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Author Topic: Goblin Tribes (New info + opinions on a feature needed)  (Read 12570 times)

Offline Fisherson

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Re: Goblin Tribes (New info + opinions on a feature needed)
« Reply #30 on: December 23, 2008, 12:43:26 AM »
Good work, John. I'm very much looking forward to this. I have a question though, will you have a night and day system aor another way to keep time? You probly don't need one, but, Im just a littile curious.
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Offline RockJohnAxe

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Re: Goblin Tribes (New info + opinions on a feature needed)
« Reply #31 on: December 23, 2008, 08:28:47 AM »
Thanks guys, I appreciate your excitement for this game. Ive been working like a mad fiend on it.

The Skills your character Starts with Depend on your Personality


Cocky

Spit - Lowers enemy speed by 1.
Muscle Flex - Raises Strength by 4 (self)
Blind Rush - (60% hit), Deals 8 damage modified by attack. Can Daze Target.
Combat Thirst - Regain 1 mana per action for 3 rounds. Also Raises speed by 1. (Self)
Confidence Boost - Heals 3 Hp and raises attack by 3.
Insult - Lower Enemy Defence and Brains by 2.

Cautious

Action B4 Reaction - (80% hit), Deals 5 damage.
Watch out! - Increase Ally Defence by 3.
Pre-Planned Dodge - Gives you 100% Evasion against the next attack against you. (self)
Over Thinking The Situation - Raises Brains by 10. (Self)
Intelligent Decisions - Regain 1 Mana per action for 5 rounds. (Self)
Bide Time - +6 Hp. (Self)

Level Headed

In Full Control - Has a Chance to remove Stuns and incapacitating Effects.
Set Him Up - Give 4 mana to an ally and raise his attack by 4.
Watch out! - Increase Ally Defence by 3.
Muscle Flex - Raises Strength by 4 (self)
Calm Collective - Heals 3 Hp and Mp. (Self)
Adjust Strategy - Raise allies attack and defence by 2.


The Personalities will also Adjust skills learned later in the game.
« Last Edit: December 23, 2008, 01:00:50 PM by RockJohnAxe »
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Offline Rahl

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Re: Goblin Tribes (New info + opinions on a feature needed)
« Reply #32 on: December 23, 2008, 09:10:31 AM »
Sounds like the starting stats are pretty low.
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Offline zuhane

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Re: Goblin Tribes (New info + opinions on a feature needed)
« Reply #33 on: December 23, 2008, 10:45:19 AM »
I like the low stats kind of approach. Similar to Paper Mario. I think the most I could do by the end was 6 damage!
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Offline RockJohnAxe

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Re: Goblin Tribes (New info + opinions on a feature needed)
« Reply #34 on: December 23, 2008, 01:06:09 PM »
Fish: No sry there isnt a day or night system. The Day Progresses as the game does.

The First prolly 1/4 of the game before you get to "The Spot"  you need to keep your blimp mates / goblin allies alive, and find the ones who fell outta the blimp.

Then Take the Dangerous journey to "The Spot" while still trying to save as many villagers and Goblins as you can.



You Dont Need Big Numbers To Create Balance

« Last Edit: December 23, 2008, 01:14:01 PM by RockJohnAxe »
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Offline fruckert

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Re: Goblin Tribes (New info + opinions on a feature needed)
« Reply #35 on: December 24, 2008, 12:59:14 AM »
Big numbers actually complicate balance

Also, I really cannot wait for this demo
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