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Author Topic: A charas project community game?  (Read 139875 times)

Offline boozer

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Re: A charas project community game?
« Reply #285 on: June 14, 2009, 11:14:42 PM »
Im happy to help with charactersets and getting other graphics and stuff
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Offline Rahl

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Re: A charas project community game?
« Reply #286 on: June 14, 2009, 11:27:26 PM »
Alright guys heres the near complete CBS system I have been working on, it may not look like much but it was alot of work and Im still thinking of ways to make it more user friendly for those who will be using after Im finished with it, so let me know what you think. The action button is attack, 1 fireball, 2 blizzard, 3 Rush Attack. I'm actually very proud of the rush attack as it was very hard to code.

http://www.savefile.com/files/2129283

And the bushes around the map are like the ones from zelda is you cut through them they can drop stuff like health and SP and arrows and money. And the system is built to where everything respawns after you re-enter the map from another map. So Download it and let me know what else I can do to it.
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Offline Shady Ultima

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Re: A charas project community game?
« Reply #287 on: June 14, 2009, 11:38:43 PM »
Awesome. I'll give it a try.

Only one person can work on it at a time though, so we'll have to have the mappers take turns etc. I'll add my CMS when I get it finished.

Edit: Wow, that works really nicely. The only problem is the enemies are a bit hard to kill, but also, the health/magic bars don't go down at all...
The rush attack doesn't seem to hurt enemies/cut bushes, so it's kinda just a bit of a run?
And when you're attacking an enemy face to face, you bounce back even if you hit the attack button.

Other than that, I didn't find any problems. The money/arrows should also be shown on the screen, but that's easy enough to do.
« Last Edit: June 14, 2009, 11:48:28 PM by Shady Ultima »
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline Emerates

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Re: A charas project community game?
« Reply #288 on: June 15, 2009, 02:23:50 AM »
Cool.

I started on the ruins last night/this morning.  The palace might take a little longer, as I will need to edit a chipset.  By the way Shady, I'm using Mac'n'Blue chips, in case you needed to know.
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Offline Shady Ultima

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Re: A charas project community game?
« Reply #289 on: June 15, 2009, 05:40:49 AM »
Alright, that's good, I'll use them as well.
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline Rahl

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Re: A charas project community game?
« Reply #290 on: June 15, 2009, 05:43:53 AM »
Oh yes I forgot to explain all of that, at the top of the map is the UFI Event (user friendly interface) the icecube kinda thing. And nothing does damage other than normal attacks at the moment because you havn't set the damage for anything yet. In the UFI you can adjust how much a spell will cost and what kind of damage it will do as well as other things.
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Offline fruckert

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Re: A charas project community game?
« Reply #291 on: June 15, 2009, 06:35:33 AM »
Alright...just finished reading up to when I vanished
Here's my two cents:
Yes on the dungeons being the Gods's tombs, that was an idea that actually kind of flew over me.

To be honest, Cody as the protaganists name kinda weirds me out (that's my name), but it does have a nice ring to it for him, although I was leaning towards Christopher...for some odd reason. Last name at all yet?

I came up with more ideas for the story, as well:
The God that is the main plot point is the god of sorrow, leading to his nightmares about him failing in the past.

This just came up from the whole tombs=dungeons thing, but the dreams that he has afterwards include the gods intombed there; they give him another power with his rune

And an idea for the ABS:
The magic select...thing is the different runes that are on his arm, one for each power.

I'll try to draw up a Pantheon for all of the gods later, but you guys probably won't see it for a while, cause I have finals this week -_-'

EDIT/RANDOM THOUGHT:
Where did the phrase "two cents" come from?
« Last Edit: June 15, 2009, 06:38:16 AM by fruckert »
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Shady Ultima

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Re: A charas project community game?
« Reply #292 on: June 15, 2009, 06:51:18 AM »
Heh, I have no idea where two cents comes from.

I agree. The magic will not be available at the start of the game, instead they will come to him in his dreams, as the runes begin to cover more of his arm.  And my idea did include the gods giving him the powers in his dreams, thus making the run coer more of his arm.

I like the idea of the god being the god of sorrow, but my idea was the god of justice, as it makes the father's motvies more sensical.


I think we'll stick with Cody, it's shorter, and less common than Christopher (toooo many Christophers in this world) but there's no last name yet.
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline Rahl

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Re: A charas project community game?
« Reply #293 on: June 15, 2009, 06:56:49 AM »
1 last thing what order should the hero learn the spells in just so I can set the keys for it.

I was thinking:

Rush
Fireball
Blizzard
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Offline fruckert

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Re: A charas project community game?
« Reply #294 on: June 15, 2009, 07:03:07 AM »
My original justification for the Sorrow god being the god was that the father was driven insane by sorrow from all the corruption surrounding him, so he vowed to end it. Forcibly. Thus leading him to believe that any deviation from the norm is corrupt, as well as him starting to believe that magic is a corruption of the soul, leading to the mystics genocide.

The god of justice though...I'm not to sure about that. Justice implies good. The god we're trying to come up with is evil. We'd have to be really careful with that one. Sorrow, as well, in that light, is kind of odd. Hmm...when I write up a more detailed backstory later, I'll try to figure that one up.
Also, in light of my recent idea with the magic-mimicking gimmick, we'd probably want an extreme Judgment god being the god.
Ah, whatever...I'll figure it out this week.

And may I ask what Rush is?

I was thinking on the spells mimicking the gods he visits, so technically the first one would be something about...whatever we decide on the god being...probably at the beginning an "evil" spell, as the god he ends up being able to resurrect is technically evil.
Until we get that squared away, I think you might best do what you want

EDIT:
I apologize for the weird organization in this post, Rahl kinda screwed me up.
No offense meant.
« Last Edit: June 15, 2009, 07:05:00 AM by fruckert »
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Rahl

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Re: A charas project community game?
« Reply #295 on: June 15, 2009, 07:09:01 AM »
Quote from: fruckert on June 15, 2009, 07:03:07 AM

EDIT:
I apologize for the weird organization in this post, Rahl kinda screwed me up.
No offense meant.

Lol, I already have the skills mapped out a far as the CBS. And it would be alot more coding and heart ache to make more but I guess I can if you really wanted.

Rush is like the zelda rush, he rushes foward with an attack which hurts enemies.
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Offline Shady Ultima

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Re: A charas project community game?
« Reply #296 on: June 15, 2009, 07:13:06 AM »
Yea. Is it too much to ask for 1 more spell? A thunder attack? I'm not sure how to work it, but if certain enemies are arranged in 3 groups, like 1=fire 2=water 3=thunder and they are weak to their opposing element, could it do more damage? I'm sure it's a shitload of programming, so if you don't feel like adding the weaknesses, a 4th spell would be nice, just to have 4 dungeons, instead of 3.

Just my 2 cents. lol.

And they won't be available at the beginning, and neither will the bow and arrow right?

Other than that. I say Rush attack, then Blizzard (not as powerful as fire), Fire, Thunder (takes 100% of magic, but kills all non-boss enemies?) and also, a heal spell that takes 100% magic as well? Just 2 things...

And Fruck - I see what you mean. I still think that sorrow isn't the right one.
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline Rahl

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Re: A charas project community game?
« Reply #297 on: June 15, 2009, 07:28:18 AM »
Those 2 Spells wont be very hard to program, the thunder spell will not miss though. Is that ok?
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Offline Shady Ultima

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Re: A charas project community game?
« Reply #298 on: June 15, 2009, 07:31:27 AM »
That's what I want. But it has to take 100% magic always as well.
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline Rahl

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Re: A charas project community game?
« Reply #299 on: June 15, 2009, 07:42:58 AM »
Yeah I can do that, ran into some problems but all worked out now.
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