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Charas-Project
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animated enemies?
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Topic: animated enemies? (Read 7048 times)
Rson_DeLarge
Associate
Posts: 111
animated enemies?
«
on:
May 06, 2009, 03:36:57 AM »
so, I really can't get over this.
in the DBS, you get the chance to have 25 frames of repeated animation to represent your character, BUT you're fighting a lifeless PNG file that just sits there and shakes now and then.
does anybody know of a way to make the enemies animated like the heroes?
I've thought of assigning heroes to the monsters, so you would be fighting a monster but it would appear you're fighting a battlechar.
but then of course you can only have 4 characters on screen this way.
Is there possibly a way using battle animations?
changing pictures quickly?
I would be most grateful if someone could help me out on this.
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Prpl_Mage
Administrator
Sage
Posts: 7,648
The Administrator Mage
Re: animated enemies?
«
Reply #1 on:
May 06, 2009, 06:39:42 AM »
Yeah, you either need to swap a background quickly during battle. And the background should include the enemy.
Or you need to swap pictures quickly.
It's really complicated and I haven't seen a tutorial about it anywhere.
But I do know that the battle events are more or less flooded with stuff.
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HobomasterXXX
Your eyes. Are an ocean. Your breasts. Are also an ocean.
Leader
Posts: 2,700
Re: animated enemies?
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Reply #2 on:
May 06, 2009, 06:49:12 AM »
Not worth the effort.
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Darkfox
These spectacles do nothing
Staff
Over 9000!
Posts: 10,215
Re: animated enemies?
«
Reply #3 on:
May 06, 2009, 07:01:29 AM »
Yeah... it's more trouble than its worth. Which is too bad too, I wanted animated enemies. :\
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Hirochi-Zangus
Super Mystery Solver
Zealot
Posts: 520
Re: animated enemies?
«
Reply #4 on:
May 07, 2009, 02:25:24 AM »
I asked this question last year and basically short answer... Impossible...
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Valiere
Who wants a lamby lamby lamby? I do! I do!
Staff
Exemplar
Posts: 1,922
Re: animated enemies?
«
Reply #5 on:
May 07, 2009, 03:24:27 AM »
Kind of a bummer. Would be a lot of fun to create sets of animated enemies.
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Rson_DeLarge
Associate
Posts: 111
Re: animated enemies?
«
Reply #6 on:
May 07, 2009, 04:54:04 AM »
well, the picture swap doesn't sound too complicated.
just have a switch for each pose, and a statement like if monster slime (or whatever it is) uses the ___ command. damage might be a bit harder, but you know they don't move when they're normally damaged.
I wonder if some awesome super special sexy ultra rare chocolaty covered mega genius would make a patch for this one day?
well, I'm going to try and make some sort of simple battle animation system and just fool around and see what I get.
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HackersTotalMassLaser
Digital Artist
Leader
Posts: 2,055
I intercept logs....web not mine
Re: animated enemies?
«
Reply #7 on:
May 07, 2009, 06:41:38 AM »
there was a code out there somewhere for it
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Prpl_Mage
Administrator
Sage
Posts: 7,648
The Administrator Mage
Re: animated enemies?
«
Reply #8 on:
May 07, 2009, 06:45:38 AM »
I doubt anyone would make a patch for it.
There's XP and VX so.
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Cool RPGM Project!
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Rson_DeLarge
Associate
Posts: 111
Re: animated enemies?
«
Reply #9 on:
May 14, 2009, 05:49:37 AM »
well, I can't seem to make pictures appear in battle... so ya.
it isn't that I can't pull an event for it, even though it's not in the battle event menu, you can still get it to call a common event for it.
the thing is I think the action of the battle(background battlers and monsters) takes place on a layer above all pictures.
there isn't really another way to do it.
shittttt..
@HackersTotalMassLaser, you should use your awesome elephant memory skills to find that page again.
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Charas-Project
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animated enemies?