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Author Topic: Goblin Tribes (New info + opinions on a feature needed)  (Read 12568 times)

Offline RockJohnAxe

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Goblin Tribes (New info + opinions on a feature needed)
« on: December 16, 2008, 05:01:17 AM »
Hey Guys. Well im back and with all new shitz :D

Due to being unhappy with many aspects of An Epic Legend, and way to deep to start resculpting the entire game i decided to just move on to bigger and better things.

Which brings me to my new Project:


Goblin Tribes

Story
You are a strong warrior for a Goblin Tribe.  You have proved yourself in combat many times and have become a well-respected Goblin in your Tribe.

The Goblin King, King Slop, decided to start a New second Goblin Town.  A goblin scouting Party was sent by Blimp to the New Location several hours away.

That was Weeks ago and now King Slop is getting worried that something has happened. Being a strong warrior the King orders you to find the other blimp and the goblins that went missing, Then Secure "The Spot" and build a new town!.

Simple Right...   If only Everything Worked that way...



Features
-   You get to choose your Main Goblin Heroes Name.
-   You get to choose which Goblins you bring with you on the Blimp at the Very start. This will affect certain things later game.
-   Learn several types of gathering (Wood chopping, Plant Gathering etc)
-   Construct buildings, opening new items, vendors and options. (ex: Lumber Mill, Creature Housing, Blacksmith, Beast Stables, etc)
-   You get to decide what professions your villagers become, which affects many aspects of the game. (Example: alchemist, Smith, Worker etc)
-   Build your Town from the Ground up while defending it from Hostile Threats.
-   Collect many items during your travels to either build more buildings or craft equipment and other items.
-       Extremely Interactive World. Almost everything that you choose to do, will have an effect on the future.
-       This Game is Difficult. It is very possible, but wrong decisions can and will cost you.
-       Voice Acting adding an extra level of realism to the characters.

Description
Unlike my Last game (which was my first major game [An Epic Legend]) This game is an actual RPG. Unlike An Epic Legend which was an Open RPG which I found was just too open that you often didn’t know where to go next due to the world being so extremely large. 

This game follows a (fairly) Set course.
Although this game demands more skill in the actual combat than my old game.

Also unlike my last game im trying to keep the majority of the actual game a secret until you actually play it. With an Epic Legend i basically told you the entire game before you had even seen a Screen shot.

Ill have some updates and screen shots fairly soon.

« Last Edit: December 22, 2008, 10:02:04 AM by RockJohnAxe »
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Offline Drakiyth

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Re: Goblin Tribes
« Reply #1 on: December 16, 2008, 05:14:15 AM »
Quote from: RockJohnAxe on December 16, 2008, 05:01:17 AM
Hey Guys. Well im back and with all new shitz :D

Due to being unhappy with many aspects of An Epic Legend, and way to deep to start resculpting the entire game i decided to just move on to bigger and better things.

Which brings me to my new Project:


Goblin Tribes

Story
You are a strong warrior for a Goblin Tribe.  You have proved yourself in combat many times and have become a well-respected Goblin in your Tribe.

The Goblin King decided to start a New second Goblin Town.  A goblin scouting Party was sent by Blimp to the New Location several hours away.

That was Weeks ago and now the Goblin King is getting worried that something has happened. Being a strong warrior the King asks you to try to find the other blimp and the goblins that went missing weeks ago, Then Secure the spot and build a new town.



Features
-   You get to choose your Main Goblin Heroes Name.
-   You get to choose which Goblins you bring with you on the Blimp at the Very start. This will affect certain things later game.
-   Learn several types of gathering (Wood chopping, Plant Gathering etc)
-   Construct buildings, opening new items, vendors and options. (ex: Lumber Mill, Creature Housing, Blacksmith, Beast Stables, etc)
-   You get to decide what professions your villagers become, which affects many aspects of the game. (Example: alchemist, Smith, Worker etc)
-   Build your Town from the Ground up while defending it from Hostile Threats.
-   Collect many items during your travels to either build more buildings or craft equipment and other items.


Description
Unlike my Last game (which was my first major game [An Epic Legend]) This game is an actual RPG. Unlike An Epic Legend which was an Open RPG which I found was just too open that you often didn’t know where to go next due to the world being so extremely large. 

This game follows a (fairly) Set course.
Although this game demands more skill in the actual combat than my old game.

Also unlike my last game im trying to keep the majority of the actual game a secret until you actually play it. With an Epic Legend i basically told you the entire game before you had even seen a Screen shot.

Ill have some updates and screen shots fairly soon.


This sounds like an Act Raiser meets Tolkien game.  I can totally dig that lol.
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Offline RockJohnAxe

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Re: Goblin Tribes
« Reply #2 on: December 16, 2008, 02:05:39 PM »
Heres a Screen shot of the Main Character (who is nameble) and 2 lackys being ambushed by a Boar!



Enjoy.


NOTE: THIS IS A VERY EARLY SCREEN SHOT. These Battle chars are temporary filler until mine are done.


« Last Edit: December 19, 2008, 11:51:35 AM by RockJohnAxe »
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Offline boozer

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Re: Goblin Tribes
« Reply #3 on: December 16, 2008, 04:59:15 PM »
Sounds good, i had the image of SPORE in my head with the tribal stage, sounds interesting should be fun to play
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Offline Dominicy

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Re: Goblin Tribes
« Reply #4 on: December 16, 2008, 05:17:27 PM »
Sounds like it has the potential to be pretty good.  It'll take quite a bit of work, especially the whole "Everything you do will effect the world around you" aspect of the game, but I suppose all we can do is hope that you deliver on that.  :3  Good luck to you, good sir.
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Offline Fisherson

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Re: Goblin Tribes
« Reply #5 on: December 16, 2008, 07:30:33 PM »
Sounds awesome, John. I like these kind of games myself. Building things, destroyong others, you can't lose!
...Unless you give up...
« Last Edit: December 16, 2008, 07:33:10 PM by Fisherson »
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Offline RockJohnAxe

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Re: Goblin Tribes
« Reply #6 on: December 16, 2008, 11:53:30 PM »
To Touch slightly on the Interaction Aspect of the game.

You are given many decisions which do impact how the game plays out for you.

and Yes Dominicy, its a tangled Web of events, but it makes the game play extremely Fun, and allows for a little more re-play value.

option 1 - Leads to options 3 and 4
option 2 - Leads to options 3 and 5
option 3 - Leads to options 6 and 7
option 4 - leads to options 8 and 9
option 5 -  leads to options 8 and 10

This is a very general example, its relatively impossible to explain it in more detail without ruining some of the Game (which i refuse todo this time around)
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Offline Prpl_Mage

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Re: Goblin Tribes
« Reply #7 on: December 17, 2008, 12:06:11 AM »
Sounds a bit like that game Sai was working on. The island game.
But I suggest not to use Lufia and FF1 graphics together as battle characters. Lufia was designed to face the screen(the game had no battlecharacters of their own) while FF1 had the enemies on the opposite side of the screen.

The idea is very good, add some more customization and it's game.
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline RockJohnAxe

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Re: Goblin Tribes
« Reply #8 on: December 17, 2008, 12:56:57 AM »
O dont worrypurple i got alot of fully original work in the game, but im not spoiling any surprises this time :D

which makes me think... i need atleast one person to help me take images i made and break them up onto a charset for me. i currently only have paint and its prooving a very slow and unreliable process.

Any help would be appreciated in this matter, thanks :D
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Offline Hell Angel

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Re: Goblin Tribes
« Reply #9 on: December 17, 2008, 02:00:25 AM »
Yeah, the concept sounds cool -- but that screenshot is sort of weak, man. I hope you work out the graphics, because the game sounds like it could be solid.

Keep going.
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I make musics. You should listen.

Offline RockJohnAxe

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Re: Goblin Tribes
« Reply #10 on: December 17, 2008, 02:18:08 AM »
THe system and System2 are temporary. im making some manual adjustments to suit it to my liking. As usual i am hammering out content before i fancy it all up. Plus alot of my custom stuff, is still in the early stages (Pre-polish)
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Offline coreystranick

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Re: Goblin Tribes
« Reply #11 on: December 17, 2008, 05:48:13 AM »
let me know if you are going to need any chipsets to match the one i gave you already( if it is in use on this game too)
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Offline RockJohnAxe

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Re: Goblin Tribes
« Reply #12 on: December 17, 2008, 07:47:52 AM »
it is corey :D you will love it :D

also corey, if i give you a picture i made, are you able to break it up into the small squares so i can use it as a charset? (Similar to the houses you made.)
« Last Edit: December 17, 2008, 01:39:48 PM by RockJohnAxe »
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Offline RockJohnAxe

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Re: Goblin Tribes
« Reply #13 on: December 18, 2008, 01:25:48 PM »
Good Flying Stupid.

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Offline RockJohnAxe

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Re: Goblin Tribes
« Reply #14 on: December 19, 2008, 02:37:59 AM »
Some Game info To Explain a bit about Towns People and buildings.

Villagers and Jobs
Basic Villager – Adds 1 Gold Per Tick. Can be Assigned Many other Jobs. Villagers must be found.

Warrior – Subtracts 1 Gold Per Tick. Warriors are used to Defend your City. They will stop or reduce the damage hostile attacks deal against your Town. Warriors can also be taken out of the Town to help your Main Hero.

Defender – Defenders are used to Defend your City from Hostile Attacks. Defenders don’t generate any Gold per tick but also don’t cost any Gold per tick.  Defenders must stay in Town.

Farmer – Add 2 Gold Per Tick. The More farmers you have the stronger The Food items you can buy. Food can only be used out of Combat.

Laborer – Adds 3 Gold per Tick.

Blacksmith – Adds 1 Gold per Tick. The More Blacksmiths you have the stronger the equipment you can buy.

Beast Tamer – Contributes nothing to the Town. You need at least 1 to build a Beast Kennel.

Alchemist – Adds 1 Gold per Tick. The More Alchemists you have The Stronger the Potions you can buy.

Inventor – Subtracts 1 Gold Per Tick due to the Trial and Error of Their work. The More Inventors you have The More gadgets, Trinkets and explosives you can Buy.


Buildings and Constructs
Creature Housing – Increases your population limit by 3. Opens the Defender and Warrior Jobs.

Farm – Adds 3 Gold per tick. Opens the Farmer Job.

Foundry – Adds 2 Gold per tick. Opens up the Blacksmith Job.

Mixologist Shed – Adds 1 Gold per tick. Opens up the Alchemist Job. The Plant Picking skill can be learned here.

Workshop – Opens up the Inventor Job.

Beast Kennel – Can Purchase Guard Dogs to aid your Defenders.  They will fend off Hostile Threats. Also opens some Beast Related items and skills.

Lumber Mill – Adds 2 Gold per tick. Opens up the Laborer Job. Also The Wood Chopping ability can be Learned here.


Town Attacks!
Every so often enemies attack your town when you are away.  If an enemy Attack on your town is successful you will have Gold Stolen from you, and Possibly have some Villagers Slain (really sux).  Buildings cannot be destroyed from attacks. Once a building is constructed it cannot be destroyed. Defenders, Warriors and Guard Dogs can stop attackers from affecting your city, but they arent always 100% effective and sometimes are slain while defending your town.
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