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Author Topic: A charas project community game?  (Read 139725 times)

Offline Shady Ultima

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Re: A charas project community game?
« Reply #105 on: June 08, 2009, 03:52:48 AM »
Yea, well I like the design of the hero. And I think making David Bowie into the villain would be cool, so I'm going to start working on that. KM, you're going to do the poses too?

Oh, we also need a name for the character when he is done.

As for the menu, is everyone cool with having the Ocarina of Time style menu? With Character Status, Quest Status, A world map, and an inventory.

Oh, as for overworld, do we want to use a Final Fantasy style world map, or go with the Zelda style and have no actual world map at all. I prefer Zelda style...
« Last Edit: June 08, 2009, 03:54:56 AM by Shady Ultima »
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Offline fruckert

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Re: A charas project community game?
« Reply #106 on: June 08, 2009, 03:57:26 AM »
Let's wait on what story we choose, mine contains multiple island nations, and for that a world map would be keen
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline DedlellyDeth

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Re: A charas project community game?
« Reply #107 on: June 08, 2009, 03:59:02 AM »
Quote from: Shady Ultima on June 08, 2009, 03:52:48 AM
As for the menu, is everyone cool with having the Ocarina of Time style menu? With Character Status, Quest Status, A world map, and an inventory.

Oh, as for overworld, do we want to use a Final Fantasy style world map, or go with the Zelda style and have no actual world map at all. I prefer Zelda style...

That sounds good. I think it's better to have no overworld so there can be more killable things that would look enormous on an overworld.
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The previous post may contain rudeness. I'm just trying to help people, is all. I apologize for any damages inflicted. I just want to be friends. :flower:

Offline Shady Ultima

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Re: A charas project community game?
« Reply #108 on: June 08, 2009, 03:59:36 AM »
I've never been keen on world maps, thats all. Maybe we could do a hybrid where if you're in a ship you have a world map, but if you're walking or riding a horse or something there would be zelda maps.
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Circle of 13 - Demo coming soon. Keep up to date with the development
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Offline HackersTotalMassLaser

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Re: A charas project community game?
« Reply #109 on: June 08, 2009, 04:01:00 AM »
Quote from: Shady Ultima on June 08, 2009, 03:52:48 AM
KM, you're going to do the poses too?

I rather not get into spriting this time around, or at least not yet.
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Offline Shady Ultima

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Re: A charas project community game?
« Reply #110 on: June 08, 2009, 04:03:18 AM »
Alright, that's fine. We have a lot of spriters. I just thought you were saying you wanted to. No, I like having you do the drawings.

Also, when you have a final, I'd like to put his whole picture in the status menu (as in OoT)
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Circle of 13 - Demo coming soon. Keep up to date with the development
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Offline HackersTotalMassLaser

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Re: A charas project community game?
« Reply #111 on: June 08, 2009, 04:08:06 AM »
Awesomes. It could show how the rune creeps over his arm as events pass.
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Offline Shady Ultima

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Re: A charas project community game?
« Reply #112 on: June 08, 2009, 04:17:02 AM »
Yea that sounds really cool. After every nightmare or something it could move up more until the girl dies at the end and then its gone entirely.
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Offline fruckert

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Re: A charas project community game?
« Reply #113 on: June 08, 2009, 04:29:22 AM »
Alright...since we're rushing for some odd reason, I'll post my story concepts now:

[spoiler=Locusts in the Rain]
Explanation of title:
Locusts consume everything in sight, even during a storm.

Basic concepts:
 God originally walked on the Earth, and died. Their corpses still lie here today. Not into specifics yet, I just needed a plot device for the climax, so I made something up on the fly.

 The original Emperor was corrupt, and cowardly. He paid larger nations to protect him, as he was paranoid about more just kingdoms taking over. The larger nations ended up backstabbing him, quite literally so, with the intent to absorb his land into their nations. This didn't quite work, as the General took over and started fighting back. He was not too fond of the Emperor, and abandoned all of his practices. He vowed to end all corruption, and went into an alliance with the good and just kingdoms to help him in his war.

 The Generals son is his favorite commanding officer. He was sent into the evil nations as a scouting party, to hunt for militia and weaknesses. He finds some ruins, which he investigates, as there might be something of use there. He ends up activating some magical...thing (whatever, this is just a skeleton), and gets knocked unconscious. When he wakes up, his unit is dead, and he has a rune on the back of his hand. He hides it, and ventures out to report back to his father. He finds the woman, being ambushed by the thieves. He dispatches them, and helps her out. She has a mark similar to the rune on his hand, on her opposite hand (woot, plot device!).

 The woman is one of the last Mystics. She was fleeing the Generals empire, because he has started to believe magic is corruption, and has ordered the genocide of the sorcerers. After they return, he notices the curse, and deems him "Corrupted to the core". He then exiles his own son.

 I'm withholding the climax currently, as it's not done yet. It's pretty obvious from what I've given you guys though.
[/spoiler]
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Shady Ultima

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Re: A charas project community game?
« Reply #114 on: June 08, 2009, 04:35:55 AM »
That's not bad. There are some pretty good ideas in there.

I like HOW he was cursed, as well as the fact that the general is the one who ordered the execution of the mages. I just really like the fact that the general's daughter and main chars older sister was the queen
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Circle of 13 - Demo coming soon. Keep up to date with the development
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Offline HackersTotalMassLaser

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Re: A charas project community game?
« Reply #115 on: June 08, 2009, 04:42:45 AM »
I dont think we're rushing. We're rather... showing prompt interest.
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Offline fruckert

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Re: A charas project community game?
« Reply #116 on: June 08, 2009, 04:46:14 AM »
BTW, that wasn't finished...still not completely finished with the climax
The basic story arc is still there though
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline DedlellyDeth

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Re: A charas project community game?
« Reply #117 on: June 08, 2009, 04:50:22 AM »
How about he, accidentally perhaps, kills a sorcerer and gets the curse? The girl wouldn't have a mark, of course.

Or like, it could be more special if he unknowingly killed the emperor, and was cursed by that, because with all the murder of sorcerers, someone else probably would've gotten a curse, and they would be aware of it.
« Last Edit: June 08, 2009, 04:54:32 AM by DedlellyDeth »
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The previous post may contain rudeness. I'm just trying to help people, is all. I apologize for any damages inflicted. I just want to be friends. :flower:

Offline Shady Ultima

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Re: A charas project community game?
« Reply #118 on: June 08, 2009, 04:55:22 AM »
Yea, I like it. When you finish it we can all decide what parts to use from the 2 stories that are already posted, as well as what anyone else thinks is good.
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline HackersTotalMassLaser

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Re: A charas project community game?
« Reply #119 on: June 08, 2009, 05:05:10 AM »
'Member, the demo we will do will have be partial of that story, so I think as soon as we got good enough information for the first part (demo) we should actually start execution.
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