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Author Topic: Final Path : Haloes Above Us  (Read 25888 times)

Nandez

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Re: Final Path : Haloes Above Us
« Reply #45 on: April 14, 2009, 07:35:16 PM »
Quote from: Rahl on April 14, 2009, 07:30:28 PM
That and the fact that game makers are usually too lazy to make more than one set of clothign for a sprite, lol.

Haha true. Why I wanted mine to change at least little because during games I find myself getting sick of looking at the same old thing.
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Nandez

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Re: Final Path : Haloes Above Us
« Reply #46 on: April 15, 2009, 10:01:43 PM »


Last room in Nighlen.
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Offline Prpl_Mage

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Re: Final Path : Haloes Above Us
« Reply #47 on: April 15, 2009, 10:19:26 PM »
Needs creepy light and some kind of blinking machine to be perfect.

And perhaps line up the tubes. 'Cuz I assume someone worked there.
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Nandez

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Re: Final Path : Haloes Above Us
« Reply #48 on: April 16, 2009, 08:02:09 AM »
Not really sure how to light up the tubes.
There is a machine at the upper part of the room.
I had them lined up but all the floating fetus's side by side annoyed me greatly.

Creepy light?
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Offline Fisherson

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Re: Final Path : Haloes Above Us
« Reply #49 on: April 16, 2009, 04:18:54 PM »
Quote from: Nandez on April 16, 2009, 08:02:09 AM
Not really sure how to light up the tubes.
There is a machine at the upper part of the room.
I had them lined up but all the floating fetus's side by side annoyed me greatly.

Creepy light?

He means use the change the "tint" in game.
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Nandez

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Re: Final Path : Haloes Above Us
« Reply #50 on: April 16, 2009, 05:10:51 PM »
Oh
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Nandez

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Re: Final Path : Haloes Above Us
« Reply #51 on: April 16, 2009, 08:09:51 PM »
Lol what annoyed me was seeing the same thing floating so much ina one big line.
I wanted to add more people in tubes but there is only suppsoed to be one.
So I was like uuugh damn lines.
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Nandez

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Re: Final Path : Haloes Above Us
« Reply #52 on: April 20, 2009, 01:56:08 AM »


Tried to make it better but sitll looks meh.
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Offline Rahl

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Re: Final Path : Haloes Above Us
« Reply #53 on: April 20, 2009, 03:54:39 AM »
It looks good keep it up.
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Nandez

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Re: Final Path : Haloes Above Us
« Reply #54 on: April 20, 2009, 04:50:38 AM »
Yeh I hate the way the last drawing came out tis terrible but I don't feel like redoing it again i'm wondering whether not to keep the "light streak" at the top left
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Nandez

  • Guest
Re: Final Path : Haloes Above Us
« Reply #55 on: May 14, 2009, 04:46:11 PM »
After much consideration the gay relationship involving the main character is pursuable
You can now choose to pursu it or no,  before it was there , but Kei wouldn't pursue it.
Now you can choose to have a relationship involving boy or girl



Now some game scenes





Demo coming soon.
« Last Edit: May 14, 2009, 04:54:55 PM by Nandez »
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Offline Linkforce

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Re: Final Path : Haloes Above Us
« Reply #56 on: May 18, 2009, 06:12:05 AM »
I'm loving the new screens and your drawings!  Get that demo out soon man!!
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Offline RockJohnAxe

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Re: Final Path : Haloes Above Us
« Reply #57 on: May 20, 2009, 09:08:55 AM »
I absolutely love that Battle Char!!!
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Offline Valiere

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Re: Final Path : Haloes Above Us
« Reply #58 on: May 20, 2009, 05:06:03 PM »
Yeah, that battle char looks great.
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Offline Fisherson

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Re: Final Path : Haloes Above Us
« Reply #59 on: May 20, 2009, 05:13:45 PM »
Quote from: Nandez on May 14, 2009, 04:46:11 PM



Demo coming soon.

Interesting is that a CBS or the DBS? Ethier way you've got me interseted in this.
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