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Author Topic: Time Travel Concept  (Read 12436 times)

Offline Red Giant

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Re: Time Travel Concept
« Reply #15 on: October 14, 2009, 01:37:22 AM »
Quote from: fruckert on October 11, 2009, 07:56:48 PM
time travel
Quote from: fruckert on October 11, 2009, 07:56:48 PM
I'm just going to have floating narrative sentences upon entering each screen, being purposefully ambiguous as to what exactly happened.

... Braid?
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Offline SaiKar

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Re: Time Travel Concept
« Reply #16 on: October 14, 2009, 02:10:33 AM »
Quote from: Red Giant on October 14, 2009, 01:37:22 AM
... Braid?
Hah, indeed. Great game, terribly confusing storyline to the point where you just wanted to ignore it and could easily do so.
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Offline zuhane

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Re: Time Travel Concept
« Reply #17 on: October 14, 2009, 09:35:50 AM »
Quote from: fruckert on October 10, 2009, 05:37:58 PM
So...I've been running through this idea in my head, and everyone I've asked said that it's brilliant.
I'm wanting to make it, but I'm needing some people to help, mainly in the graphics department.
So...here's the concept:
Time Travelling puzzle game.
Not in the Reverse Timeline vein at all, more like jumping in-between eras.
In case that's hard to understand, think this:
There's a ledge you need to get past.
So, you jump back in time, and find a seed.
You plant the seed, and go back to the "present", and see a sapling.
Go back into the future, and there's a tree.
Climb the tree, achieve goal.

Anyone have any suggestions for graphics style/want to jump in?

Oh, it's going to be a platformer.

Have you played Zelda: Oracle of Ages of the Gameboy Colour? That portrays
that idea perfectly and it works. You lose all your equipment and have to keep
travelling back and forth through time to get it back.
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Offline fruckert

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Re: Time Travel Concept
« Reply #18 on: October 15, 2009, 11:31:09 PM »
...I don't understand what's so hard to understand about a game where you manipulate the past to do stuff in the future.

Also, I HAVE A STORY.
KINDOF.
...yeah.

Also, I'm currently building the engine.
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Offline Mr.Dark666

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Re: Time Travel Concept
« Reply #19 on: October 16, 2009, 02:45:15 PM »
Hasn't this been done many times?

I know I recognize it, but I can't remember any games which actually does it  :-\
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Mr.Dark666

Offline Zerlina

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Re: Time Travel Concept
« Reply #20 on: October 16, 2009, 03:04:42 PM »
Quote from: fruckert on October 10, 2009, 05:37:58 PM
So...I've been running through this idea in my head, and everyone I've asked said that it's brilliant.
I'm wanting to make it, but I'm needing some people to help, mainly in the graphics department.
So...here's the concept:
Time Travelling puzzle game.
Not in the Reverse Timeline vein at all, more like jumping in-between eras.
In case that's hard to understand, think this:
There's a ledge you need to get past.
So, you jump back in time, and find a seed.
You plant the seed, and go back to the "present", and see a sapling.
Go back into the future, and there's a tree.
Climb the tree, achieve goal.

Anyone have any suggestions for graphics style/want to jump in?

Oh, it's going to be a platformer.









No, but seriously, good idea :D You should try playing Sunset over Imdahl- they used time travel really well in that, and I think it was RM from what I remember.
« Last Edit: October 16, 2009, 03:08:16 PM by Zerlina »
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Offline boozer

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Re: Time Travel Concept
« Reply #21 on: October 16, 2009, 03:20:18 PM »
Quote from: Zerlina on October 16, 2009, 03:04:42 PM

No, but seriously, good idea :D You should try playing Sunset over Imdahl- they used time travel really well in that, and I think it was RM from what I remember.

I loved this game :O
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Offline Angel Walter

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Re: Time Travel Concept
« Reply #22 on: October 18, 2009, 08:53:46 PM »
Myst rocks. But on a note closer to the topic, I think that if you do it well enough it doesn't really matter how common time travel is in video games.
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Offline Rahl

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Re: Time Travel Concept
« Reply #23 on: October 21, 2009, 08:54:38 PM »
Quote from: Angel Walter on October 18, 2009, 08:53:46 PM
Myst rocks. But on a note closer to the topic, I think that if you do it well enough it doesn't really matter how common time travel is in video games.

I have to agree, I really like the concepts. I think Ocorina of Time did it beautifully. God I love those games.
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