesting.







 
Quote from: Rahl on December 05, 2008, 01:18:11 AM
It sounds good, just make sure you have a thing where you can check what skills you have and what level they are. It would be nice anyway. Oh and I like lockpicking and thieving it was pretty much all I ever did in Morrowind and I played that game ALOT.


There will indeed be lock picking and much more.  Wendy gives the player a Notepad and Pen that keeps track of everything you have learned and their current level.




« Last Edit: December 05, 2008, 02:13:12 AM by Drakiyth »
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Offline Rahl

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - GAME PLAY VIDEO - 12/03/08
« Reply #77 on: December 05, 2008, 04:58:44 AM »
Wel that could be more like a candle system but if you wanted more of a flashlight system I would make it more like this:


Maby make it like:

<>If flashlight equipped
      <>If hero face right
               <>Show picture light pointing right
               <>Wait .01 Sec
      <>If hero face left
               <>Show picture light pointing left
               <>Wait .01 Sec
      <>If hero face up
               <>Show picture light pointing up
               <>Wait .01 Sec
      <>If hero face down
               <>Show picture light pointing down
               <>Wait .01 Sec
     

Though its fine if you want it to look like a candle light.

If you need any help with scripting things let me know and I'll try to work it out for you.
« Last Edit: December 05, 2008, 05:03:23 AM by Rahl »
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Offline Meiscool

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - GAME PLAY VIDEO - 12/03/08
« Reply #78 on: December 05, 2008, 05:02:43 AM »
That candle system is useless. One problem with rpg maker 2003 is its inability to set different colors to different transparencys.

If you're going to use a candle system, I suggest putting a little more effort into it than what you've got. Make a large circle, but set it to zero trans. Then make a slightly smaller circle and set it to 90% trans. Keep doing this in incraments of 10% and you'll have a much better looking candle system than what you've got.
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Offline Rahl

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - GAME PLAY VIDEO - 12/03/08
« Reply #79 on: December 05, 2008, 05:08:00 AM »
Maby you could have other things like that that are equipable into the accessories column, like flashlight, lockpick... so forth and so on.
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Offline Drakiyth

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - GAME PLAY VIDEO - 12/03/08
« Reply #80 on: December 05, 2008, 05:21:19 AM »
Quote from: Rahl on December 05, 2008, 05:08:00 AM
Maby you could have other things like that that are equipable into the accessories column, like flashlight, lockpick... so forth and so on.


The flashlight is an item you use from your item screen.  Gadgets are much different and having to use your flashlight in your gadget slot would mean you gimp yourself on some stats or whatever else.

I was considering a simple cone for a light which would be more flashlight style with the character direction deal.  I might change it around later. 
Quote from: Rahl on December 05, 2008, 04:58:44 AM
Wel that could be more like a candle system but if you wanted more of a flashlight system I would make it more like this:


Maby make it like:

<>If flashlight equipped
      <>If hero face right
               <>Show picture light pointing right
               <>Wait .01 Sec
      <>If hero face left
               <>Show picture light pointing left
               <>Wait .01 Sec
      <>If hero face up
               <>Show picture light pointing up
               <>Wait .01 Sec
      <>If hero face down
               <>Show picture light pointing down
               <>Wait .01 Sec
     

Though its fine if you want it to look like a candle light.

If you need any help with scripting things let me know and I'll try to work it out for you.



I tried the north, east, south, west facing conditional branches *easy for me btw but thanks for asking if I need help* and it looked kinda shitty with the circle of light away from the hero making it kinda hard to see anything next to you.  The way I have it is mainly to find hidden crap on the floor or traps etc in pure darkness.   I'm working on making cones now and see how that goes.



CORRECTIONS:

The cone works great because it also lights up the room when it's on etc.  You can only use the flashlight in certain areas anyways so it gets the job done.  There will be a
video of it in use later on.


« Last Edit: December 05, 2008, 07:45:39 AM by Drakiyth »
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Offline Rahl

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - GAME PLAY VIDEO - 12/03/08
« Reply #81 on: December 05, 2008, 05:47:53 PM »
Looks much better.
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Offline Prpl_Mage

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - GAME PLAY VIDEO - 12/03/08
« Reply #82 on: December 05, 2008, 08:41:01 PM »
I like it. Just try to prevent it from being used right through thin walls.

And that skill system sounds pretty good as well.
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Drakiyth

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - GAME PLAY VIDEO - 12/03/08
« Reply #83 on: December 06, 2008, 12:12:40 AM »
Game Play Video 2


http://www.youtube.com/watch?v=c4zgLRu8fvo
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Offline Prpl_Mage

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - GAME PLAY VIDEO 2 - 12/05/08
« Reply #84 on: December 06, 2008, 12:42:26 AM »
Looks good.
That pic when you get experience was epic.
I really couldn't see anything until you turned on that flash light.
Just remember that battle animations aren't affected by the tint screen option. So it looks a bit brighter.
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Drakiyth

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - DEMO IS OUT!!!!!
« Reply #85 on: December 08, 2008, 07:22:28 AM »
Ladies and Gentleman, I present to you..

AFTERMATH

Updated to current version.
http://www.megaupload.com/?d=2ERCTR5I




Enjoy the demo guys!



Be prepared to be blown away for there is much I have not shown in videos ;)
« Last Edit: December 08, 2008, 08:58:54 AM by Drakiyth »
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Offline lilsniffs3

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - DEMO IS OUT!!!!!
« Reply #86 on: December 08, 2008, 07:24:09 AM »
HOLY F*ING SWEET

(downloads)
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Offline Drakiyth

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - DEMO IS OUT!!!!!
« Reply #87 on: December 08, 2008, 07:26:25 AM »
For those who have played I would like to announce that "Dark Scorpion Entertainment" is my new company.  Currently it's just me but I needed a company and the website is here.


www.darkse.weebly.com
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Offline lilsniffs3

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - DEMO IS OUT!!!!!
« Reply #88 on: December 08, 2008, 08:11:54 AM »
.....Let's just say, it's short.
First of all, I went in RM and created a cheap-*** gun.
Glitches:
If you kill everyone, the employer dude repeats fighting.
If you get Rat's money, he won't take it for some reason.

And, since I rarely save, I have to go through the long intro again and again.

Otherwise, it is great. Do I feel a giant snake boss battle soon?
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Offline Drakiyth

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Re: AFTERMATH - A post nuclear rpg - RPG MAKER 2003 - DEMO IS OUT!!!!!
« Reply #89 on: December 08, 2008, 08:30:34 AM »
Quote from: lilsniffs3 on December 08, 2008, 08:11:54 AM
.....Let's just say, it's short.
First of all, I went in RM and created a cheap-*** gun.
Glitches:
If you kill everyone, the employer dude repeats fighting.
If you get Rat's money, he won't take it for some reason.

And, since I rarely save, I have to go through the long intro again and again.

Otherwise, it is great. Do I feel a giant snake boss battle soon?



You just cheated through the demo?  :(     Part of the fun was to play the game as I designed it.

Rat is working fine.  You have to make a deal with him first.

I'll check out those bugs.



I fixed Frankie, he now works correctly.

Like I said before you have to make a deal with Rat before the 1500+ coins will take effect and proceed. 




Thanks for the feedback..  I will be getting the bug-fixed version up right away.
« Last Edit: December 08, 2008, 08:54:01 AM by Drakiyth »
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