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Author Topic: FF card games  (Read 7738 times)

Offline Hawkfrost

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FF card games
« on: June 11, 2009, 08:15:47 PM »
I need a tutorial on how to make card games from my new game FF: Collision. I'm thinking its gonna be tetra master from FF 9 but how do i go about making the game in the game?
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Offline Fisherson

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Re: FF card games
« Reply #1 on: June 12, 2009, 01:46:30 AM »
You will make Triple Tiad, because it was the best, not tetra master.
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Offline Hawkfrost

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Re: FF card games
« Reply #2 on: June 12, 2009, 01:48:18 AM »
well tetra master is getting its own game for psp that's y i was thinking that one
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Offline Fisherson

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Re: FF card games
« Reply #3 on: June 12, 2009, 02:20:10 AM »
Quote from: Hawkfrost on June 12, 2009, 01:48:18 AM
well tetra master is getting its own game for psp that's y i was thinking that one

Eh, i never played it, but I was addicted to triple triad so much that I cut out paper cards and thought my friends to play it. I love that game. Quick, strategical and fun.
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Offline Hawkfrost

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Re: FF card games
« Reply #4 on: June 12, 2009, 03:31:21 AM »
Tetra master is alot about strategy too. what game was triple triad in again?
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Offline HobomasterXXX

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Re: FF card games
« Reply #5 on: June 12, 2009, 03:48:11 AM »
Quote from: Hawkfrost on June 12, 2009, 03:31:21 AM
Tetra master is alot about strategy too. what game was triple triad in again?
8. And Tetra Master was a shitload more overcomplicated and stupid, make Triple Triad.
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Offline Hawkfrost

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Re: FF card games
« Reply #6 on: June 12, 2009, 04:54:36 PM »
ok now i know what one your talking about. I liked that one too so triple triad it is. I still need to know how to put it into the game
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Offline Prpl_Mage

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Re: FF card games
« Reply #7 on: June 12, 2009, 04:56:47 PM »
Kinda amazing that I can't remember the triple triad.
I remember tetra master from IX because it was a part of the actual game as well.
And the rewards were nice.
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Offline Hawkfrost

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Re: FF card games
« Reply #8 on: June 12, 2009, 09:36:57 PM »
triple triad is kinda the same...kinda
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Offline Hirochi-Zangus

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Re: FF card games
« Reply #9 on: June 12, 2009, 09:48:19 PM »
only that there are elements that can effect the game too
           (Literal Elements; fire, water, blizard, etc.)
« Last Edit: June 12, 2009, 09:50:05 PM by Hirochi-Zangus »
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Offline Hawkfrost

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Re: FF card games
« Reply #10 on: June 12, 2009, 09:50:12 PM »
I said kinda the same lol
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Offline Meiscool

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Re: FF card games
« Reply #11 on: June 12, 2009, 11:43:15 PM »
Triple Triad was easier to learn, but it was also far more annoying and took less skill. In order to introduce difficulty into the game, they had to add rules like RANDOM and ALL and such. Because all the cards were so similar, they had to add elements, which were only useable when the rule ELEMENT was active, and not many NPCs played with that rule. Because all cards of the same type were exactly the same, it gave no reason to collect more of that type (except for item creation). Because no matter how many times you won with your cards your cards remained the same, it gave no reason to play more than you had to to get better cards.

Tetra Master takes more time to learn, takes more skill but has little varation from game to game. The random factor introduced are the posistion of blocked squares on the gameboard. Because all cards of the same type were generally different either in stats or corners, it gave a good reason to have multiple copies of the same card. Because winning battles with cards actually made your cards stronger (though I don't remember them ever adding corners), it gave a good reason to continue using a card and to continue playing the game. Because the actual card game had only one influence to the outside/main game, which was the namingway (except for one specific part of the plot, and even then it doesn't matter what cards you have, just if you won), it didn't really give the card game much purpose other than playing for fun.

I personally liked Tetra Master more because it was better polished and took more thinking. In my opinion Triple Triad was too easy to be skill based in the beginning, was luck based in the middle when RANDOM was introduced, and was just pitiful once you got the best cards and could just corner hog.
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Offline Hawkfrost

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Re: FF card games
« Reply #12 on: June 13, 2009, 02:36:47 AM »
u bring up good points. I am no longer making this game anyway so tutorial no longer needed
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Cable/Deadpool #4
"....been thinking of starting up a super hero porn site...nothin too rude, i mean tasteful nakedshots of SUE RICHARDS...when's she VISIBLE, 'cos otherwise, DUH..."

Deadpool: Cannonballs!

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Offline Hirochi-Zangus

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Re: FF card games
« Reply #13 on: June 13, 2009, 04:10:46 AM »
unless you want a similar card game in your new game
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Offline Hawkfrost

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Re: FF card games
« Reply #14 on: June 13, 2009, 04:59:48 AM »
Well i do so tutorial stil needed i guess lol
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"....been thinking of starting up a super hero porn site...nothin too rude, i mean tasteful nakedshots of SUE RICHARDS...when's she VISIBLE, 'cos otherwise, DUH..."

Deadpool: Cannonballs!

Cannonball: it's Cannon-- never mind

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