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Author Topic: Gauntlet V: Charas Edition  (Read 31788 times)

Offline _JeT_

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Re: Gauntlet V: Charas Edition
« Reply #30 on: December 04, 2008, 09:29:27 PM »
This is looking pretty interesting, I have to admit.

oh, and avoid killing growlithes, or Phayre will attack you... Srsly.
Quote from: loftyD on December 04, 2008, 08:43:48 PM


Hey, my little turtle beast has made his way into his third game  :)
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Offline loftyD

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Re: Gauntlet V: Charas Edition
« Reply #31 on: December 04, 2008, 10:11:25 PM »
ye im using all ur monsters JET, cos there so much nicer than RTP ones...
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Offline _JeT_

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Re: Gauntlet V: Charas Edition
« Reply #32 on: December 04, 2008, 10:22:58 PM »
Cool, nice to see my stuff go to some use.

But, some of them may have some messed up walking animations, as not all of them were meant to be mobile.
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Offline Archem

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Re: Gauntlet V: Charas Edition
« Reply #33 on: December 05, 2008, 05:18:14 AM »
I am large and in charge! All is well!
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Offline loftyD

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Re: Gauntlet V: Charas Edition
« Reply #34 on: December 05, 2008, 08:40:51 AM »
did i also mention Archem, you are a "General" on the game.  You summon a massive army to try and wipe us out...
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Offline Archem

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Re: Gauntlet V: Charas Edition
« Reply #35 on: December 05, 2008, 10:24:59 AM »
That's fine. I was totally satisfied with holding the position of Death, but that's just fine, too.

However, I'm starting to see that my sprite isn't jiving well with the general art direction, so I may need to make a new one that fits better.
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Offline Phayre

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Re: Gauntlet V: Charas Edition
« Reply #36 on: December 05, 2008, 11:22:31 PM »
OK, it's official. I need to make a Phayre sprite.
Or find Fisherson's version. Or. . . hmmm. . .
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Offline Archem

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Re: Gauntlet V: Charas Edition
« Reply #37 on: December 05, 2008, 11:29:05 PM »
Phayre, I'm still watching my back. For what, I'll never know...
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Offline Felix-0

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Re: Gauntlet V: Charas Edition
« Reply #38 on: December 06, 2008, 05:42:14 AM »
Dude, this looks pretty sweet, You know there's ways to make this multi-player, well 2 player, but requires unneeded amount of Variables,
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------------------------------------------------------------
Hence nothing remains except for our regrets...
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Offline loftyD

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Re: Gauntlet V: Charas Edition
« Reply #39 on: December 06, 2008, 10:17:54 AM »
Felix: Thanks matey, I had a look at 2 player stuff, but ye you're right in saying it needs lots of variables...
Archem: Your ghost sprite is ok, but if you want to make enemies, thats fine. all I need from you is to either have Band A or B

Band A: When monster is killed 1-10 HP is taken off you.

Band B: When monster is killed 25-70 HP is taken off you.


So I know how strong the monster should be :D
« Last Edit: December 06, 2008, 10:23:45 AM by loftyD »
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Offline fruckert

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Re: Gauntlet V: Charas Edition
« Reply #40 on: December 06, 2008, 11:50:19 PM »
Why is this in all-of-all?
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Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Prpl_Mage

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Re: Gauntlet V: Charas Edition
« Reply #41 on: December 07, 2008, 12:54:52 AM »
No one have moved it yet.
Or I suppose this was some kind of recruitment thread to make people join.
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Bluhman

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Re: Gauntlet V: Charas Edition
« Reply #42 on: December 07, 2008, 01:48:49 AM »
Oh yeah. I'm the mod. Forgot about that.
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Offline X_marks_the_ed

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Re: Gauntlet V: Charas Edition
« Reply #43 on: December 07, 2008, 01:58:25 AM »
How did I not notice that? o.O
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Offline fruckert

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Re: Gauntlet V: Charas Edition
« Reply #44 on: December 07, 2008, 02:03:07 AM »
No idea
I was wondering that myself...
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Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

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