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Charas-Project
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Ending a Opening Intro
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Topic: Ending a Opening Intro (Read 2700 times)
Cyanide Angel
Initiate
Posts: 16
Ending a Opening Intro
«
on:
April 30, 2009, 08:45:38 PM »
I have a question, How would I go about getting my Opening Cut scene to end? I made a simple one to experiment with but it keeps repeating the text Im using over and over again and wont seem to stop. Where would I need to place the switches and varibles to get it to end and start the game right.
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Prpl_Mage
Administrator
Sage
Posts: 7,645
The Administrator Mage
Re: Ending a Opening Intro
«
Reply #1 on:
May 01, 2009, 07:55:26 AM »
Really. All you have to do is to make the intro event(An autostart I believe) have a second page.
On the second page add a precondition where it only activates when switch 001(or whatever you choose) is ON.
Ps. you can name the switch to "Intro over" or something.
Leave that second page blank.
Go to the first page again. Add a "Turn switch 001: ON" at the end of the page.
What happens is that once the event/intro is done. The switch is turned on.
While the switch is turned on; the second page will run instead of the first.
The second page is blank so nothing happens during that time.
The event/intro won't run again until the switch is turned off.
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Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
Preki
Initiate
Posts: 6
Re: Ending a Opening Intro
«
Reply #2 on:
May 01, 2009, 10:26:06 AM »
Or simply teleport from Intro map, to another, playable map.
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Prpl_Mage
Administrator
Sage
Posts: 7,645
The Administrator Mage
Re: Ending a Opening Intro
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Reply #3 on:
May 01, 2009, 10:57:11 AM »
Quote from: Preki on May 01, 2009, 10:26:06 AM
Or simply teleport from Intro map, to another, playable map.
Yes, but returning to that map again would cause the intro to play once more.
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Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
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Ending a Opening Intro