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Author Topic: Goblin Tribes (New info + opinions on a feature needed)  (Read 12569 times)

Offline Rahl

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Re: Goblin Tribes (Sneak peek Screenshot + Game info)
« Reply #15 on: December 19, 2008, 06:13:59 AM »
Sounds RTS, strange I wonder how this will work out. Keep working on it John.
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Offline RockJohnAxe

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Re: Goblin Tribes (Sneak peek Screenshot + Game info)
« Reply #16 on: December 19, 2008, 12:08:05 PM »
Combat - This is the Main Character

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Offline Fisherson

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Re: Goblin Tribes (Sneak peek Screenshot + Game info)
« Reply #17 on: December 20, 2008, 02:04:49 AM »
Much better than the first one. The background almost matches your tileset too, so nice work.
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Offline coreystranick

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Re: Goblin Tribes (Sneak peek Screenshot + Game info)
« Reply #18 on: December 20, 2008, 03:31:01 AM »
I like how the map is coming with my chip set, i'll get you more soon
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Offline Prpl_Mage

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Re: Goblin Tribes (Sneak peek Screenshot + Game info)
« Reply #19 on: December 20, 2008, 09:12:57 PM »
Try to use some more difference between the shades on the Bchar and it's completely brilliant.
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Offline A Forgotten Legend

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Re: Goblin Tribes (Sneak peek Screenshot + Game info)
« Reply #20 on: December 20, 2008, 09:50:36 PM »
Would the b-char match better with a darker green maybe?

Anyway, this looks great so far.  Good Luck!
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Offline zuhane

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Re: Goblin Tribes (Sneak peek Screenshot + Game info)
« Reply #21 on: December 20, 2008, 11:08:22 PM »
Just keep the battles fast-paced and snappy so we don't keep pressing space for hours. I can honestly say this game looks brilliant.
Are they like scenarious where you build and fight, then?
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Offline RockJohnAxe

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Re: Goblin Tribes (Sneak peek Screenshot + Game info)
« Reply #22 on: December 22, 2008, 12:18:45 AM »
ya im still working on my battle chars. alot more pixel room to play with on those compared to charsets. the current versions have a bit better shading. although im still fairly new to shading.

Zuhane: trust me combat is anything but slow and dull. The game is fairly difficult, but not in the omg this monster one hits the whole party kinda hard. but every choice u make in combat has a dramatic effect on the turn out. im keeping the game play extremely balanced.
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Offline memnoc

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Re: Goblin Tribes (Sneak peek Screenshot + Game info)
« Reply #23 on: December 22, 2008, 06:38:31 AM »
This sounds really cool :D
Would the control of your base(s) be by a main map. Which you select towns you can do stuff to / areas you can explore etc?
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Offline RockJohnAxe

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Re: Goblin Tribes (Sneak peek Screenshot + Game info)
« Reply #24 on: December 22, 2008, 09:08:27 AM »
i guess i should explain a bit more how it works.

The actual Town building isnt as RTS as you think. The Game is still an RPG. The Town aspect is a small portion of the Game and although depending on your villager and building set up, what items you have access to etc alter how the game plays out for you. But in no means will you be sitting in your town trying to manage your buildings etc for long periods of time, its not like that.

Your town is rarely attacked when you are in it. The Majority of the time you will return to your town and be informed of the attack and how it played out.  The only thing you can do to help defend your town is build guards and warriors etc.

The Town becomes one of the very few safe havens, where u can rest and recuperate and sell items etc. But even after questing and wandering deeper into the surrounding lands, you will always find yourself with a need to return to your town.  The amount of upgrading you put into your town depends on 1. the amount of building materials you find or collect, 2. The amount of money you really want to pour into your town and 3. a little luck.

Now onto some New things.

When the game starts before you are even able to leave your house, you must make a Choice. Yes, a Choice... this whole game thrives off forcing you to make decisions and adjusting how everything plays out based off your decisions.

You must choose The Personality of your Main Character.
You can choose:
Cocky – More action, less thinking.  Your ideal way to deal with a situation is to rush right in and sort out what’s left after. (Grants +1 attack, -2 Brains)

Cautious – Using your Brains before brawn. Think out a situation before deciding the best course of action. (Grants +1 Brains and Defence, -1 Attack.)

Level Headed – You think in a more balanced manner.  You can think during heated situations and still make fairly good decisions. (No bonus’s)

Depending on which style your character becomes it will adjust what style of skills you learn.


« Last Edit: December 23, 2008, 01:04:15 PM by RockJohnAxe »
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Offline RockJohnAxe

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Re: Goblin Tribes (Sneak peek Screenshot + Game info)
« Reply #25 on: December 22, 2008, 10:01:25 AM »
btw im working on voice acting for the main characters. does anyone have any likes or dislikes or opinions on tis kinda a feature in the game. So far its pretty high quality, so that excuse wont fly.

thanks guys.
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Offline Drakiyth

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Re: Goblin Tribes (New info + opinions on a feature needed)
« Reply #26 on: December 22, 2008, 01:20:34 PM »
Quote from: RockJohnAxe on December 22, 2008, 10:01:25 AM
btw im working on voice acting for the main characters. does anyone have any likes or dislikes or opinions on tis kinda a feature in the game. So far its pretty high quality, so that excuse wont fly.

thanks guys.



Only thing I find wrong with voice acting is it makes your game insanely large.  I was going to voice out my entire opening story but if I did that the game would easily be 20 more megs.  One thing I have been considering is voices when you talk to NPC's like in WoW. But meh, is it really worth it?
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Offline RockJohnAxe

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Re: Goblin Tribes (New info + opinions on a feature needed)
« Reply #27 on: December 22, 2008, 02:26:59 PM »




Ok no more! gotta keep secret ><

« Last Edit: December 22, 2008, 02:31:32 PM by RockJohnAxe »
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Offline boozer

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Re: Goblin Tribes (New info + opinions on a feature needed)
« Reply #28 on: December 22, 2008, 02:41:05 PM »
Excellent mate, your work is getting better it seems :D im looking forward to this game keep up the good work
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Offline fruckert

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Re: Goblin Tribes (New info + opinions on a feature needed)
« Reply #29 on: December 22, 2008, 08:41:41 PM »
This looks like it'll be very interesting to play
Keep it up, dude, I can't wait
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