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Author Topic: Survive  (Read 41967 times)

Offline Rahl

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Survive
« on: April 17, 2009, 01:50:25 AM »
This began yesterday as a free-time shooting tutorial but I got carried away making it a full blown mini-game.

-Fight a hourd of 15 zombies at a time.
-Use guns to plow bloody waves through zombies
-Us a short range Shotgun to lay way to monsters in rows of 3x2 sections
-Bullets that can miss thier target.
-Fast paced ammo conserving shooting.
-Pictures that show your guns and how much ammo they have left, and how many clips remain.



-Controls-
[Shift] Shoot
[1] 9mm Equip (after you find it)
[2] Shotgun Equip (after you find it)
[Z] Reload
[X] Melee Scythe
{0} Pause


Tell me what you think and feel free to use this as a resource for your own game.
http://www.savefile.com/files/2079757
« Last Edit: April 19, 2009, 05:00:29 AM by Rahl »
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Offline Fisherson

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Re: Last Stand
« Reply #1 on: April 17, 2009, 02:04:01 AM »
Look's good, i'll give it a try. Many flashes?
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Offline _JeT_

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Re: Last Stand
« Reply #2 on: April 17, 2009, 02:21:06 AM »
Sounds promising, I'll try it tomorrow. One question, is this based off that The Last Stand Game? Same name, and concept.
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Offline Rahl

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Re: Last Stand
« Reply #3 on: April 17, 2009, 04:11:12 AM »
Quote from: _JeT_ on April 17, 2009, 02:21:06 AM
Sounds promising, I'll try it tomorrow. One question, is this based off that The Last Stand Game? Same name, and concept.

Nope completely different game, never even new there was a game called last stand.

Quote from: Fisherson on April 17, 2009, 02:04:01 AM
Look's good, i'll give it a try. Many flashes?

Doesn't have any red or blue flashes, I made sure of it. BUT when you get hurt you screen does get grow more and more red with each damage you take. I hope this isn't bad for you fish.
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Offline DedlellyDeth

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Re: Last Stand
« Reply #4 on: April 17, 2009, 04:24:05 AM »
I bet you could use the same system as this for boss AI in your game, Rahl. Having charset events control attack ranges. Am I nagging you too much? :P
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The previous post may contain rudeness. I'm just trying to help people, is all. I apologize for any damages inflicted. I just want to be friends. :flower:

Nandez

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Re: Last Stand
« Reply #5 on: April 17, 2009, 04:50:30 AM »
I'll check it out tommorow killing Zombies is always so enticing.
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Offline Rahl

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Re: Last Stand
« Reply #6 on: April 17, 2009, 04:54:41 AM »
Quote from: DedlellyDeth on April 17, 2009, 04:24:05 AM
I bet you could use the same system as this for boss AI in your game, Rahl. Having charset events control attack ranges. Am I nagging you too much? :P

I do use the same system in my game as is used in this one. But just for Raynes sword.

To add a little more excitement to the game I added a, difficulty system. The harder the dificulty the less hits you can take. Oh and remember if you don't get hurt the damage will go away, 3 seconds per level of damage to be more exact. And I have added a score system, kill all the zombies you can and post your scores here to try to beat everyone else!


Download:
http://www.savefile.com/files/2079757


*Cough* Ignore the Zelda title. Got the names mixed up. *Cough*
*Cough* Now fixed *Cough*
« Last Edit: April 17, 2009, 05:09:34 AM by Rahl »
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Offline Muraiko

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Re: Last Stand
« Reply #7 on: April 17, 2009, 11:56:52 AM »
I have a minigame in my game that is sort of like this. Except instead of killing Zombies, you kill an army of hundreds of soldiers on both sides of the screen. I'll play this later, and see how it's like :D
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http://www.charas-project.net/forum/index.php?topic=23774.0

Nandez

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Re: Last Stand
« Reply #8 on: April 17, 2009, 12:41:39 PM »
Ok I am actually still playing it.

Well after dieing soon on hard I switched to medium to get the feel between yelling COME GET SOME loud enough to wake my neighbors after getting the shotgun (finding out its not as useful as I hoped it would be) and blasting zombies in a row with the 9mm I have to say this is fun.

Though I have died quite a few times most from bugs though. Sometimes after getting hit you will get stuck in position you won't be able to turn or anything unless you get hit enough until near death though you can still wlak strnage enough. Sometimes I will come across a Zombie who doesn't die no matter how many times its shot and I will get like gang raped by a dozen zombies trying to get past that one when there no way to go up or down without dieing. The shotgun teases you by being able to see it at first but then it dissapears and ur left with 9mm sometimes I would get alot of shell boxes while trying to survive waiting for a another 9mm clip but no big deal.  Also rare time I would shoot into nothing a Zombie on the other side of the screen would die. Getting frozen in place suck cause if there is a zombie behind u you're screwed cause there is just no moving up or down to get away so you just sit there frozen getting hit until you die.Thats the bugs I came across.
It is terribly fun to play : )
Think i'll go continue playing it now since I died with only 20 seconds left.

« Last Edit: April 17, 2009, 12:56:17 PM by Nandez »
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Offline Rahl

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Re: Last Stand
« Reply #9 on: April 17, 2009, 01:00:15 PM »
Yeah I've run across the damn invincible zombie before as well, the only problem is that I can't fin which it is in the script. Theres so damn many of them, and I could swear they're all coded right.

The shotgun is awesome, and the clip is only 4 rounds because its so devistating. And when you get locked into facing a single direction you just have to run around and let yourself get hit again, though this is a common problem with most ABS's. I may may a button especially for unlocking hero facing. The thing with random zombies dying though is that your bullet is an actual event and it dissipears reappears where it landed so fast that you can't see it but it still registers before being shot out of the hero's gun.
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Offline Fisherson

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Re: Last Stand
« Reply #10 on: April 17, 2009, 03:02:39 PM »
Quote from: Rahl on April 17, 2009, 01:00:15 PM
Yeah I've run across the damn invincible zombie before as well, the only problem is that I can't fin which it is in the script. Theres so damn many of them, and I could swear they're all coded right.

Do what I do with buggy enemies. Change the graphics up make two or three original ones and swap out, that way you'll at least no which one's aren't hm and which color category he's in.
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Nandez

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Re: Last Stand
« Reply #11 on: April 17, 2009, 03:23:08 PM »
The shotgun dissapointment was only because I expected it to take out more enemies, maybe it was my fualt for trying to live and blow them away at the same time.
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Offline Rahl

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Re: Last Stand
« Reply #12 on: April 17, 2009, 03:55:44 PM »
Well it can take out up to 6. Do you think it should be a 3x3 radius?
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Nandez

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Re: Last Stand
« Reply #13 on: April 17, 2009, 04:32:26 PM »
Up to 6 really mine only took out like 3.
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Offline Rahl

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Re: Last Stand
« Reply #14 on: April 17, 2009, 04:39:22 PM »
The shotgun has this area of effect:

  XX
<XX
  XX

Do you think it should be like this?

  XXX
<XXX
  XXX
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