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Author Topic: An Shooting Crosshair ABS  (Read 22376 times)

Offline Prpl_Mage

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Re: An Shooting Crosshair ABS
« Reply #15 on: November 29, 2008, 08:59:59 PM »
I don't think there are any real templates for these kinds of things to be honest.

You could search the net for games with an ABS including melee and ranged combat as well as enemy AI and then copy everything to your project.
When you got everything copied: exchange all the graphic changes with your own graphics and replace all the battle animations with your own.
Then make sure that no variable is used more than once so you haven't used variable 1 for something and the ABS you copied also use variable 1.

But as stated earlier. It will still be hard to figure everything out without some experience. But if you think you can do it, then you better start searching for games.(Or tutorials).
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Dominicy

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Re: An Shooting Crosshair ABS
« Reply #16 on: November 29, 2008, 09:10:12 PM »
It's hard but it's possible to find an ABS template.  That's how I got started with them.  Most of them are pretty bad, without a good deal of tweaking, though.  Like Prpl (and everyone else with a shred of sanity) said, find some tutorials, get better at RPGmaker, and then come back and try again.
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Offline Prpl_Mage

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Re: An Shooting Crosshair ABS
« Reply #17 on: November 29, 2008, 09:43:47 PM »
Quote from: Dominicy on November 29, 2008, 09:10:12 PM
It's hard but it's possible to find an ABS template.  That's how I got started with them.  Most of them are pretty bad, without a good deal of tweaking, though.

Yeah I know that for sure. I remember trying once but ended up copying the system FFL1 used for his crappy game.
And that system still ended up being like 5 full pages of common events and a bad-*** long list on each enemy.
And even then; the enemy AI was more or less:
"Face hero
move forward, move forward
speed up
Move against hero, move against hero, move against hero"
Something I learned from that game Bluhamn did some while back with the staff-guy and the fat guy.
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Ben

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Re: An Shooting Crosshair ABS
« Reply #18 on: November 29, 2008, 11:17:49 PM »
OH WELL IF YOU HAVE THE CROSSHAIR its another story


Just set it up to the rifle Event. Problem solved.



We dont do project templates here.
Have you ever seen a template subforum?
You can swear all you want, You still look stupid in the end
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Offline Fisherson

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Re: An Shooting Crosshair ABS
« Reply #19 on: November 30, 2008, 04:16:41 AM »
What you need is an ABS. The templetes for that very. I have a redy made one that you might be able to learn from. I'll PM you it if you want.
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Offline ThexXtremeXx

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Re: An Shooting Crosshair ABS
« Reply #20 on: November 30, 2008, 05:25:13 AM »
yes i would like that, thank you.
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Offline ThexXtremeXx

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Re: An Shooting Crosshair ABS
« Reply #21 on: November 30, 2008, 10:09:07 PM »
Quote from: gemini on November 29, 2008, 11:17:49 PM
OH WELL IF YOU HAVE THE CROSSHAIR its another story


Just set it up to the rifle Event. Problem solved.

Rifle event?
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Offline Ben

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Re: An Shooting Crosshair ABS
« Reply #22 on: November 30, 2008, 11:11:28 PM »
Quote from: ThexXtremeXx on November 30, 2008, 10:09:07 PM
Rifle event?
moron
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Offline ThexXtremeXx

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Re: An Shooting Crosshair ABS
« Reply #23 on: December 01, 2008, 12:15:03 AM »
you see how you insult me for now reason? This is why I dont like you, but I'll be the mature one and disregard what you have said above. I'll ask again. What is that?
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Offline Ben

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Re: An Shooting Crosshair ABS
« Reply #24 on: December 01, 2008, 12:44:18 AM »
there is no rifle event.

there is a plethora of common events and switches and variables and conditional branches.

Ill tell you how to make the system in splendid detail, If you post in every topic on the top ten for the next week how Awesome I am, and how ignorant and generally stupi you are.

Deal? Y/N
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Offline ThexXtremeXx

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Re: An Shooting Crosshair ABS
« Reply #25 on: December 01, 2008, 01:17:43 AM »
No deal. I'm not going to stoop to your level.
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Offline Ben

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Re: An Shooting Crosshair ABS
« Reply #26 on: December 01, 2008, 01:30:51 AM »
Okay, then how about this? Ill tell you how to make your system.
But you actually have to do the work


Like, Following direction?
Like, If i tell you to have a variable that is Equal to to + 4 to the Players X if player is facing right. And then -4 of varable X if player is facing left

the point im trying to make here, Is I would have told you how to make the system, and still will, if you make a point of learning how to do the grunt work

What I am saying is....

are you actually willing to learn how to use RPGmaker properly? Because if you are, Ill tell you what you need to know.



Or you could check the "Project template" Database of Charas.lol
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Offline ThexXtremeXx

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Re: An Shooting Crosshair ABS
« Reply #27 on: December 01, 2008, 01:32:58 AM »
Mmm...okay sensei, Teach away.
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Offline Ben

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Re: An Shooting Crosshair ABS
« Reply #28 on: December 01, 2008, 01:41:08 AM »
Okay, ye of hairless groin, I need you to post a screen cap of what you have so far in the system.

Give me a screenshot of any event pages.

Also, Explain with detail an or diagrams what exactly youre trying to do with the crosshair system.

We'll work on the ABS after we get the crosshair system started....


and im going to call you names. if you cant deal with that, then youre doomed


EDIT: Also, what maker are you using? 2k3 Im going to assume....Might I suggest getting XP? I can just tell you how to alter some existing scripts. If not, then whatever, its just more work for you, and more space for me to illustrate my contempt and superiority
« Last Edit: December 01, 2008, 01:52:50 AM by gemini »
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Offline Ben

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Re: An Shooting Crosshair ABS
« Reply #29 on: December 01, 2008, 02:12:02 AM »
So now, Explain what youre trying to do with the crosshair.

How many tiles away should it be from the player?
How, ideally, would the system operate?

Draw me a picture if you need to. Give an example of a similar system in a game
What youve supplied is pretty much useless to me, so you can pretty much delete it.


You said you had the crosshairs....Show me the image.
Is it a charset, picture or frame....Is the shooting part a minigame or a part of the ABS?

You need to tell me more, and in great detail.
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